<AWT Dev> [OpenJDK 2D-Dev] [9] Review request for 8029339 Custom MultiResolution image support on HiDPI displays

Alexander Scherbatiy alexandr.scherbatiy at oracle.com
Tue Jun 10 14:37:00 UTC 2014


On 6/10/2014 1:07 AM, Phil Race wrote:
> Why the split ?
> If you look only at the first part. If you can do that then why is the 
> 2nd part needed ?
    The second part introduces algorithms that can be used to retrieve a 
resolution variant
    from a set of images. It can be DPI based, transform based, OS based 
and so on.
    The first part can be implemented without the second part.

> The name "MultiResolutionImage" implies to me that this is a sub-class 
> of Image.
> But its not, its a way to get images. AbstractMultiResolutionImage, 
> however is
> a subclass and it implements the former.

    Could you suggest the better name? It really needs to have an 
interface if existed image implementation
    is supposed to have resolution variants. The example which is used 
in JDK is ToolkitImage.
    Toolkit.getImage(filename) method returns ToolkitImage which is 
loaded by demand.
    LWCToolkit should return an image with resolution variants on Mac OS 
X if both image and  image at 2x
    are provided. What we need here is the  ToolkitImage that contains 
resolution  variants.
    It can be done if the MultiResolutionImage is an interface and it is 
not possible to do if MultiResolutionImage is a class.
    Here is the MultiResolutionToolkitImage implementation:
http://hg.openjdk.java.net/jdk9/client/jdk/file/b7ef5e2d252c/src/share/classes/sun/awt/image/MultiResolutionToolkitImage.java

> I am supposing (since you don't explain) that you want an Image 
> sub-class here
> so that the app can specify it where ever an Image is currently 
> accepted by API
> and the API that is "aware" can accept it.
     If an image implements the MultiResolutionImage interface, 
SunGraphics2D can use it
     to draw an image with necessary resolution on HiDPI display.

> I worry about the memory cost of all of this. Can the the 
> implementation be "lazy"?
     Yes. See the MultiResolutionCachedImage implementation:
http://hg.openjdk.java.net/jdk9/client/jdk/file/b7ef5e2d252c/src/share/classes/sun/awt/image/MultiResolutionCachedImage.java
> ie even if I call getResolutionVariants() do those images all have to 
> be fully initialised before
> they are used? It looks like the app probably has to do so ..
     If it needs to pass resolution variants to the native system like 
setting a custom cursor on Mac OS X
     it really needs to initialize all resolution variants.

      If it needs to create one multi-resolution image based on another 
multi-resolution image like
      generating a lightening image using a filter, it possible to do 
this lazy.
      See the map(Function<Image, Image> mapper) method in the 
MultiResolutionCachedImage.

    SunGraphics2D class uses only getResolutionVariant( ...) method to 
retrieve necessary resolution variant.
    It does not call getResolutionVariants() methods so all resolution 
variants are not created during image drawing.

>
> Also it precludes being able to return "on demand" an image that is 
> rendered to
> be exactly the size requested. That could be created, drawn using 
> graphics primitives
> and created precisely and only if needed.
>
> Instead we have an API that requires you to apparentlty eagerly create 
> even the
> highest res image when you are on a device that has no need for it.
>
> Who will actually call getResolutionVariants() ? 
     Both.
> Is it us (the implementation) because we
     We use it to create an NSImage from a custom cursor. See 
Toolkit.createCustomCursor()
    and CImage.createFromImage(final Image image) methods.

    Developers can use it to show all resolution variants in some image 
tool.

> don't trust the app to make the right selection based on the 
> parameterised call
> getResolutionVariant() ?
    As it shown, the getResolutionVariant(...) and 
getResolutionVariants() methods are used
    for different purposes.
    getResolutionVariant(...) method is used by SunGraphics2D class to 
pickup an image
    with necessary resolution variant.
    getResolutionVariants() method is used when an application needs to 
use all resolution variants.

>
> Which approach do we use to pick the image ? If its the former, the 
> app controls it,
     It is the former.
     We also use it MR-ToolkitImage to get a resolution variant 
according to the current system (for example, transforms
      are included to get resolution variant size on Mac OS X).

