[OpenJDK 2D-Dev] <AWT Dev> [9] Review request for 8069361 SunGraphics2D.getDefaultTransform() does not include scale factor
Jim Graham
james.graham at oracle.com
Mon Apr 20 20:51:45 UTC 2015
The math looks fine to me. We'll need to coordinate this with changes
for Windows HiDPI as well...
...jim
On 4/20/15 4:48 AM, Alexander Scherbatiy wrote:
>
> Could you review the updated fix:
> http://cr.openjdk.java.net/~alexsch/8069361/webrev.01/
>
> - CGraphicsConfig.getDefaultTransform() is updated to use
> AffineTransform.getScaleInstance()
> - SG2D.getDefaultTransform() is updated to not check
> GraphicsConfiguration.getDefaultTransform() on null
> - the test is updated to compare SG2D transform with
> GraphicsConfiguration transform on all graphics configurations
>
> Thanks,
> Alexandr.
>
>
> On 4/17/2015 4:28 PM, Sergey Bylokhov wrote:
>> Hi, Alexander.
>> I assume that the code in SG2D.getTransform/setTransform is the same
>> as was before the fix of 8000629.
>> Code in SG2D.getDefaultTransform can be simplified, id do not think
>> that GraphicsConfiguration.getDefaultTransform. and
>> SG2D.getDeviceConfiguration can return null for NullSurfaceData only.
>> The test should check that default transform of graphics
>> configuration(all screens should be checked) is the same as a
>> transform of the Graphics.
>> The method CGraphicsConfig.getDefaultTransform() can use
>> getScaleInstance but it is up to you.
>>
>> On 14.04.15 17:51, Alexander Scherbatiy wrote:
>>> Hello,
>>>
>>> Could you review the fix:
>>> bug: https://bugs.openjdk.java.net/browse/JDK-8069361
>>> webrev: http://cr.openjdk.java.net/~alexsch/8069361/webrev.00
>>>
>>> SunGraphics2D.getDefaultTransform() now returns transform which
>>> includes GraphicsConfiguration default transform.
>>>
>>> This can break a compatibility for applications which assumes that
>>> default Graphics2D transform is always identity
>>> and restore it as sg2d.setTransform(new AffineTransform()).
>>> However, this is not now true for HiDPI displays.
>>>
>>> Thanks,
>>> Alexandr.
>>>
>>
>>
>
More information about the 2d-dev
mailing list