[OpenJDK 2D-Dev] Java2d code using @ForceInline or @Stable annotations
Laurent Bourgès
bourges.laurent at gmail.com
Wed Mar 16 22:25:20 UTC 2016
Phil,
I tested adding @ForceInline to few important methods in marlin that
jitwatch detected as too large (>325 byte codes).
It seems hotspot perform inlining with the hint and few long tests are a
bit faster (max 10%).
I agree it is border line and java2d must respect vm and module rules.
Cheers,
Laurent
Le 16 mars 2016 17:51, "Philip Race" <philip.race at oracle.com> a écrit :
>
> The jigsaw team would need to sign off on any changes
> to the module graph and in addition I think the VM team
> might have some input on this since I don't think this
> is intended to be used other than extremely sparingly.
> I see @Stable used only by String and java.lang.invoke
> which has deep ties to the VM.
> In other words I am not sure we should do this or if, for ForceIine,
> it would bring any benefits over what hotspot is doing without prompting.
>
> -phil.
>
>
> On 3/16/16, 8:24 AM, Laurent Bourgès wrote:
>>
>> Hi,
>>
>> In the marlin renderer, I am wondering if I could use the compiler
annotations @ForceInline / @Stable (in java.base module).
>>
>> It would provide hints to the hotspot compiler and maybe bring some
performance benefits.
>>
>> Of course, it means adding a qualified export in the modules.xml:
>> <export>
>> <name>jdk.internal.vm.annotation</name>
>> <to>java.desktop</to>
>> </export>
>>
>> Please give me your opinion & comments.
>>
>> Laurent
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