<AWT Dev> [OpenJDK 2D-Dev] [9] Review Request: JDK-8029455 JLightweightFrame: support scaled painting
Jim Graham
james.graham at oracle.com
Mon Feb 10 16:12:18 PST 2014
Just out of curiosity, on a Mac there is support for @2x images where
they get loaded and used (at half scale to preserve layout size)
automatically for you. In that respect, the added resolution is hidden
from the regular APIs and the developer doesn't really have to deal with
the meaning of "size" as it relates to HiDPI.
But, when you buy into HiDPI for your rendering, it looks like their
system requires you to ask them to calculate the proper extents for the
back buffer to render it and you are supposed to render it into that
rectangle (FX is calling convertRectToBacking and then using the bounds
to control the eventual blit of the back buffers).
If that is the case, then it looks like we have some precedence there to
have them buy into HiDPI backing stores or compatible images where the
images report their pixel sizes and they need to manage the display size
directly (i.e. by using drawImage(x,y,w,h) as we do internally). I
think we could make it a little more friendly than their
"convertRectToBacking" system, but it would mean we wouldn't have to
pollute the getWidth/Height APIs with conditional return values.
For example, if we added getLayoutWH() or getScaleFactor() to image or
bimg, then the normal ways of constructing those objects would simply
return objects where the answers were unscaled and unsurprising. If
they went out of their way to request one that was scaled, then those
new APIs (available on all images, but not very interesting except on
the specially constructed DPI-aware versions) would have new values to
help them manage the scaled image. Unaware code would simply see these
as overly large images, but it would be up to the developer to manage
hiding any HiDPI images from any code that they had not converted to be
DPI aware (just as we are doing here with our internal Swing buffer).
One thing to keep in mind, though, is that Windows appears to allow
non-integer scales so I think we should not assume integer scale factors
in whatever new API we create...
...jim
On 2/10/14 3:37 PM, Jim Graham wrote:
>
>
> On 2/10/14 6:11 AM, Anton V. Tarasov wrote:
>>> On 2/3/14 6:36 AM, Anton V. Tarasov wrote:
>>>> In SG2D, the drawHiDPIImage, for instance, makes a call to
>>>> op.filter(img, null); where the img is expected to return its layout
>>>> size. That's why I still prefer to use the setReturnLayoutSize
>>>> "switcher", in order not to go deep into the 2D rendering code, casting
>>>> here and there to OffscreenImage and calling getLayoutWidth/Height.
>>>
>>> Would we expect one of these images to have the BufferedImageOp
>>> version of drawImage be used on it? (It could happen if we ever leak
>>> the object into developers hands, but I'm not sure if that can happen
>>> or not - I'm pretty sure we don't use those Ops internally ourselves,
>>> do we?)
>>
>> We don't use it internally. Originally, I had an option in the fix with
>> which a developer could create a HiDPI BufferedImage. Then, I
>> implemented the last SG2D.drawImage method which didn't have hidpi
>> support, and created a 2D test for it. In the test I drew some 2D
>> primitives into a HiDPI image, using a BufferedImageOp transform. So, I
>> just tested the ability to use it externally.
>>
>> In the current version of the fix there's no option to get a HiDPI image
>> from the outside, so this code is not really used. I can eliminate it if
>> we think we don't need it in the nearest future.
>
> It might make sense to leave it in for now. I'm not happy with that
> design conceptually in the long term, but I don't think there is a 100%
> pure/simple/obvious solution to the issues we are facing and it's not
> really hurting anything in the short term...
>
> ...jim
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