> if its the latter its us. But which ?
>
> I am still stuck on the parameters to getResolutionVariant
>
>  * @param baseImageWidth the width of the base image.
>
>
> Isn't the base image always the smallest ? 
     No for general case. May be it would be possible to print a 
multi-resolution image
     on a printer that can have low DPI.

> Why are we, the caller, supposed
> to say what that size to the class that has that image.

    This question has already had long discussion. The answer is that we 
do it because it is free for us.
    SunGraphics2D already gets the base image size because it uses it 
for resolution image size calculation.
    If you have objections against this, let's remove the base image 
size parameters.
    Developer always can obtain this information calling 
getWidth()/Height() methods.

> So I'd really like to see the example of that method in 
> CustomMultiResolutionImage
> filled out so we can see what is imagined here ..

    Below are two samples.
    The first one loads a multi-resolution image from disk,  and writes 
text "Hello World!" on it. Only getResolutionVariant(...) method is used
    by system in SunGraphics2D. The getResolutionVariants() method is 
not used.

    The second one creates a lightened custom cursor. The 
getResolutionVariants() method is called by system to create NSImage 
with necessary image representations.

    Note that Toolkit.getImage(filename) method is already able to load 
both image and image at 2x  images on Mac OS X.

    Sample 1. Draw an image with "Hello World!" text:
        disk: duke.png, duke at 2x.png
    -------------------------------
     public static void main(String[] args) {

         Image image = Toolkit.getDefaultToolkit().getImage("duke.png"); 
// duke.png and duke at 2x.png images are loaded by MR-ToolkitImage

         Image imagewithText = image instanceof MultiResolutionImage
                 ? new TextMultiresolutionImage(image) : drawText(image);

         Graphics2D g2d = // get graphics 2D
         g2d.drawImage(imagewithText, x, y, null);
     }

     static Image drawText(Image image) {
         // return an image with "Hello World!" text
     }

     static class TextMultiresolutionImage extends 
AbstractMultiResolutionImage {

         private final Image baseImage;

         public TextMultiresolutionImage(Image baseImage) {
             this.baseImage = baseImage;
         }

         @Override
         public Image getResolutionVariant(float destImageWidth, float 
destImageHeight) {
             Image rvImage = ((MultiResolutionImage) baseImage).
                     getResolutionVariant(destImageWidth, destImageHeight);
             return drawText(rvImage);
         }

         // this method is not used by SunGraphics2D to draw the image
         @Override
         public List<Image> getResolutionVariants() {
             List<Image> resolutionvariants = new LinkedList<>();
             for (Image image : ((MultiResolutionImage) baseImage).
                     getResolutionVariants()) {
                 resolutionvariants.add(drawText(image));
             }
             return resolutionvariants;
         }

         @Override
         protected Image getBaseImage() {
             return drawText(baseImage);
         }
     }
    -------------------------------

   Sample 2. Using filters to create a lightened  custom cursor.
    -------------------------------
     public static void main(String[] args) {

         Image image = 
Toolkit.getDefaultToolkit().getImage("cursor.png"); // cursor.png and 
cursor at 2x.png files are provided
         Image lightenedImage = image instanceof MultiResolutionImage
                 ? new LigtenedMultiresolutionImage(image) : 
applyFilter(image);

         Cursor lightenedCursor = Toolkit.getDefaultToolkit().
                 createCustomCursor(lightenedImage, new Point(0, 0), 
"Lightened Cursor");
         JFrame frame = new JFrame("Frame with lightened cursor");
         frame.setCursor(lightenedCursor);
     }

     static Image applyFilter(Image image) {
         // apply a filter to create ligtened image
     }

     static class LigtenedMultiresolutionImage extends 
AbstractMultiResolutionImage {

         private final Image baseImage;

         public LigtenedMultiresolutionImage(Image baseImage) {
             this.baseImage = baseImage;
         }

         @Override
         public Image getResolutionVariant(float destImageWidth, float 
destImageHeight) {
             Image rvImage = ((MultiResolutionImage) baseImage).
                     getResolutionVariant(destImageWidth, destImageHeight);
             return applyFilter(rvImage);
         }

