[OpenJDK 2D-Dev] Provide a way to make MultiResolutionImage screen compatible
Sergey Bylokhov
Sergey.Bylokhov at oracle.com
Fri Apr 3 13:18:05 UTC 2015
02.04.15 12:19, Hendrik Schreiber wrote:
> Sergey, do I understand this correctly, when I say, it seems that
> using the "wrong" image type there is a two time penalty, but once the
> image is cached (which happens, once we drew it), it will draw as
> quickly as any other VRAM-cached image? In other words: the gain of
> adjusting PNGDecoder to produce pre-multiplied images is probably minimal?
Yes, you are right.
--
Best regards, Sergey.
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