[OpenJDK 2D-Dev] request for review: JDK-7179526 : xrender : closed/sun/java2d/volatileImage/LineClipTest.java failed since jdk8b36
Johnny Chen
jia-hong.chen at oracle.com
Tue Oct 1 23:53:17 UTC 2013
Looks good with XRDrawLine.java.
Thanks,
Johnny Chen
On Sep 27, 2013, at 1:35 PM, Phil Race <philip.race at oracle.com> wrote:
> I tried the patch and the failing test now passes fine. I can open up that test as part of pushing the fix.
>
> I also ran through Java 2D demo and Swingset without any apparent problems.
>
> So this looks good to go but is there one more reviewer please ??
>
> -phil.
>
>
> On 8/24/2013 5:54 AM, Clemens Eisserer wrote:
>> Hello,
>>
>> Please review my fix for: JDK-7179526 : xrender :
>> closed/sun/java2d/volatileImage/LineClipTest.java failed since jdk8b36
>> at http://cr.openjdk.java.net/~ceisserer/7179526/webrev.00/
>>
>> Problem description: Lines weren't rendered in a consistent way when
>> they were clipped.
>> The issue originated from clipping being previously separated from
>> line rasterization.
>>
>> Fix description:
>> 1. After a few failed attempts, I decided to port the native line
>> rendering algorithms from sun/java2d/loop/DrawLine.c and
>> sun/java2d/loop/LoopMacros.h to Java.
>> The original source consisted of quite a number of interdependent
>> macros, I tried to split the code into smaller methods in XRDrawLine.
>>
>> 2. Also included is a small low-risk micro-optimization, by providing
>> a GrowableRectArray.pushRectValues()-method, replacing the rather
>> generically implemented MaskTile.addRect() method. This results in a
>> 10-20% speedup for workloads consisting of many small rectangles, as
>> this code is very often called.
>>
>> 3. Another change is a clean-up/removal of long-time unused member
>> variables in MaskTileManager.java, from dates where line rendering was
>> implemented in a different way.
>>
>> I could create separate patch-sets for the clean-up and the
>> micro-optimization, as you prefer. However, I consider both no-risk.
>>
>>
>> Thanks, Clemens
>>
>> PS: Performance for line-rendering workloads improved quite a bit:
>>
>> Options common across all tests:
>> graphics.opts.xormode=false
>> graphics.render.opts.paint=single
>> graphics.opts.renderhint=Default
>> graphics.opts.alpharule=SrcOver
>> graphics.opts.extraalpha=false
>> graphics.render.opts.alphacolor=false
>> global.dest=VolatileImg
>> graphics.render.opts.antialias=false
>> graphics.opts.clip=false
>> graphics.render.opts.stroke=width1
>> graphics.opts.transform=ident
>> graphics.opts.anim=2
>>
>> graphics.render.tests.drawLine,graphics.opts.sizes=20:
>> baseline: 23234.32805 (var=18.95%) (100.0%)
>> patch: 26042.31972 (var=6.28%) (112.09%)
>> graphics.render.tests.drawLine,graphics.opts.sizes=250:
>> baseline: 27573.53165 (var=30.54%) (100.0%)
>> patch: 30530.53302 (var=7.46%) (110.72%)
>> graphics.render.tests.drawLineHoriz,graphics.opts.sizes=20:
>> baseline: 93574.96039 (var=21.09%) (100.0%)
>> patch: 103011.66924 (var=3.92%) (110.08%)
>> graphics.render.tests.drawLineHoriz,graphics.opts.sizes=250:
>> baseline: 1129462.56050 (var=15.02%) (100.0%)
>> patch: 1291397.82057 (var=1.53%) (114.34%)
>> graphics.render.tests.drawOval,graphics.opts.sizes=20:
>> baseline: 20958.84885 (var=18.79%) (100.0%)
>> patch: 23018.13843 (var=3.44%) (109.83%)
>> graphics.render.tests.drawOval,graphics.opts.sizes=250:
>> baseline: 15263.36513 (var=19.22%) (100.0%)
>> patch: 33692.11899 (var=1.29%) (220.74%)
>> graphics.render.tests.drawPoly,graphics.opts.sizes=20:
>> baseline: 33479.49456 (var=18.25%) (100.0%)
>> patch: 37251.33485 (var=3.36%) (111.27%)
>> graphics.render.tests.drawPoly,graphics.opts.sizes=250:
>> baseline: 28618.54379 (var=22.98%) (100.0%)
>> patch: 42345.48575 (var=4.03%) (147.97%)
>> graphics.render.tests.shape.drawCubic,graphics.opts.sizes=20:
>> baseline: 10687.11472 (var=13.72%) (100.0%)
>> patch: 10538.90697 (var=33.91%) (98.61%)
>> graphics.render.tests.shape.drawCubic,graphics.opts.sizes=250:
>> baseline: 8458.942632 (var=18.26%) (100.0%)
>> patch: 16690.96833 (var=2.67%) (197.32%)
>>
>> Summary:
>> baseline:
>> Number of tests: 10
>> Overall average: 139131.1690314054
>> Best spread: 13.72% variance
>> Worst spread: 30.54% variance
>> (Basis for results comparison)
>>
>> patch:
>> Number of tests: 10
>> Overall average: 161451.9295901127
>> Best spread: 1.29% variance
>> Worst spread: 33.91% variance
>> Comparison to basis:
>> Best result: 220.74% of basis
>> Worst result: 98.61% of basis
>> Number of wins: 9
>> Number of ties: 1
>> Number of losses: 0
>
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