         // all resolution variants are created to pass them to NSImage
         @Override
         public List<Image> getResolutionVariants() {
             List<Image> resolutionvariants = new LinkedList<>();
             for (Image image : ((MultiResolutionImage) baseImage).
                     getResolutionVariants()) {
                 resolutionvariants.add(applyFilter(image));
             }
             return resolutionvariants;
         }

         @Override
         protected Image getBaseImage() {
             return applyFilter(baseImage);
         }
     }
    -------------------------------
>
> Based solely on the usage I see here, its not clear why 
> MultiResolutionImage needs
> to separately exist. what would implement MultiResolutionImage except for
> a class that extends AbstractMultiResolutionImage  ? Where would you use
> a straight implementation of MultiResolutionImage ?
     See sun.awt.image.MultiResolutionToolkitImage in JDK 9. Both 
ToolkitImage and MultiResolutionImage should be used in this case.

>
> Actually I am not sure you answered Jim's question as to who is 
> requesting these APIs.
> "The AWT team" doesn't need them as they won't be writing the apps.

   There was a long thread about the image with sub-pixel resolution 
drawing  on Mac OS X:
http://mail.openjdk.java.net/pipermail/macosx-port-dev/2013-April/005559.html 


  It was pointed out that Icon images that can be programmatically 
generated also need to have HiDPI support:
http://mail.openjdk.java.net/pipermail/macosx-port-dev/2013-April/005566.html 

http://mail.openjdk.java.net/pipermail/macosx-port-dev/2013-April/005569.html 


  All requests about Mac OS X HiDPI support were included to the 
umbrella issue:
    7124410 [macosx] Lion HiDPI support
https://bugs.openjdk.java.net/browse/JDK-7124410

>
> If the 99% use case will be to provide a way for apps to provide 
> images at custom sizes
> then we seem to be making them write new code. SFAIK FX found a way to 
> do something
> similar to what OS X and Windows do which is to load based on file
> name convention. 
       JDK 8 have already loaded images with @2x name convention on Mac 
OS X.
       See the fix for the issue JDK-8011059 [macosx] Support automatic 
@2x images loading on Mac OS X
        https://bugs.openjdk.java.net/browse/JDK-8011059
> If we can do that, we load just the one we need. Is the point
> of use so far removed from the loading logic that we can't do this ?

     Mac OS X has both ways to create images: using @2x name convention 
for files
     and NSImage with methods 
addRepresentation/removeRepresentation/representations.

     The current API is proposed to dial with images that can have 
source that is different  from files.
     It is also used to process already loaded images.
     See the provided two samples with lightened custom cursor and text 
on image.
     Is it possible to write the same samples on JavaFX?

> And none of this seems to help anyone who calls new BufferedImage(w, 
> h, type) ..

    Yes. It needs to create a BufferedImage for each screen resolution 
and put them to a multi-resolution image.

>
> BTW I am not sold on the need for the RenderingHint.  Where did the 
> idea come from ?
> It would affect all rendering using that graphics instance, not just a 
> specific image and
> if someone doesn't want a MultiRes image used, then maybe they just 
> don't provide one ..

     KEY_RESOLUTION_VARIANT is used to switch on/off resolution variants 
usage.
     VALUE_RESOLUTION_VARIANT_ON - SunGraphics2D queries resolution 
variants from multi-resolution image on HiDPI displays.
     VALUE_RESOLUTION_VARIANT_OFF - SunGraphics2D does not use 
resolution variants. Only base image is used.

> In any case, without a solid demonstrated need I would not add the API.
>
     See provided 2 samples.

