[OpenJDK 2D-Dev] [10] Marlin2D upgrade 0.7.5
Jim Graham
james.graham at oracle.com
Tue May 9 20:51:42 UTC 2017
This looks fine, but I've reached out to Phil with a question about changing the default and whether we need to file a
request for that.
Is there a JBS bug for this yet?
...jim
On 5/9/17 3:06 AM, Laurent Bourgès wrote:
> Jim,
>
> Here is the updated webrev:
> http://cr.openjdk.java.net/~lbourges/marlin/Marlin-075.2/
>
> Changes:
> - Added 'TestNonAARasterization (JDK-8170879)' in (D)Stroker classes
> - Fixed two comments related to half-open intervals in (D)Renderer classes
> - Fixed copyright year to 2017
> - Double-precision Marlin2D enabled by default in RenderingEngine:
>
> - final String marlinREClass = "sun.java2d.marlin.MarlinRenderingEngine";
> + final String marlinREClass = "sun.java2d.marlin.DMarlinRenderingEngine";
>
>
> My comments below:
>
>
> On 4/26/17 2:32 PM, Laurent Bourgès wrote:
>
> - MarlinProperties - TileSize vs TileWidth. Is there a reason you haven't created a TileHeight property? I
> could
> see a couple of ways of going here:
> - TileSize means height and TileWidth is new which is just odd naming
> In this case, I'd make the default for TileWidth be the value for TileSize
> otherwise setting tilesize used to set both W&H, but now it only sets H?
> - TileSize is legacy and new values are TileWidth and TileHeight
> Both default to TileSize if not specified
> In either case, I would think that TileWidth should default to TileSize?
>
>
> Fixed, I adopted the first solution and getTileWidth_Log2() uses getTileSize_Log2() to get the default value
> (W=H)
>
>
> I was leaning towards adding W & H and having Size be the old mechanism - for symmetry - but this is fine.
>
>
> Agreed but we could add that later when we will increase the tile width & height (asymmetric) for performance. Few
> adjustments remain in java2d pipeline classes.
>
>
>
> - MarlinTileGenerator,MarlinRenderer - all of the methods called on rdrF and rdrD have the same signature.
> Why not
> have MarlinRenderer include those methods and then you just need to store a single MarlinRenderer field and
> be able
> to manipulate either type...?
>
>
> I agree. I tried but benchamrks proved that interface calls method were slower than monomorphic calls so I
> adopted
> this bimorphic call optimization where only 1 type is really used at runtime.
>
>
> I'm curious how much difference this made to require this amount of complexity, but there is a solution here if you
> are really worried about performance - use a super-class instead of an interface. If you can measure overhead for
> invoking an abstract method then there is something wrong with the VM.
>
>
> I tested this issue a lot in december and this 'bimorphic' optimization is concluding. I agree having an abstract class
> would be good but extracting common parts between Renderer & DRenderer is not easy and it may be more difficult to
> maintain.
>
>
>
> - Renderer, line 85,114 - maybe add a line saying that is the result of <name> test? Did we put that test
> into the
> repo anywhere?
>
>
> Added comment: 'TestNonAARasterization: cubics/quads' (not in repo, only in JBS)
>
>
> I'd add the JBS number "JDK_NNNNNNNN" as well then.
>
>
> Fixed.
>
> Cheers,
> Laurent
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