[OpenJDK 2D-Dev] [9] Review Request: 8041644 [OGL] clip is ignored during surface->sw blit
Sergey Bylokhov
Sergey.Bylokhov at oracle.com
Tue May 20 17:31:29 UTC 2014
On 5/20/14 9:17 PM, Phil Race wrote:
> On 5/20/2014 10:03 AM, Sergey Bylokhov wrote:
>> On 5/20/14 8:52 PM, Phil Race wrote:
>>> So my first question here was. So what does D3D do ? We should just
>>> copy that code.
>> D3D doesn't work as well.
>>> Then I read the bug report and it says D3D has the same bug
>>> I don't get why you'd fix it for OGL but not for D3D which seems
>>> like the
>>> way more important case.
>> OGL is important too, because it is default pipeline on osx. I plan
>> to fix D3D case later.
>
> And D3D is the default pipeline on Windows ! I submit that there are
> (many) more people
> world-wide using that than OS X.
I agree but right now I have no tested version of the fix for d3d.
>
>> Actually I am not familiar with d3d code and right now I focused on
>> hidpi support in SwingNode on OSX.
>>> So when you check this in we'll just get one more failing regression
>>> test.
>> Yes. It will be bound to the separate CR.
>
> At a minimum the test should only run on OS X or should specify
> -Dsun.java2d.d3d=false
> until Windows is resolved.
Ok. I will add this option to the test before the push.
>
> But I really think this should all be checked in as one fix.
>
>
> -phil.
>
>>>
>>> -phil.
>>>
>>>
>>> On 5/20/2014 9:42 AM, Sergey Bylokhov wrote:
>>>> Hello.
>>>> Please review the fix for jdk 9, which is also targeted for jdk 8u20.
>>>> Description:
>>>> Our implementation of opengl surface-> sw blit does not take
>>>> into account the clipped area.
>>>> Suggested fix:
>>>> I intersect a clip and a coordinates of destination, and if the
>>>> resulted region is rectangle I use the usual blit, but if the
>>>> region is complex I use intermediate buffer(like
>>>> OGLAnyCompositeBlit.Blit() or OGLGeneralBlit.Blit()).
>>>>
>>>> Bug: https://bugs.openjdk.java.net/browse/JDK-8041644
>>>> Webrev can be found at:
>>>> http://cr.openjdk.java.net/~serb/8041644/webrev.00
>>>>
>>>
>>
>>
>
--
Best regards, Sergey.
More information about the 2d-dev
mailing list