   Thanks,
   Alexandr.
>
> -phil.
>
> On 6/4/2014 7:29 AM, Alexander Scherbatiy wrote:
>>
>>   Hi Phil,
>>
>>   Could you review the fix where only new MultiResolutionImage 
>> interface and AbstractMultiResolutionImage class are added:
>>      http://cr.openjdk.java.net/~alexsch/8029339/webrev.05/
>>
>>   Thanks,
>>   Alexandr.
>>
>>
>> On 5/19/2014 2:46 PM, Alexander Scherbatiy wrote:
>>>
>>>   Hi Phil,
>>>
>>> On 5/16/2014 9:12 PM, Phil Race wrote:
>>>> I think Jim was looking at this. I am not sure if you yet answered 
>>>> all his questions/concerns.
>>>>
>>>> There's a lot of API here and it will take more time than I have 
>>>> right now just to get
>>>> my head around it so do not expect a quick answer.
>>>>
>>>> 1. Why is there no javadoc on the new API on Toolkit ?
>>>   It was decided to split the original issue on two parts:
>>>        - this fix adds only MultiResolutionImage interface and 
>>> AbstractMultiResolutionImage class.
>>>            Here is the webrev for it: 
>>> http://cr.openjdk.java.net/~alexsch/8029339/webrev.05/
>>>       - the Toolkit related API is moved to the separate issue
>>>
>>>   Could you review the current fix:
>>>      http://cr.openjdk.java.net/~alexsch/8029339/webrev.05/
>>>
>>>> 2. What kinds of classes are expected to implement 
>>>> MultiResolutionImage
>>>> Application ones or platform ones ?
>>>     Both.
>>>     - Application: A developer can provide a set of images with 
>>> different resolutions to create a multi-resolution image. An image 
>>> with best-fitting resolution
>>>         will be drawn on HiDPI display.
>>>     - Platform: we used it to support Aqua L&F on HiDPI displays.
>>>
>>>> 3. can you better explain all these parameters :
>>>>
>>>>   49      * @param logicalDPIX the logical horizontal DPI of the 
>>>> desktop.
>>>>   50      * @param logicalDPIY the logical vertical DPI of the 
>>>> desktop.
>>>>   51      * @param baseImageWidth the width of the base image.
>>>>   52      * @param baseImageHeight the height of the base image.
>>>>   53      * @param destImageWidth the width of the destination image.
>>>>   54      * @param destImageHeight the height of the destination 
>>>> image.
>>>>   55      * @return image resolution variant.
>>>
>>>     Could we postpone it to the CCC request?
>>>
>>>>
>>>> 4.    public List<Image> getResolutionVariants();
>>>>
>>>> So this implies a fixed, known ahead of time set of images ?
>>>> Why is it required to have this API ? How will anyone be able to
>>>> tell which is which and use the list ?
>>>
>>>    Here are some usages from the JDK code:
>>>     - AquaImagefactory.getAppIconCompositedOn(final Image background)
>>>        The original multi-resolution image is used to create another 
>>> multi-resolution image with the background
>>>     - AquaUtils.generateLightenedImage(Image image, ImageFilter filter)
>>>       The original multi-resolution image is used to create 
>>> lightening multi-resolution image
>>>     - CImage.createFromImage(final Image image)
>>>         Resolution variants from a multi-resolution image are used 
>>> to create an NSImage
>>>     - CCustomCursor:  it is possible set a custom cursor which 
>>> contains resolution variants to the native system
>>>
>>>     Usually the getResolutionVariants() method is used to create one 
>>> multi-resolution image based on the another multi-resolution image.
