[OpenJDK 2D-Dev] RFR: 8144526: Remove Marlin logging use of deleted internal API
Sergey Bylokhov
Sergey.Bylokhov at oracle.com
Wed Dec 2 19:20:50 UTC 2015
On 03.12.15 0:17, Jim Graham wrote:
> +1 - and file a follow-on bug to restore it with the new API later...
+1
>
> ...jim
>
> On 12/2/15 10:38 AM, Phil Race wrote:
>> https://bugs.openjdk.java.net/browse/JDK-8144526
>>
>> MarlinUtils uses internal API that has been deleted as part of the new
>> StackWalker.
>> I need to integrate right now and I don't have time to re-write this.
>> In any case it is only used to get a class name to put into a logging
>> message which
>> is currently completely disabled anyway (no way to enable without
>> recompiling).
>>
>> So I changing the method that it always returns unknown and we can
>> rework afterwards.
>>
>> My diff is below :-
>>
>> -phil.
>>
>> hg diff MarlinUtils.java
>> diff --git
>> a/src/java.desktop/share/classes/sun/java2d/marlin/MarlinUtils.java
>> b/src/java.desktop/share/classes/sun/java2d/marlin/MarlinUtils.java
>> --- a/src/java.desktop/share/classes/sun/java2d/marlin/MarlinUtils.java
>> +++ b/src/java.desktop/share/classes/sun/java2d/marlin/MarlinUtils.java
>> @@ -25,8 +25,6 @@
>>
>> package sun.java2d.marlin;
>>
>> -import jdk.internal.misc.JavaLangAccess;
>> -import jdk.internal.misc.SharedSecrets;
>>
>> public final class MarlinUtils {
>> // TODO: use sun.util.logging.PlatformLogger once in JDK9
>> @@ -70,31 +68,6 @@
>> String sourceClassName = null;
>> String sourceMethodName = null;
>>
>> - JavaLangAccess access = SharedSecrets.getJavaLangAccess();
>> - Throwable throwable = new Throwable();
>> - int depth = access.getStackTraceDepth(throwable);
>> -
>> - boolean lookingForClassName = true;
>> - for (int ix = 0; ix < depth; ix++) {
>> - // Calling getStackTraceElement directly prevents the VM
>> - // from paying the cost of building the entire stack frame.
>> - StackTraceElement frame =
>> access.getStackTraceElement(throwable, ix);
>> - String cname = frame.getClassName();
>> - if (lookingForClassName) {
>> - // Skip all frames until we have found the first frame
>> having the class name.
>> - if (cname.equals(className)) {
>> - lookingForClassName = false;
>> - }
>> - } else {
>> - if (!cname.equals(className)) {
>> - // We've found the relevant frame.
>> - sourceClassName = cname;
>> - sourceMethodName = frame.getMethodName();
>> - break;
>> - }
>> - }
>> - }
>> -
>> if (sourceClassName != null) {
>> return sourceClassName + " " + sourceMethodName;
>> } else {
>>
>>
--
Best regards, Sergey.
More information about the 2d-dev
mailing list