[OpenJDK 2D-Dev] RFR: 8231556: Wrong font ligatures used when 2 versions of same font used
Phil Race
philip.race at oracle.com
Thu Dec 19 19:35:16 UTC 2019
2nd reviewer please.
-phil.
On 12/11/19 4:17 PM, Sergey Bylokhov wrote:
> Looks fine.
>
> On 12/11/19 4:11 pm, Phil Race wrote:
>> Apparently you were waiting for an answer on the hashCode question
>> which I had not seen.
>> I don't think it matters much in practice. A clash would only newly
>> occur in this rare case
>> but I can include it .. http://cr.openjdk.java.net/~prr/8231556.1/
>>
>> -phil.
>>
>> On 12/7/19 6:24 PM, Philip Race wrote:
>>> > probably this check can be added to the current method
>>> > in PhysicalFont and removed from the CFont?
>>>
>>> Addressing this point, it *could* but if that was the best solution
>>> I would have done it back then. It is a macos fix in macos code which
>>> seems best to me.
>>>
>>> -phil.
>>>
>>> On 12/7/19, 4:39 PM, Philip Race wrote:
>>>>
>>>> I am not sure. I don't remember doing the follow on fix mentioned
>>>> there
>>>> to make the full name of the components of logical fonts on macos have
>>>> different names. And since at least two of the logical fonts on
>>>> macos are
>>>> in .ttc files then they'd have the same file name .. so I think
>>>> that over-ride
>>>> is still needed.
>>>>
>>>> -phil.
>>>>
>>>> On 12/7/19, 4:00 PM, Sergey Bylokhov wrote:
>>>>> Hi, Phil.
>>>>>
>>>>> A few years ago in JDK-8139176 we added a check for the "style" to
>>>>> the
>>>>> CFont.equals(), probably this check can be added to the current
>>>>> method
>>>>> in PhysicalFont and removed from the CFont?
>>>>>
>>>>> On 12/7/19 11:59 am, Philip Race wrote:
>>>>>> The equals() method was refactored a bit to make it easier to add
>>>>>> the extra tests, and some of the complexity is due to paranoia that
>>>>>> platName *might* be null .. although I don't think that should
>>>>>> ever be the case.
>>>>>
>>>>> I think code can be simplified if Objects.equals() will be used
>>>>> Don't we need to update the hashcode as well?:
>>>>> return Objects.hash(fullName, platName);
>>>>>
>>>>>
>>
>
>
More information about the 2d-dev
mailing list