Bytecode carving game - how to declare local variables inside a call to super() ?
Tagir Valeev
amaembo at gmail.com
Thu Apr 23 14:53:00 UTC 2020
Wow, Java puzzlers!
I bet it's
super(switch(0) {default->{
... the rest is simple...}})
чт, 23 апр. 2020 г., 19:39 Remi Forax <forax at univ-mlv.fr>:
> I'm sure you want to play a game,
> what about i give you the bytecode, show me the corresponding Java code :)
>
> Let say i have this code:
> public interface Fun {
> record Point(int x, int y) { }
> record Circle(Point center, int radius) { }
>
> class Shape {
> private final double distanceToOrigin;
>
> public Shape(double distanceToOrigin) {
> this.distanceToOrigin = distanceToOrigin;
> }
> }
>
> class Disc extends Shape {
> public Disc(Circle circle) {
> super(Math.sqrt(circle.center.x * circle.center.x + circle.center.y
> * circle.center.y));
> }
> }
> }
>
> The code in super() has a lot of repetition, circle.center is used 4 times
> !
>
> The generated bytecode for this example (it is the same using javac or
> ecj, the eclipse compiler),
> shows 4 calls to getfield Fun$Circle.center:LFun$Point;
>
> $ javap -c Fun\$Disc.class
> Compiled from "Fun.java"
> public class Fun$Disc extends Fun$Shape {
> public Fun$Disc(Fun$Circle);
> Code:
> 0: aload_0
> 1: aload_1
> 2: getfield #8 // Field
> Fun$Circle.center:LFun$Point;
> 5: getfield #14 // Field Fun$Point.x:I
> 8: aload_1
> 9: getfield #8 // Field
> Fun$Circle.center:LFun$Point;
> 12: getfield #14 // Field Fun$Point.x:I
> 15: imul
> 16: aload_1
> 17: getfield #8 // Field
> Fun$Circle.center:LFun$Point;
> 20: getfield #20 // Field Fun$Point.y:I
> 23: aload_1
> 24: getfield #8 // Field
> Fun$Circle.center:LFun$Point;
> 27: getfield #20 // Field Fun$Point.y:I
> 30: imul
> 31: iadd
> 32: i2d
> 33: invokestatic #23 // Method
> java/lang/Math.sqrt:(D)D
> 36: invokespecial #29 // Method
> Fun$Shape."<init>":(D)V
> 39: return
> }
>
>
> Now, refactoring the java source code using the jdk 14, I was able to get
> ecj to generate this bytecode:
>
> $ javap -c Fun\$Disc.class
> Compiled from "Fun.java"
> public class Fun$Disc extends Fun$Shape {
> public Fun$Disc(Fun$Circle);
> Code:
> 0: aload_0
> 1: aload_1
> 2: getfield #8 // Field
> Fun$Circle.center:LFun$Point;
> 5: astore_2
> 6: aload_2
> 7: getfield #14 // Field Fun$Point.x:I
> 10: istore_3
> 11: aload_2
> 12: getfield #20 // Field Fun$Point.y:I
> 15: istore 4
> 17: iload_3
> 18: iload_3
> 19: imul
> 20: iload 4
> 22: iload 4
> 24: imul
> 25: iadd
> 26: i2d
> 27: invokestatic #23 // Method
> java/lang/Math.sqrt:(D)D
> 30: invokespecial #29 // Method
> Fun$Shape."<init>":(D)V
> 33: return
> }
>
> as you can see i'm able to declare local variables, the slot 2, 3 and 4,
> to store center, center.x and center.y, inside the call to super !
>
> How to do declare a local variable inside a call to super (several
> solutions) ?
> What is the Java code corresponding to the bytecode above ?
>
> regards,
> Rémi
>
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