Java 9 Gamified hackathon source code

Richard Kolb rjdkolb at gmail.com
Mon Jun 20 17:58:18 UTC 2016


Hi Rahman,

jshell took centre stage with the new http2 client, letsencrypt, and local
variable type inference.
IDEs were not allowed.

The idea was that your could not really prepare for the hackathon and you
needed to complete a step to discover the next step. I could put it in
training material, but I think it would be a bit boring ;-)

All in all there were five steps. This was the leader board
<http://www.meetup.com/Jozi-JUG/photos/27018543/#450751295> after the
hackaton.

regards,
Richard.

On 20 June 2016 at 19:13, Rahman USTA <rahman.usta.88 at gmail.com> wrote:

> Richard, Very good to gamify learning Java 9. How many challenges does it
> have ?
>
> Is it possible to see them in a document? (training/hackathon material)
>
> Thanks.
>
> 2016-06-20 19:56 GMT+03:00 Richard Kolb <rjdkolb at gmail.com>:
>
>> Thanks Martijn.
>> If anyone wants to see it online, I have re-enabled it.
>> https://jozijugdojo.co.za/
>>
>>
>> On 20 June 2016 at 15:49, Martijn Verburg <martijnverburg at gmail.com>
>> wrote:
>>
>> > Very cool, thanks Richard!
>> >
>> > Cheers,
>> > Martijn
>> >
>> > On 20 June 2016 at 14:21, Richard Kolb <rjdkolb at gmail.com> wrote:
>> >
>> >> Hello everyone,
>> >>
>> >> This is the source code for the Java 9 Gamified hackathon
>> >> <http://www.meetup.com/Jozi-JUG/events/229688441/> that was done on
>> the
>> >> 4'th of June 2016 at the Jozi-JUG.
>> >> https://github.com/Adopt-a-JSR/gamified-java9-hackathon
>> >>
>> >> The app works on Java 9 and exposes HTTP 2 using Springboot and
>> Undertow.
>> >>
>> >> It's all under the "Unlicense <http://unlicense.org/>" so please feel
>> >> free
>> >> to do whatever you want with it.
>> >>
>> >> regards,
>> >> Richard.
>> >>
>> >
>> >
>>
>
>
>
> --
> Rahman USTA
> Istanbul JUG
> https://github.com/rahmanusta <http://www.kodcu.com/>
>


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