[OpenJDK 2D-Dev] [9] Review Request: 8146042 Offscreen rendering is different from onscreen one

Semyon Sadetsky semyon.sadetsky at oracle.com
Fri Mar 18 06:12:21 UTC 2016


Hi Phil,

Sergey wrote it fails on nvidia cards. I could play with fudge factors 
values but I don't have nvidia based video to test.

--Semyon

On 3/17/2016 11:05 PM, Phil Race wrote:
> Semyon,
>
> Any update on this ?
> FWIW I used jprt to build your patch as I am having windows build 
> problems and
> it passed on my ATI card.
>
> -phil.
>
>
> On 03/01/2016 04:37 PM, Sergey Bylokhov wrote:
>> On 15.01.16 9:59, Semyon Sadetsky wrote:
>>> Hi Phil & Sergey,
>>>
>>> I have integrated Intel GPU i5 and cannot test other hardware.
>>> On Mac's retina display the screen capture doesn't return exact 
>>> pixel to
>>> pixel image but the scaled one. So Mac platform should be excluded from
>>> testing:
>>> http://cr.openjdk.java.net/~ssadetsky/8146042/webrev.01/
>>
>> I run the latest test(webrev.03) on my nvidia card, and it fails 
>> after the fix, but pass before =(. I have no ati to check. Also I 
>> cannot check the fix on intel card, because I cannot enable d3d on it.
>>
>>>
>>> --Semyon
>>>
>>> On 1/14/2016 9:23 PM, Phil Race wrote:
>>>> This fudge factor was last adjusted in
>>>> https://bugs.openjdk.java.net/browse/JDK-6597822
>>>> way back before the D3D pipeline was released and the comments seem to
>>>> indicate that
>>>> there was a fair amount of testing on different hardware.
>>>>
>>>> I don't know why this seems to be in un-specified hardware-dependent
>>>> territory but
>>>> it seems quite possible that this could just as easily introduce a
>>>> different artifact
>>>> on some other hardware.
>>>>
>>>> What exactly are you testing on ? And I think it needs to include at
>>>> least one Nvidia
>>>> and one AMD/ATI card.
>>>>
>>>> -phil.
>>>>
>>>> On 1/14/2016 10:09 AM, Semyon Sadetsky wrote:
>>>>> Hello,
>>>>>
>>>>> Please review the fix for jdk9.
>>>>>
>>>>> bug: https://bugs.openjdk.java.net/browse/JDK-8146042
>>>>> webrev: http://cr.openjdk.java.net/~ssadetsky/8146042/webrev.00/
>>>>>
>>>>> The root cause is incorrect coordinate rounding in D3D renderer. To
>>>>> fix the issue one of fudge factors was adjusted.
>>>>>
>>>>> Another issue mentioning in the JIRA ticket is taken out as a
>>>>> separate bug.
>>>>>
>>>>> --Semyon
>>>>>
>>>>
>>>
>>
>>
>




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