[OpenJDK 2D-Dev] [9] request for review: 8087201: OGL: rendering of lcd text is slow
Andrew Brygin
andrew.brygin at oracle.com
Thu Jun 18 14:39:22 UTC 2015
Hello,
could you please review a fix for 8087201?
The root of the problem is that we have to supply a content of
destination surface to lcd shader to compose the lcd glyph correctly.
In order to do this, we have to copy a sub-image from destination
buffer to an intermediate texture using glCopyTexSubImage2D() routine.
Unfortunately, this routine is quite slow on majority of systems, and it
dramatically reduces the overall speed of lcd text rendering.
The main idea of the fix is to use a texture associated with the
destination
surface if it exists. In this case we have a chance to completely
abandon the
data copying. However, we have to avoid read-after-write in order to get
correct results in this case. Fortunately, it can be achieved by using the
GL_NV_texture_barrier extension:
https://www.opengl.org/registry/specs/NV/texture_barrier.txt
Beside this, suggested fix introduces following changes in OGL text
renderer:
* Separate accelerated caches for LCD and AA glyphs
We have a single cache which is initialized ether for LCD or for AA
glyphs.
If application mixes these types of font smoothing from some reasons, we
have got a significant performance degradation.
For example, if we use J2DBench in GUI mode, then swing GUI
initializes the
accelerated cache for AA, and subsequent rendering of LCD text always
uses 'no-cache' code path.
* Increase dimension of the glyph cache cell from 16x16 to 32x32.
This change gives significant performance boost on systems with retina
(because of average size of rendered glyphs).
However, on systems where the fast path with destination texture is not
possible for any reasons, this change may cause a performance
degradation
because of more extenceive usage of glCopyTexSubImage2D.
So, we probably may want to get a means to configure the cell dimension
depending on system capabilities.
Performance results overview:
* MBP with Intel Iris (retina, texture barrier is available):
http://cr.openjdk.java.net/~bae/8087201/9/mbp-intel-iris.txt
* iMac with AMD HD6750M (no retina, texture barrier is available):
http://cr.openjdk.java.net/~bae/8087201/9/imac-amd-hd6750m.txt
* MBP with OSX10.8, NV GF9600M (no retina, no texture barrier):
http://cr.openjdk.java.net/~bae/8087201/9/mbp-10.8-NVGF9600M.txt
Please take a look.
Thanks,
Andrew
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