>>>
>>>> 5. Why is the rendering hint needed ?
>>>       Someone can manually switch off the multi-resolution image 
>>> drawing from graphics so only the base image will be drawn.
>>>       It is useful for the performance reason. There is a choice to 
>>> draw the high-resolution image slowly or the low-resolution image 
>>> faster.
>>>
>>>    Thanks,
>>>    Alexandr.
>>>> -phil.
>>>>
>>>>
>>>> On 5/16/2014 9:16 AM, Alexander Scherbatiy wrote:
>>>>>
>>>>>   Hi Phil,
>>>>>
>>>>>   I need a reviewer from the 2d group for the fix. Could you take 
>>>>> a look at the fix and review it?
>>>>>
>>>>>   Thanks,
>>>>>   Alexandr.
>>>>>
>>>>>
>>>>> On 5/12/2014 6:35 PM, Alexander Scherbatiy wrote:
>>>>>>
>>>>>>   There was a long thread about the image with sub-pixel 
>>>>>> resolution drawing  on Mac OS X:
>>>>>> http://mail.openjdk.java.net/pipermail/macosx-port-dev/2013-April/005559.html 
>>>>>>
>>>>>>
>>>>>>  It was pointed out that Icon images that can be programmatically 
>>>>>> generated also need to have HiDPI support:
>>>>>> http://mail.openjdk.java.net/pipermail/macosx-port-dev/2013-April/005566.html 
>>>>>>
>>>>>> http://mail.openjdk.java.net/pipermail/macosx-port-dev/2013-April/005569.html 
>>>>>>
>>>>>>
>>>>>>  All requests about Mac OS X HiDPI support were included to the 
>>>>>> umbrella issue:
>>>>>>    7124410 [macosx] Lion HiDPI support
>>>>>>    https://bugs.openjdk.java.net/browse/JDK-7124410
>>>>>>
>>>>>>  Thanks,
>>>>>>  Alexandr.
>>>>>>
>>>>>> On 4/25/2014 6:45 PM, Alexander Scherbatiy wrote:
>>>>>>> On 4/25/2014 2:17 AM, Jim Graham wrote:
>>>>>>>> Hi Alexandr,
>>>>>>>>
>>>>>>>> I asked for who was requesting these facilities and you 
>>>>>>>> responded with the solution you are planning to provide.
>>>>>>>>
>>>>>>>> I don't care what the solution looks like if we have nobody 
>>>>>>>> asking for the feature - I am asking who is asking for these 
>>>>>>>> capabilities?
>>>>>>>
>>>>>>>    This is the request from the AWT team for the HiDPI support.
>>>>>>>
>>>>>>>    Thanks,
>>>>>>>    Alexandr.
>>>>>>>>
>>>>>>>>             ...jim
>>>>>>>>
>>>>>>>> On 4/4/14 4:53 AM, Alexander Scherbatiy wrote:
>>>>>>>>> On 4/3/2014 2:23 AM, Jim Graham wrote:
>>>>>>>>>> Hi Alexandr,
>>>>>>>>>>
>>>>>>>>>> The back and forth is getting confusing here, so I thought 
>>>>>>>>>> I'd try to
>>>>>>>>>> summarize and start fresh(ish):
>>>>>>>>>>
>>>>>>>>>> 1. We need to support @2x internally for MacOS compatibility 
>>>>>>>>>> (done).
>>>>>>>>>>
>>>>>>>>>> 2. We will need to support _DPI images for Win-DPI 
>>>>>>>>>> compatibility (TBD).
>>>>>>>>>>
>>>>>>>>>> 3. Customers may have their own collection of images to bundle
>>>>>>>>>> together into an MR image (working on that here). What is the 
>>>>>>>>>> push
>>>>>>>>>> for this?  Is this simply parity with Mac interfaces?
>>>>>>>>>
>>>>>>>>>          ----------
>>>>>>>>>          Image[] resolutionVariants = // get sorted by sizes 
>>>>>>>>> array of
>>>>>>>>> resolution variants;
>>>>>>>>>          Image mrImage =
>>>>>>>>> Toolkit.getDefaultToolkit().createMRImage(baseImageIndex,
>>>>>>>>> resolutionVariants);
>>>>>>>>>          ----------
>>>>>>>>>
>>>>>>>>>       Here is the proposed patch:
>>>>>>>>> http://cr.openjdk.java.net/~alexsch/8029339/webrev.04/
>>>>>>>>>
>>>>>>>>>> 4. Customers may want to synthetically generate images at 
>>>>>>>>>> arbitrary
