Deconstruction patterns
Brian Goetz
brian.goetz at oracle.com
Mon Mar 6 18:24:54 UTC 2023
Time to look ahead to the next installment of pattern matching:
deconstruction patterns, which generalize record patterns. This
document does an end-to-end walkthrough (at a sketchy level of detail)
through declaration, overloading, use, translation, and reflection of
deconstruction patterns.
I would like to *not* discuss syntax at this time. There's a lengthy
discussion to be had about syntax, and we'll have that, but let's nail
down model, semantics, and translation first.
As usual, I would prefer that people either (a) post a single reply
addressing the totality of this sketch or (b) start _new threads_ if you
want to discuss a specific aspect. A quick "I'll just reply to this
minor detail" seems to often derail the conversation in such a way that
it never comes back. If this all looks fine to you, a quick "no
surprises here" will keep us from suspensefully waiting for feedback.
# Deconstruction patterns -- translation, use, and reflection
As we are wrapping up record patterns, it's time to look ahead to the
next major
part of the pattern matching story -- extending the capabilities of record
patterns to all classes that want to support destructuring. Record
patterns are
simply a special case of _deconstruction patterns_ or _deconstructors_,
where we
derive the deconstructor API, implementation, and use from the state
description
of the record. For an arbitrary class, a deconstruction patterns will
require
an explicit member declaration, with a header identifying the names and
types of
the bindings and a body that extracts the bindings from the representation.
## Deconstructors
Just as constructors are special cases of methods, deconstruction
patterns are
special cases of a more general notion of declared pattern, which also
includes
static matchers (the dual of static methods) and instance matchers (the
dual of
instance methods.) Specifically, unlike the more general notion of
matcher, a
deconstructor must be _total_; it must always match. This document will
focus
exclusively on deconstructors, and we'll come back to static and instance
matchers in due time. (But note that some of the design choices in the
simple
case of deconstructors may be constrained by the more general case.)
There are a number of choices for how we might syntactically represent a
deconstructor (or more generally, a declared pattern.) For purposes of
illustration, this document picks one possible syntactic expression of
deconstructors, but it is premature to devolve into a syntax discussion
at this
time.
```
class Point {
final double x, y;
public Point(double x, double y) {
this.x = x;
this.y = y;
}
public matcher Point(double x, double y) {
x = this.x;
y = this.y;
}
}
```
This example illustrates two aspects of the duality between constructors and
their corresponding deconstructors. Their APIs are duals: a constructor
takes N
parameters containing the desired description of the object state and
produces a
constructed object; a deconstructor starts from the constructed object
and has N
bindings (outputs) that receive the desired state components. Similarly,
their
implementations are duals: the body of the constructor initializes the
object
representation from the description, and the body of the deconstructor
extracts
the description from the representation. A deconstructor is best
understood as
a _co-constructor_.
The `Point` example above is special in two ways. First, the internal
representation of a `Point`, and the API of the constructor and
deconstructor,
are the same: `(double x, double y)`. We can call the API implied by the
constructor and deconstructor the _external representation_, and for
`Point`,
both the internal and external representations are the same. (This is one of
the requirements for being a candidate to be a record.) And second, the
constructor is _total_; it does not reject any combinations of arguments.
Here's another version of `Point` which does not have these special
aspects; it
uses the same internal representation as before, but chooses a pair of
strings
as the external representation:
```
class Point2 {
final double x, y;
public Point2(String x, String y) {
this.x = Double.parseDouble(x);
this.y = Double.parseDouble(y);
}
public matcher Point2(String x, String y) {
x = Double.toString(this.x);
y = Double.toSTring(this.y);
}
}
```
The method `Double::parseDouble` will throw `NumberFormatException` if its
argument does not describe a suitable value, so unlike the `Point`
constructor,
the `Point2` constructor is partial: it will reject `new Double("foo",
"bar")`.
And the internal representation is no longer the same as the external
representation. Less obviously, there are valid string values that we can
provide to the constructor, but which cannot be represented exactly as
`double`,
and which will be approximated; the string value
`"3.22222222222222222222222222222222222222"` will be approximated with the
double value `3.2222222222222223`.
