<AWT Dev> [9] Review Request: JDK-8029455 JLightweightFrame: support scaled painting
Anton V. Tarasov
anton.tarasov at oracle.com
Wed Dec 11 01:18:32 PST 2013
Hi Sergey,
On 11.12.2013 3:26, Sergey Bylokhov wrote:
> Hi, Anton.
> My expectation was that everything should work automatically, if you get correct CGraphicsDevice
> for the embedded swing window + some tweaks in the code related to the peer and CGLSurfaceData/
>
> Why we need all this change in
> CGraphicsDevice,CGLGraphicsConfig,OffScreenImage,CPlatformLWView,JViewport,RepaintManager.
With Nimus, at some moment, when the nimbus.AbstractRegionPainter.paint(Graphics2D g, ...) method is
called it is passed the graphics instance created by JLF.createGraphics() which derives it from the
JLF's root buffered image. Then, somewhere up the stack the method calls for
getImage(g.getDeviceConfiguration(),..), where the graphics conf is of BufferdeImageGraphicsConfig
type. This flows into GraphicsConfiguration.createCompatibleVolatileImage(int w, int h, ...) and
then into BufImgVolatileSurfaceManager which doesn't support acceleration, and eventually into
BufferedImageGraphicsConfig.createCompatibleImage(int w, int h, ...). The [w, h] values passed here
represent a logical size of a Nimbus ui element. Unless I scale the size of the requested image
here, the ui element is shown stretched. That's why the changes in BufferedImageGraphicsConfig.
With Aqua, I don't observe calls into BufImgVolatileSurfaceManager. I suppose the reason is that a
GraphicsConfiguration instance is always taken from a component (from the JLF's hierarchy) which is
tight to a CGraphicsDevice and has a CGLGraphicsConfig, not BufferdeImageGraphicsConfig.
CGLVolatileSurfaceManager enables acceleration, and so the process of a volatile image creation
never falls back to CLGGraphicsConfig.createCompatibleImage(...). By "never" I mean that I didn't
catch it with the tests I ran. However, "find usages" shows that these methods are directly called
from CTrayIcon, CDragSourceContextPeer, CCustomCursor, at least. I rather should cover those areas
with some tests as well. Anyway, I've made these methods
(CLGGraphicsConfig.createCompatibleImage(...)) consistent with the
BufferedImageGraphicsConfig.createCompatibleImage(...) methods and with the general idea I've
described before.
Then, the other files you're referring to:
- CPlatformLWView
As I explained before, AWT in the lw embedding mode can't match a window to the display it is
showing on, simply because it doesn't have a platform window underneath.
CPlatformView.nativeGetNSViewDisplayID(getAWTView()) returns zero, and so
CPlatformView.getGraphicsDevice() returns default device, not necessarily matching the scale factor
of the current device.
- CGraphicsDevice
This setter is only called from CPlatformLWView.getGraphicsDevice(). I've explained it in my
previous message. It's needed to change the scale factor of the default device when no device in the
list fits. The case is impossible with the current implementation of SwingNode (which only passes
JLF a scale factor matching one of a real display), however, as JLF provides a generic lw embedding
API, I should cover that case as well.
- OffScreenImage
I've put a BufferedImage accessor there, nothing else. I didn't find a better place... (I'd
appreciate showing it).
- JViewport, RepaintManager
These classes create a double buffer. In case the buffer is backed by a BufferedImage, it will be
created with the current scale factor set. The buffer won't be changed when a user moves the host
window across multiple screens with different scales. I see two options. 1) Drop the double buffer
reference every time the scale changes (in that case, the buffer will be recreated every time, I
cross a screen) 2) Create a map which will cache the buffers (say, for 1 and 2 scale factors for
double screen env). I think the second approach is better.
> Probably it will be better to disable doublebuffering and SwingPaintEventDispatcher
completely(see swing.showFromDoubleBuffer)?
Why? If we can manage it for JLF/SwingNode, why should we downgrade performance?
> Actually I still do not understand why JViewport works in the standalone application.
Could you please clarify, I don't understand this question...
>
> One unrelated question. Did you try to use CALayer's embedding mechanics? Probably it is possible
> to add CAlayer which is used by the swing and awt to the FX CAlayer? In this case all problems
> related to the painting goes away and it will be much faster, only events should be generated(The
> same way our plugin works see CPlatformEmbeddedFrame).
This is in plans (interop "unified rendering" for d3d, ogl). At least, there are plans to
investigate it....
Thanks for the review!
Anton.