>>>>>>>>>> resolutions (a variation that is impacting this solution). 
>>>>>>>>>> What is
>>>>>>>>>> the push for this?
>>>>>>>>>          ----------
>>>>>>>>>          Image mrImage =
>>>>>>>>> Toolkit.getDefaultToolkit().createMRImage(baseImageWidth, 
>>>>>>>>> baseImageHeight,
>>>>>>>>>                  new float[][]{{100, 100}, {150, 150}, {200, 
>>>>>>>>> 200}}, //
>>>>>>>>> resolution variants sizes
>>>>>>>>>                  (rvWidth, rvHeight) -> {  /* generate a 
>>>>>>>>> resolution
>>>>>>>>> variant */  });
>>>>>>>>>         ----------
>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> 5. I'm guessing that customers might want to override the 
>>>>>>>>>> logic to
>>>>>>>>>> choose from among multiple resolutions.  That came from me 
>>>>>>>>>> based on
>>>>>>>>>> seeing Mac and Win using different selection logic and our 
>>>>>>>>>> history of
>>>>>>>>>> developers split between those wanting cross-platform 
>>>>>>>>>> consistency and
>>>>>>>>>> those wanting consistency with native apps on each platform. 
>>>>>>>>>> Also,
>>>>>>>>>> the needs of an animator may differ from the needs of a
>>>>>>>>>> resolution-settable-document editor as to how dynamically the 
>>>>>>>>>> images
>>>>>>>>>> shift between resolution variants.
>>>>>>>>>         ----------
>>>>>>>>>          Image[] resolutionVariants = // get sorted by sizes 
>>>>>>>>> array of
>>>>>>>>> resolution variants;
>>>>>>>>>          Image mrImage = ImageResolutionHelper.createMRImage(
>>>>>>>>>                  (rvWidth, rvHeight, resolutionVariants) -> { 
>>>>>>>>> /*use a
>>>>>>>>> custom logic to choose a resolution variant from an array of 
>>>>>>>>> images*/},
>>>>>>>>>                  (logicalDPI, baseImageSize, destImageSize) ->
>>>>>>>>> destImageSize, // calculate the custom aware resolution 
>>>>>>>>> variant size
>>>>>>>>>                  baseImageIndex, resolutionVariants);
>>>>>>>>>         ----------
>>>>>>>>>
>>>>>>>>>     or just extend the CustomMultiResolutionImage which has 
>>>>>>>>> Image as the
>>>>>>>>> parent class:
>>>>>>>>>
>>>>>>>>> --------------------
>>>>>>>>>   public class CustomMultiResolutionImage extends
>>>>>>>>> AbstractMultiResolutionImage {
>>>>>>>>>
>>>>>>>>>      @Override
>>>>>>>>>      public Image getResolutionVariant(float logicalDPIX, float
>>>>>>>>> logicalDPIY,
>>>>>>>>>              float baseImageWidth, float baseImageHeight,
>>>>>>>>>              float destImageWidth, float destImageHeight) {
>>>>>>>>>          // return a resolution variant based on the given 
>>>>>>>>> logical DPI,
>>>>>>>>>          // base image size, or destination image size
>>>>>>>>>      }
>>>>>>>>>
>>>>>>>>>      @Override
>>>>>>>>>      public List<Image> getResolutionVariants() {
>>>>>>>>>          // return a list of resolution variants
>>>>>>>>>      }
>>>>>>>>>
>>>>>>>>>      @Override
>>>>>>>>>      protected Image getBaseImage() {
>>>>>>>>>          // return the base image
>>>>>>>>>      }
>>>>>>>>> }
>>>>>>>>> --------------------
>>>>>>>>>>
>>>>>>>>>> Is that a fair summary of all of the considerations so far, 
>>>>>>>>>> or did I
>>>>>>>>>> miss something?
>>>>>>>>>     I think it should cover the main needs.
>>>>>>>>>
>>>>>>>>>      Thanks,
>>>>>>>>>      Alexandr.
>>>>>>>>>>
>>>>>>>>>>             ...jim
>>>>>>>>>>
>>>>>>>>>> On 3/27/14 7:43 AM, Alexander Scherbatiy wrote:
>>>>>>>>>>>
