[OpenJDK 2D-Dev] [9] Review Request: 8041129 and 8017626

Sergey Bylokhov Sergey.Bylokhov at oracle.com
Fri May 16 15:33:36 UTC 2014


Hello.
Any volunteers? This change is targeted to 8u20, so I would like to push 
it to jdk9/8 as soon as possible and to catch a possible regressions.

On 5/13/14 5:00 AM, Sergey Bylokhov wrote:
> Hello.
> Please review the fix for jdk 9. This a second  iteration of the fix 
> for 8041129, because it was changed to cover 8017626 as well.
>
> Description of the problem:
> 8041129: [OGL] surface->sw blit is extremely slow
>  - The problem is in the glReadPixels(), which is really slow and we 
> call it very often for each image to make a flip.
> Solution:
>  - We call glReadPixels() only once and then flip is done using memcpy 
> after the whole image was moved from gpu to the memory.
>  - glPixelStorei were added/removed when necessary.
>  - Note: actually on my mac the slow path and the fast path(memcpy) 
> works in the same time. I left it as is, because on other system it 
> can be faster.
>
> 8017626: [OGL] Translucent VolatileImages don't paint correctly
>  - The problem is in OGLSurfaceToSwBlit. It was implemented with 
> assumption that the source(ogl) surface contain argb color format, 
> this is wrong because it use premultiplied alpha.
> Solution:
>  - The new ogl blit was added to cover the old behavior 
> OGLSurfaceToSwBlit(SurfaceType.IntArgbPre,OGLSurfaceData.PF_INT_ARGB_PRE),
>  - The blit was changed to properly restore the color components if 
> the source is transparent and destination does not use premultiplied 
> alpha.
>
> Bugs:
>         https://bugs.openjdk.java.net/browse/JDK-8041129
>         https://bugs.openjdk.java.net/browse/JDK-8017626
> Webrev can be found at: 
> http://cr.openjdk.java.net/~serb/8041129/webrev.10
>
> Benchmarks:
> Note that each benchmark was executed 3 times(25 seconds each) to be 
> protected from such spread:
> D3D-base-nvidia-windows: 61796.32109 (var=308.77%) (5857.64%)
> |*************
> |*********************************************************
> |**************************************************
> So check the full report for additional information, since the spread 
> for most of the test is small.
>
> ==========================================================
> Windows 7 x64, lenovo T410, nvidia NVS 3100M
> http://cr.openjdk.java.net/~serb/8041129/webrev.10/benchmarks/results_win.txt 
>
> Summary:
>   OGL-base-nvidia-windows:
>     Number of tests:  40
>     Overall average:  1538.6158105111376
>     Best spread:      0.26% variance
>     Worst spread:     51.66% variance
>     (Basis for results comparison)
>
>   D3D-base-nvidia-windows:
>     Number of tests:  40
>     Overall average:  25477.2292224911
>     Best spread:      0.03% variance
>     Worst spread:     308.77% variance
>     Comparison to basis:
>       Best result:      11192.65% of basis
>       Worst result:     9.13% of basis
>       Number of wins:   28
>       Number of ties:   0
>       Number of losses: 12
>
>   OGL-fix-nvidia-windows:
>     Number of tests:  40
>     Overall average:  125053.84134106003
>     Best spread:      0.08% variance
>     Worst spread:     11.96% variance
>     Comparison to basis:
>       Best result:      12631.78% of basis
>       Worst result:     84.45% of basis
>       Number of wins:   33
>       Number of ties:   6
>       Number of losses: 1
> ==========================================================
> OSX 10.8.5, macbook pro retina, nvidia GeForce GT 650M 1024 MB
> http://cr.openjdk.java.net/~serb/8041129/webrev.10/benchmarks/results_osx_nvidia.txt 
>
> Summary:
>   OGL-base-nvidia-osx:
>     Number of tests:  20
>     Overall average:  714.8688065382015
>     Best spread:      0.16% variance
>     Worst spread:     2.12% variance
>     (Basis for results comparison)
>
>   OGL-fix-nvidia-osx:
>     Number of tests:  20
>     Overall average:  10497.046970040716
>     Best spread:      0.11% variance
>     Worst spread:     5.55% variance
>     Comparison to basis:
>       Best result:      4479.08% of basis
>       Worst result:     172.49% of basis
>       Number of wins:   20
>       Number of ties:   0
>       Number of losses: 0
> ==========================================================
> OSX 10.8.5, macbook pro retina, Intel HD Graphics 4000
> http://cr.openjdk.java.net/~serb/8041129/webrev.10/benchmarks/results_osx_intel.txt 
>
> Summary:
>   OGL-base-intel-osx:
>     Number of tests:  20
>     Overall average:  3912.1181498636274
>     Best spread:      0.25% variance
>     Worst spread:     22.52% variance
>     (Basis for results comparison)
>
>   OGL-fix-intel-osx:
>     Number of tests:  20
>     Overall average:  9647.033915964947
>     Best spread:      0.2% variance
>     Worst spread:     23.32% variance
>     Comparison to basis:
>       Best result:      457.06% of basis
>       Worst result:     104.3% of basis
>       Number of wins:   20
>       Number of ties:   0
>       Number of losses: 0
>


-- 
Best regards, Sergey.




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