[OpenJDK 2D-Dev] Provide a way to make MultiResolutionImage screen compatible

Sergey Bylokhov Sergey.Bylokhov at oracle.com
Fri Apr 3 13:18:05 UTC 2015


02.04.15 12:19, Hendrik Schreiber wrote:
> Sergey, do I understand this correctly, when I say, it seems that 
> using the "wrong" image type there is a two time penalty, but once the 
> image is cached (which happens, once we drew it), it will draw as 
> quickly as any other VRAM-cached image? In other words: the gain of 
> adjusting PNGDecoder to produce pre-multiplied images is probably minimal?
Yes, you are right.

-- 
Best regards, Sergey.




More information about the 2d-dev mailing list