This example highlights more clearly how the constructor and
deconstructor form
an _embedding-projection pair_ between the internal and external
representations. While some external representations might be invalid,
and some
might result in approximation, deconstruct-then-construct is always an
identity
transformation. Indeed, the specification of `java.lang.Record`
requires that
if we deconstruct a record with its accessors, and pass the resulting values
back to the constructor, we should get a new record that is `equals` to the
original.
The fact that constructor and deconstructor (and eventually, factory and
static
matcher) form an embedding-projection pair is why we are able to derive
higher-level language features, such as [safer
serialization](https://openjdk.org/projects/amber/design-notes/towards-better-serialization)
and [functional transformation of immutable
objects](https://github.com/openjdk/amber-docs/blob/master/eg-drafts/reconstruction-records-and-classes.md),
from a matched set of constructor and deconstructor.
Of course, users are free to implement constructors without
deconstructors, or
constructors and deconstructors whose external representations don't
match up,
or even matching constructors and deconstructors that are not
behaviorally dual.
But providing a matched set (or several) of constructors and deconstructors
enables reliably reversible aggregation, and allows us to mechanically
derive
useful higher-level features such as withers.
#### Overloading
Just as constructors can be overloaded, deconstructors can be overloaded
for the
same reason: multiple constructors can expose multiple external
representations
for aggregation, and corresponding deconstructors can recover those multiple
external representations. Any matching pair of
constructor-deconstructor (and
eventually, factory-deconstructor) is a candidate for use in higher-level
features based on the embedding-projection nature of the
constructor-deconstructor pair.
Just as deconstruction is dual to construction, overloading of
deconstructors is
dual to that of constructors: rather than restricting which sets of
parameters
can be overloaded against each other, we do so with the bindings
instead. For
constructors of a given arity, we require that their signatures not be
override-equivalent; for deconstructors of a given arity, we require the
same of
their bindings.
For a deconstructor (and declared patterns in general), we derive a _binding
signature_ (and an erased _binding descriptor_) which treats the binding
list as
a parameter list. The overload rule outlined above requires that binding
signatures for two deconstructors of the same arity not be
override-equivalent.
(We will find it useful later to derive a `MethodType` for the binding
descriptor; this is a `MethodType` whose return type is `V` and whose
parameter
types are the erased types of the bindings.)
#### Digression: embedding-projection pairs
Given two sets _A_ and _B_, a pair of functions `e : A -> B` and `p : B
-> A`,
forms an _embedding-projection pair_ if `p . e` (embed then project) is an
identity function, and `e . p` (project then embed) _approximates_ the input
according to a domain-specific approximation metric (which is a complete
partial
ordering on `B`.)
When applied to constructor-deconstructor pairs, this says that
deconstructing
an object and then reconstructing it with the resulting bindings should
result
in an equivalent object, and constructing an object from an external
representation and then deconstructing it back into that external
representation
should result in an approximation of the original external
representation. (A
complete partial ordering models constructor failure as the non-terminating
bottom value, which is considered an infinitely bad approximation to
everything.)
Embedding-projection pairs have a number of desirable properties, such
as the
composition of two e-p pairs is an e-p pair; this property is at the
heart of
using constructor-deconstructor pairs for improved serialization and
functional
transformation.
## Invoking deconstructors
We've already seen how to "invoke" deconstructors: through pattern matching.
What we've been calling "record patterns" are merely deconstruction patterns
derived mechanically from the state description, just as we do with
constructors
and accessors; there is little difference between record patterns and
deconstruction patterns other than the ability to declare them explicitly.
(There is an accidental difference in the translation, in that we currently
implement record patterns by appealing to individual accessors rather than a
single deconstructor, but this may eventually converge as well.)
The use-site syntax of deconstruction bears a deliberate similarity to
that of
construction; `new Point(x, y)` is deconstructed by `case Point(var x,
var y)`.
