[OpenJDK 2D-Dev] JDK-8220154 Improve java2d rendering performance on macOS by using Metal framework
Ajit Ghaisas
ajit.ghaisas at oracle.com
Thu May 16 07:17:20 UTC 2019
Thanks Alexey.
I can see that now you have added the MTLTexturePool.m file. It only partially solves the build failures.
Jay & myself tried building it separately and we do still see the build failures.
Some statements need bracketing & some copy-paste errors need correction.
We could fix these errors and have got a build. We will continue our test experiments with it.
Meanwhile, you may want to update the patch to fix the build errors.
Regards,
Ajit
> On 08-May-2019, at 8:56 PM, Alexey Ushakov <alexey.ushakov at jetbrains.com> wrote:
>
> FYI, I’ve rebased our work on top of the latest state of http://hg.openjdk.java.net/jdk/jdk <http://hg.openjdk.java.net/jdk/jdk>
> (http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.01 <http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.01>)
>
> Best Regards,
> Alexey
>
>> On 8 May 2019, at 16:19, Alexey Ushakov <Alexey.Ushakov at jetbrains.com <mailto:Alexey.Ushakov at jetbrains.com>> wrote:
>>
>> Thanks for catching it, Ajit!
>>
>> Looks like it was a problem with webrev script applied to multiple git commits. I’ve updated the webrev.
>> Also, we didn’t rebase yet on the latest state of http://hg.openjdk.java.net/jdk/jdk <http://hg.openjdk.java.net/jdk/jdk> (this work is in progress).
>> I’ll let you know when the rebase is ready.
>>
>> Best Regards,
>> Alexey
>>
>>> On 7 May 2019, at 21:02, Ajit Ghaisas <ajit.ghaisas at oracle.com <mailto:ajit.ghaisas at oracle.com>> wrote:
>>>
>>> Hi Alexey,
>>>
>>> I tried building this patch with latest http://hg.openjdk.java.net/jdk/jdk/ <http://hg.openjdk.java.net/jdk/jdk/>
>>>
>>> 1. Some basic copy paste errors are resulting in build failures
>>> 2. MTLTexturePool.m file is missing from the patch
>>>
>>> Can you please check & update?
>>>
>>> Regards,
>>> Ajit
>>>
>>>> On 30-Apr-2019, at 2:52 PM, Alexey Ushakov <alexey.ushakov at jetbrains.com <mailto:alexey.ushakov at jetbrains.com>> wrote:
>>>>
>>>> Hello,
>>>>
>>>> Here is an update on our effort to use Metal framework for java2d rendering.
>>>>
>>>> We’ve added image rendering support and some support for LinearGradient. Also, the code has been refactored.
>>>>
>>>> Please have a look:
>>>>
>>>> http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.01 <http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.01>
>>>>
>>>> Best Regards,
>>>> Alexey
>>>>
>>>>
>>>>> Hello,
>>>>>
>>>>> As far as we know Apple has deprecated OpenGL on MacOS platform (https://developer.apple.com/macos/whats-new/ <https://developer.apple.com/macos/whats-new/>).
>>>>>
>>>>> Unfortunately, this decision greatly affects our products that based on Java Client technologies. So, we (here at JetBrains) decided to start a project to replace OpenGL rendering on MacOS platform with a new one based on Metal. This is a huge task, so we decided to leverage current rendering architecture that is used in OpenGL rendering pipeline on Mac.
>>>>>
>>>>> That’s why we didn’t use MTKView for representing AWT windows (that probably would be a better approach in the long term). Currently we're using CAMetalLayer within AWTView. We’ve implemented flat color shape/curve rendering so far and there is a lot of work to do. So, we’re looking forward to any collaboration.
>>>>>
>>>>> In the mean time I’d like to share our current work to discuss metal pipeline architecture at the early stage of work.
>>>>>
>>>>> Here is the webrev with our on going development:
>>>>>
>>>>> http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.00 <http://cr.openjdk.java.net/~avu/JDK-8220154/webrev.00>
>>>>>
>>>>> Best Regards,
>>>>> Alexey
>>>
>>
>
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