[OpenJDK 2D-Dev] Speed of drawPolyline on JDK11
Sergey Bylokhov
Sergey.Bylokhov at oracle.com
Wed Oct 31 02:46:25 UTC 2018
On 26/10/2018 00:41, Laurent Bourgès wrote:
> I suppose a JEP or RFE is required, isnt it ?
It depends from the changes, but such contributions are welcome!
>
> Cheers,
> Laurent
>
>
> On 23/10/2018 13:37, Laurent Bourgès wrote:
> > Phil,
> > I quickly modified the final update & sort loop to:
> > - move sort in another block
> > - use qsort() using a new comparator sortSegmentsByCurX
> >
> > This improves performance in PolyLineTest by 3 times: ~1s vs 3.5s !
> > Apparently qsort() is not optimal (comparator can not be inlined by c) so it may explain why Marlin (0x0 sampling) is still 2 times faster with its custom merge-sort (in-place).
> >
> > Any idea to improve C sort ?
> > Is it good enough ?
> >
> > - USE_QSORT_X: 1
> > oct. 23, 2018 10:15:29 PM polylinetest.Canvas paintComponent
> > INFOS: Paint Time: 1,081s
> > INFOS: Paint Time: 1,058s
> > INFOS: Paint Time: 1,067s
> >
> > - USE_QSORT_X: 0
> > oct. 23, 2018 10:18:50 PM polylinetest.Canvas paintComponent
> > INFOS: Paint Time: 3,318s
> > INFOS: Paint Time: 3,258s
> > INFOS: Paint Time: 3,273s
> >
> > Patch:
> > diff -r 297450fcab26 src/java.desktop/share/native/libawt/java2d/pipe/ShapeSpanIterator.c
> > --- a/src/java.desktop/share/native/libawt/java2d/pipe/ShapeSpanIterator.c Tue Oct 16 23:21:05 2018 +0530
> > +++ b/src/java.desktop/share/native/libawt/java2d/pipe/ShapeSpanIterator.c Tue Oct 23 22:31:00 2018 +0200
> > @@ -1243,6 +1243,18 @@
> > }
> > }
> >
> > +/* LBO: enable (1) / disable (0) qsort on curx */
> > +#define USE_QSORT_X (0)
> > +
> > +static int CDECL
> > +sortSegmentsByCurX(const void *elem1, const void *elem2)
> > +{
> > + jint x1 = (*(segmentData **)elem1)->curx;
> > + jint x2 = (*(segmentData **)elem2)->curx;
> > +
> > + return (x1 - x2);
> > +}
> > +
> > static jboolean
> > ShapeSINextSpan(void *state, jint spanbox[])
> > {
> > @@ -1378,16 +1390,28 @@
> > seg->curx = x0;
> > seg->cury = y0;
> > seg->error = err;
> > + }
> >
> > - /* Then make sure the segment is sorted by x0 */
> > - for (new = cur; new > lo; new--) {
> > - segmentData *seg2 = segmentTable[new - 1];
> > - if (seg2->curx <= x0) {
> > - break;
> > + if (USE_QSORT_X && (hi - lo) > 100)
> > + {
> > + /* use quick sort on [lo - hi] range */
> > + qsort(&(segmentTable[lo]), (hi - lo), sizeof(segmentData *),
> > + sortSegmentsByCurX);
> > + } else {
> > + for (cur = lo; cur < hi; cur++) {
> > + seg = segmentTable[cur];
> > + x0 = seg->curx;
> > +
> > + /* Then make sure the segment is sorted by x0 */
> > + for (new = cur; new > lo; new--) {
> > + segmentData *seg2 = segmentTable[new - 1];
> > + if (seg2->curx <= x0) {
> > + break;
> > + }
> > + segmentTable[new] = seg2;
> > }
> > - segmentTable[new] = seg2;
> > + segmentTable[new] = seg;
> > }
> > - segmentTable[new] = seg;
> > }
> > cur = lo;
> > }
> >
> > Cheers,
> > Laurent
> >
> > Le mar. 23 oct. 2018 à 08:30, Laurent Bourgès <bourges.laurent at gmail.com <mailto:bourges.laurent at gmail.com> <mailto:bourges.laurent at gmail.com <mailto:bourges.laurent at gmail.com>>> a écrit :
> >
> > Phil,
> > Yesterday I started hacking ShapeSpanIterator.c to add stats: the last stage (sort by x0) is the bottleneck.
> > In this case every sort takes up to 15ms per pixel row !
> >
> > I will see if I can adapt Marlin's MergeSort.java to C to have an efficient sort in-place.
> > Do you know if libawt has already an efficient sort instead of porting mine ?
> >
> > PS: "To save the planet, make software more efficient" is my quote of the day !
> >
> > Cheers,
> > Laurent
> >
>
>
> --
> Best regards, Sergey.
>
--
Best regards, Sergey.
More information about the 2d-dev
mailing list