#### Overload selection
In the presence of overloaded deconstructors, we need to figure out which
deconstructor a deconstruction pattern `C(P*)` is referring to. The
details are
similar to overload selection for methods, except that we operate on the
bindings rather than the parameters. We first search for _applicable
matchers_,
using increasingly loose criteria (first excluding boxing, unboxing, and
varargs; then including boxing and unboxing but not varargs; and
finally, all
candidates) and then selecting the most applicable.
It is tempting to try and bypass the three-phase selection process and use a
simpler notion of applicability (perhaps noting that we got this process for
compatibility with existing overload selection decisions when autoboxing and
varargs were added, and that there are few deconstructor invocations to be
compatible with yet.) But because existing overloaded constructors use this
mechanism, and there is significant value in pairing constructors and
deconstructors, attempting to invent a simpler-but-different overload
selection
mechanism for deconstructors would inevitably undermine the duality between
matching constructor-deconstructor pairs. So compatibility (this time, with
existing overloaded constructors) once again forces our hand.
The specification for overload selection is complicated significantly by
poly
expressions (e.g., lambdas); fortunately, there are no "poly patterns",
and so,
while the structure of JLS 15.12.2 is retained for overload selection of
deconstruction patterns, much of the detail is left behind.
## Translation
We translate patterns into synthetic methods with a `Matcher` attribute;
this
method implements the matcher behavior. The translation scheme derives
from a
number of requirements, only some of which are in play for deconstructors.
The matcher method for a deconstructor is a final instance method that
takes no
parameters and returns `Object`, perhaps with a special name (just as
constructors are called `<init>`.)
#### Carriers
Because the matcher methods implements the matcher behavior, but a
matcher may
"return" multiple bindings (or failure), we must encode the bindings in some
way. For this, we use a _carrier object_. The choice of carrier is
largely a
footprint/specificity tradeoff. One could imagine a carrier class per
matcher,
or a carrier class per matcher descriptor, or using `Object[]` as a
carrier for
everything, or caching some number of common shapes (e.g, three ints and two
refs). This sort of tuning should be separate from the protocol encoded
in the
bytecode of the pattern method and its clients.
We use a small _carrier runtime_ to decouple pattern translation from
carrier
selection. (This same carrier runtime is used by string templates as well.)
This allows tradeoffs in runtime characteristics (e.g., carrier per
matcher vs
sharing carriers across matchers, dropping carrier identity with value types
later, etc) without affecting the translation. The carrier API consists
of condy
bootstraps like:
```
static MethodHandle carrierFactory(MethodType matcherDescriptor) { ... }
static MethodHandle carrierAccessor(MethodType matcherDescriptor, int
bindingNo) { ... }
```
The `matcherDescriptor` is a `MethodType` describing the binding types. The
`carrierFactory` method returns a method handle which takes the bindings and
produces a carrier object; the `carrierAccessor` method returns method
handles
that take the carrier object and return the corresponding binding. To
indicate
success, the matcher method invokes the carrier factory method handle and
returns the result; to indicate failure (deconstructors cannot fail, but
other
matchers can) the matcher method returns null.
We would translate the XY deconstructor from `Point` as follows
(pseudo-code):
```
#100: MethodType[(II)V]
#101: Condy[bsm=Carriers::carrierFactory, args=[#100]]
final synthetic Object Point$MANGLE() {
aload_0
getfield Point::x
aload_0
getfield Point::y
LDC #101
invokevirtual MethodHandle::invoke(II)V
areturn
}
```
Constant `#100` contains a `MethodType` holding the binding descriptor;
constant
`#101` holds a method handle whose parameters are the parameter types of the
binding descriptor and returns `Object`.
At the use site, matching a deconstruction pattern is performed by
invoking the
matcher method on the appropriate target object, and then extracting the
components with the carrier accessor method handles if the match is
successful.
(Deconstructors are total, so are always successful, but for other patterns,
null is returned from the matcher method on failure to match.)
#### Method names
The name of the matcher method is mangled to support overloading. The JVM
permits overloading on parameter types, but not return types (and overloaded
matchers are effectively overloaded on return types.) We take the
approach of
encoding the erasure of the matcher descriptor in the name of the
pattern. This
has several desirable properties: it is stable (the name is derived
solely from
stable aspects of the declaration), for matchers with override-equivalent
signatures (deconstructors can't be overridden, but other patterns can be),
these map to true overrides in the translation, and valid overloads of
matchers
will always have distinct names.