>
> On 10.12.2013 18:22, Anton V. Tarasov wrote:
>> Hi Jim, Sergey and All,
>>
>> Please review the fix that adds support of Retina displays to JLightweightFrame (which javafx
>> SwingNode is based on).
>>
>> webrev: http://cr.openjdk.java.net/~ant/JDK-8029455/webrev.1
>> jira: https://bugs.openjdk.java.net/browse/JDK-8029455
>>
>> (After the fix goes into jdk9 it should be ported to 8u20 as well, because the functionality is
>> essential for SwingNode.)
>>
>> The general idea of the fix is as follows.
>>
>> A BufferedImage instance, being created in the context in which the scale factor is determined
>> and is different from one, is automatically created with appropriately extended size. The image
>> itself becomes a scaled image (a "scale" private field is set on it). By the "context" I mean the
>> circumstances where the BufferedImage is related to a JLightweightFrame, a
>> GraphicsConfiguration, a SurfaceData, or a GraphicsDevice which determine the scale factor.
>>
>> Here are the related changes:
>>
>> -
>> http://cr.openjdk.java.net/~ant/JDK-8029455/webrev.1/src/share/classes/java/awt/image/BufferedImage.java.udiff.html
>> -
>> http://cr.openjdk.java.net/~ant/JDK-8029455/webrev.1/src/share/classes/sun/awt/image/OffScreenImage.java.udiff.html
>> -
>> http://cr.openjdk.java.net/~ant/JDK-8029455/webrev.1/src/share/classes/sun/swing/JLightweightFrame.java.udiff.html
>> (the resizeBuffer method)
>> -
>> http://cr.openjdk.java.net/~ant/JDK-8029455/webrev.1/src/macosx/classes/sun/lwawt/LWLightweightFramePeer.java.udiff.html
>> -
>> http://cr.openjdk.java.net/~ant/JDK-8029455/webrev.1/src/share/classes/sun/awt/image/BufferedImageGraphicsConfig.java.udiff.html
>> -
>> http://cr.openjdk.java.net/~ant/JDK-8029455/webrev.1/src/macosx/classes/sun/java2d/opengl/CGLGraphicsConfig.java.udiff.html
>>
>> The "scale" value of a BufferedImage is used when 1) BufferedImageGraphicsConfig is created 2)
>> BufImgSurfaceData.getDefaultScale() is called:
>>
>> -
>> http://cr.openjdk.java.net/~ant/JDK-8029455/webrev.1/src/share/classes/sun/awt/image/BufferedImageGraphicsConfig.java.udiff.html
>> -
>> http://cr.openjdk.java.net/~ant/JDK-8029455/webrev.1/src/share/classes/sun/awt/image/BufImgSurfaceData.java.udiff.html
>>
>> The former is used in the GraphicsConfiguration.createCompatibleImage() calls, and the latter is
>> used in SurfaceManager.getImageScale(Image):
>>
>> -
>> http://cr.openjdk.java.net/~ant/JDK-8029455/webrev.1/src/share/classes/sun/awt/image/SurfaceManager.java.udiff.html
>>
>> A scaled BufferedImage is supported by the SunGraphics2D.drawImage() primitives. Here's the
>> pattern of how the image may be created and drawn:
>>
>> int scale = <get the scale factor from the context>;
>> BufferedImage img = new BufferedImage(width * scale, height * scale, ...);
>> img.setScale(scale); // an accessor is currently used instead
>> <...>
>> g2d.drawImage(img, x, y, ...); // 1) draw the image with auto-scale
>> g2d.drawImage(img, x, y, dw, dh, ...) // 2) draw the image into a specified rect
>>
>> In the first case, if the BufferedImage is created with an extended size, the "scale" value of
>> the image matters, it should be drawn as a HiDPI image.
>> In the second case, if the BufferedImage is created with an extended size, the "scale" value of
>> the image doesn't matter (it may not be evidently set) as the image will anyway be scaled from
>> its physical bounds into provided logical bounds. This all should (as I suppose) provide backward
>> compatibility for buffered images that were created in their logical bounds or without setting
>> the "scale" field. For instance, the AquaPainter.paintFromSingleCachedImage(...) method creates &
>> draws an image as follows:
>>
>> int scale = ((SunGraphics2D) g).surfaceData.getDefaultScale();
>> int imgW = bounds.width * scale;
>> int imgH = bounds.height * scale;
>> BufferedImage img = new BufferedImage(imgW, imgH, ...);
>> <paint into the img>
>> g.drawImage(img, bounds.x, bounds.y, bounds.width, bounds.height, null);
>>
>> Here, the img.scale value is not set (I didn't modify this code), and SunGraphics2D doesn't treat
>> the image as a HiDPI image, however it is drawn as expected. An alternative way to draw the image
>> would be:
>>
>> int scale = ((SunGraphics2D) g).surfaceData.getDefaultScale();
>> int imgW = bounds.width * scale;
>> int imgH = bounds.height * scale;
>> BufferedImage img = new BufferedImage(imgW, imgH, ...);
>> img.setScale(scale);
>> <paint into the img>
>> g.drawImage(img, bounds.x, bounds.y, ...);
>>
>> The result would be the same.
