[OpenJDK 2D-Dev] [10] Review Request: 8185093 Expensive multi-core choke point when any graphics objects are created
Sergey Bylokhov
Sergey.Bylokhov at oracle.com
Tue Jul 25 19:53:22 UTC 2017
On 25.07.2017 2:48, Jim Graham wrote:
> This same thing is done in other places in a simpler way without
> creating an inner class simply by having createGE() do the assignment
> and test for null, as in:
I guess a solution which you mentions is a variant of "Double-checked
locking".
> => after:
>
> public static GraphicsEnvironment getLocalGraphicsEnvironment() {
> if (c== null) {
> createGE();
> }
>
> return localEnv;
> }
>
> private static synchronized GraphicsEnvironment createGE() {
> if (localEnv != null) return;
> ...
> localEnv = ge;
> }
>
In this variant the field should be volatile, and this will introduce
some synchronization. Otherwise it will be possible to read non-null
value in localEnv while the constructor of GraphicsEnvironment was not
completed on some other thread(but the field was assigned already).
> OR => alternate after:
>
> public static synchronized GraphicsEnvironment
> getLocalGraphicsEnvironment() {
> if (localEnv == null) {
> synchronized (GraphicsEnvironment.class) {
> if (localEnv == null) {
> localEnv = createGE();
> }
> }
> }
>
> return localEnv;
> }
>
> // And no changes to createGE()
>
In this variant the field also should be volatile. I guess it was a typo
that the getLocalGraphicsEnvironment still "synchronized".
> Note that there is a test for null both in getLGE() and also again in
> createGE() because the second one is inside a synchronized block and
> required to prevent multiple instances. The first one in getLGE()
> avoids having to synchronize in the first place for the common case.
Note that in case of holder - after the first call there was not any
synchronization(like in case of "synchronized" and "volatile").
Here some additional information which I used:
https://shipilev.net/blog/2014/safe-public-construction/
>
> ...jim
>
> On 7/24/17 5:09 PM, Sergey Bylokhov wrote:
>> Hello,
>> Please review the fix for jdk10.
>>
>> Bug: https://bugs.openjdk.java.net/browse/JDK-8185093
>> Webrev can be found at:
>> http://cr.openjdk.java.net/~serb/8185093/webrev.00
>> jmh test: http://cr.openjdk.java.net/~serb/8185093/LocalGEproblem.java
>>
>> While working on some other bug I found a performance issue in our
>> java2d pipeline in multi-threaded environment. We have a "hot spot" in
>> the "GraphicsEnvironment.getLocalGraphicsEnvironment()". This method
>> is executed every time the graphics object is created, for example
>> BufferedImage.java:
>>
>> public Graphics2D createGraphics() {
>> GraphicsEnvironment env =
>> GraphicsEnvironment.getLocalGraphicsEnvironment();
>> return env.createGraphics(this);
>> }
>>
>> So even if the application will draw to a different Images it will be
>> blocked for some time in this method.
>> I created a jmh test case which shows that implementing this method
>> via holder will speedup the next code:
>> Graphics2D graphics = bi.createGraphics();
>> graphics.drawLine(0, 0, 100, 100);
>>
>> 4 Threads:
>> - Before the fix: 8922 ops/ms
>> - After the fix : 9442 ops/ms
>> 8 Threads:
>> - Before the fix: 4511 ops/ms
>> - After the fix : 11899 ops/ms
>>
>> The main issue which I would like to clarify is it possible to remove
>> synchronize keyword from the getLocalGraphicsEnvironment(), possibly
>> with updating a specification? We have similar issues in other parts
>> of code which I would like to update later after this one.
>>
--
Best regards, Sergey.
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