We use the ["Symbolic Freedom"]() encoding of the erasure of the matcher
descriptor as the mangled disambiguator, which is exactly as stable as
any other
method descriptor derived from source declarations.
#### Attributes
Because patterns are methods, we can take advantage of all the
affordances of
methods. We can use access bits to control accessibility; we can use the
attributes that carry annotations, method parameter metadata, and generics
signatures to carry information about the pattern declaration (and its
(input)
parameters, when we get to those kinds of matchers). What's missing is
the fact
that this is a pattern implementation and not an ordinary method, and a
place to
put metadata for bindings. To address the first, we can add the following
attribute on matcher methods:
Matcher {
u2 name; // "Matcher"
u4 length;
u2 patternFlags;
u2 patternName; // UTF8
u2 patternDescr; // MethodType
u2 attributes_count;
attribute_info attributes[attributes_count];
}
This says that "this method is a pattern". The source name of the pattern
declaration is reified as `patternName`, and the matcher descriptor, which
encodes the types of the bindings, is reified as a `MethodType` in
`patternDescr`. The `flags` word can carry matcher-specific information
such as
"this matcher is a deconstructor" or "this matcher is total".
A matcher method may have the usual variety of method attributes, such as
`RuntimeInvisibleAnnotations` for annotations on the matcher declaration
itself.
If we wish to encode information about the matcher _bindings_, we do so with
attributes inside the `Matcher` annotation itself. Attributes such as
`Signature`, `ParameterNames`, `RuntimeVisibleParameterAnnotations`,
etc, can
appear in a `Matcher` and are interpreted relative to the matcher
signature or
descriptor. So if we had a matcher:
```
matcher Foo(@Bar List<String> list) { ... }
```
then the `Matcher` would contain the signature attribute corresponding to
`(List<String>)` and a `RuntimeXxxParameterAnnotations` attribute
describing the
`@Bar` annotation on the first "parameter".
#### Reflection
Since matchers are a new kind of class member, they will need a new kind of
reflective object, and a method that is analogous to
`Class::getConstructors`.
The reflective object should extend `Executable`, as all of the existing
methods
on `Executable` make sense for patterns (using `Object` as the return
type.) If
the pattern is reflectively invoked, it returns `null` for no match, or an
`Object[]` which is the boxing of the values in the carrier.
We will then need some additional methods to describe the bindings, so the
subtype of `Executable` has methods like `getBindings`,
`getAnnotatedBindings`,
`getGenericBindings`, `isDeconstructor`, `isPartial`, etc. These
methods will
decode the `Matcher` attribute and its embedded attributes.
## Summary
This design borrows from previous rounds, but makes a number of
simplifications.
- The bindings of a pattern are captured in a `MethodType`, called the
_matcher
descriptor_. The parameters of the matcher descriptor are the types
of the
bindings; the return type is either `V` or the minimal type that
will match
(but is not as important as the bindings.)
- Matchers are translated as methods whose names are derived
deterministically
from the name of the matcher and the erasure of the pattern
descriptor. These
are called _matcher methods_. Matcher methods take as parameters
the input
parameters of the pattern (if any), and return `Object`.
- The returned object is an opaque carrier. Null means the pattern didn't
match. A non-null value is the carrier type (from the carrier
runtime) which
is derived from the pattern descriptor.
- Matcher methods are not directly invocable from the source language;
they are
invoked indirectly through pattern matching or reflection.
- Generated code invokes the matcher method and interprets the
returned value
according to the protocol, using MHs from the carrier runtime to
access the
bindings.
- Matcher methods have a `Matcher` attribute, which captures
information about
the matcher as a whole (is a total/partial, a deconstructor, etc) and
parameter-related attributes which describe the bindings.
- Matchers are reflected through a new subtype of `Executable`, which
exposes
new methods to reflect over bindings.
- When invoking a matcher reflectively, the carrier is boxed to an
Object[].
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