>>
>> -
>> http://cr.openjdk.java.net/~ant/JDK-8029455/webrev.1/src/share/classes/sun/java2d/SunGraphics2D.java.sdiff.html
>>
>> The following changes:
>>
>> -
>> http://cr.openjdk.java.net/~ant/JDK-8029455/webrev.1/src/macosx/classes/sun/lwawt/macosx/CPlatformLWView.java.udiff.html
>>
>> are defined by this logic. Running Swing via JLightweightFrame (JLF) makes it "display agnostic".
>> Swing is painted to an off-screen buffer and it's the host (e.g. SwingNode) that renders the
>> buffer on a particular device. So, the host should detect the scale of the current display and
>> set it on JLF.
> Does it mean that all methods related to the Component.getLocationOnScreen() does not work?
>>
>> However, AWT in order to paint to a volatile image requires CGraphicsDevice and CGLSurfaceData to
>> be created. By default AWT creates CGraphicsDevice instances matching all the detected display
>> devices (CGraphicsEnvironment.initDevices()). But, as JLF doesn't have any platform window behind
>> it, AWT can't match JLF to the exact device it's currently displayed on.
> Why? You can try to check it youseft via CGLGraphicsConfig.getBounds()+Peer.getBounds();
>> So, on the one hand, AWT doesn't know which device is current and what is the current scale (the
>> host passes this value), but from the other hand, AWT has a list of all the CGraphicsDevice
>> instances.
>>
>> I tried to leverage from that fact. The CPlatformLWView.getGraphicsDevice() method takes the
>> current scale from the JLF instance, and then tries to match it to an existent device from the
>> list. In case it can't find a device with the specified scale (which should not actually happen,
>> unless the host passes an arbitrary scale value, which is not the case for SwingNode) it takes a
>> default device and changes its scale forcedly. I'm not sure if I should create a new dummy device
>> instance instead. The scale factor of the device (which is then propagated to CGLSurfaceData on
>> its creation) is the only info that JLF will take from the device to create a scaled volatile image.
>>
>> The following changes:
>>
>> -
>> http://cr.openjdk.java.net/~ant/JDK-8029455/webrev.1/src/share/classes/javax/swing/JViewport.java.udiff.html
>> -
>> http://cr.openjdk.java.net/~ant/JDK-8029455/webrev.1/src/share/classes/javax/swing/RepaintManager.java.udiff.html
>>
>> were made to map a backing store image to a scale factor.
>>
>> The JViewPort.paint(...) method calls SunGraphics2D.copyArea(...) on scrolling. The method was
>> not implemented for a graphics with a scale transform and a BufImgSurfaceData (it threw
>> exceptions). I took that code, copied it to the BufImgSurfaceData.copyArea(...) and added a
>> general translation for the coords:
>>
>> -
>> http://cr.openjdk.java.net/~ant/JDK-8029455/webrev.1/src/share/classes/sun/awt/image/BufImgSurfaceData.java.udiff.html
>>
>> It works, but I'm not sure the implementation is eligible (I don't know the details of the Blit
>> class, at least it warns not to use the same source and dest).
>>
>> The rest of the changes (not covered here) should be clear.
>>
>> Testing:
>>
>> - Using jfc/SwingSet2 and jfc/Java2D demos (in a standalone mode & embedded into SwingNode [1]).
>> - Testing both Nimbus and Aqua L&F.
>> - Setting swing.volatileImageBufferEnabled=false/true for all combinations.
>>
>> Currently, I see no regressions and no visual issues comparing a standalone mode and a SwingSet
>> mode.
>>
>> At the end, I suspect there may be some intersection b/w this fix and the fix which introduced
>> MultiResolutionToolkitImage. Unfortunately, I didn't yet read that review saga... Please tell me
>> if I should incorporate anything from that fix.
>>
>> Thanks,
>> Anton.
>>
>> [1] There's a SwingSet part of the fix which I'm going to post to the jfx alias separately.
>>
>
>
More information about the awt-dev
mailing list