>>>>>>>>>>>   Below are some thoughts about TK.createMRImage(...) method
>>>>>>>>>>>
>>>>>>>>>>> On 3/24/2014 4:52 PM, Alexander Scherbatiy wrote:
>>>>>>>>>>>> Hello,
>>>>>>>>>>>>
>>>>>>>>>>>>   Could you review the updated fix:
>>>>>>>>>>>> http://cr.openjdk.java.net/~alexsch/8029339/webrev.03/
>>>>>>>>>>>>
>>>>>>>>>>>>   - baseImageWidth/Height arguments are added to the
>>>>>>>>>>>> getResolutionVariant(...) method
>>>>>>>>>>>>   - dest image sizes are reverted to included DPI scale
>>>>>>>>>>>>   - AbstractMultiResolutionImage is added. It needs only to 
>>>>>>>>>>>> implement
>>>>>>>>>>>> only 3 methods from the AbstractMultiResolutionImage class
>>>>>>>>>>>>     to create a custom multi-resolution image. For example:
>>>>>>>>>>>>
>>>>>>>>>>>> On 3/22/2014 3:57 AM, Jim Graham wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>> Your code example below can be expressed as an 
>>>>>>>>>>>>> implementation of the
>>>>>>>>>>>>> single-method, lambda-compatible interface that expresses 
>>>>>>>>>>>>> just the
>>>>>>>>>>>>> getRV() method. They could easily do:
>>>>>>>>>>>>>
>>>>>>>>>>>>> final Image baseImage = ...;
>>>>>>>>>>>>> TK.createMRImage(new RVInterface() {
>>>>>>>>>>>>>     public Image getRV(...) {
>>>>>>>>>>>>>         // calculate rvWidth and rvHeight
>>>>>>>>>>>>>         // look up rvWidth/rvHeight in a database of images
>>>>>>>>>>>>>         // possibly contruct a new image
>>>>>>>>>>>>>         return rvImage;
>>>>>>>>>>>>>     }
>>>>>>>>>>>>> }, baseImage);
>>>>>>>>>>>>>
>>>>>>>>>>>       The RVInterface mixes the logic that construct an 
>>>>>>>>>>> image and
>>>>>>>>>>> chooses the necessary resolution variant.
>>>>>>>>>>>       It is ok if a developer always implements this 
>>>>>>>>>>> interface. If it
>>>>>>>>>>> needs to have DPI/Transform/Platform aware RVInterface the 
>>>>>>>>>>> image
>>>>>>>>>>> construction logic should be separated.
>>>>>>>>>>>
>>>>>>>>>>>      Does  TK.createMRImage() method implies that Platform 
>>>>>>>>>>> aware logic
>>>>>>>>>>> should be used for a resolution-variant choosing?
>>>>>>>>>>>      If so, may be general createMRImage() can be placed in the
>>>>>>>>>>> ImageResolutionHelper.
>>>>>>>>>>>>> The main issue I see is if you might want the newly 
>>>>>>>>>>>>> constructed
>>>>>>>>>>>>> variants to appear in the List returned from the 
>>>>>>>>>>>>> getVariants()
>>>>>>>>>>>>> method.  I'm not sure what value that would have beyond 
>>>>>>>>>>>>> simply
>>>>>>>>>>>>> returning the base media that the object uses from which 
>>>>>>>>>>>>> to construct
>>>>>>>>>>>>> its variants...?
>>>>>>>>>>>
>>>>>>>>>>>    It can be solved by using something like array of image 
>>>>>>>>>>> sizes or
>>>>>>>>>>> other seeds and a mapper that can create an image from the 
>>>>>>>>>>> given seed.
>>>>>>>>>>>
>>>>>>>>>>>   It can look like:
>>>>>>>>>>> -------------------------
>>>>>>>>>>> public class ImageResolutionHelper {
>>>>>>>>>>>      public interface RVChooser {
>>>>>>>>>>>
>>>>>>>>>>>          public Image getRV(
>>>>>>>>>>>                  float logicalDPIX, float logicalDPIY,
>>>>>>>>>>>                  float baseImageWidth, float baseImageHeight,
>>>>>>>>>>>                  float destImageWidth, float destImageHeight,
>>>>>>>>>>>                  final Image... resolutionVariants);
>>>>>>>>>>>      }
>>>>>>>>>>>
>>>>>>>>>>>      public static final RVChooser DPI_AWARE = ...;
>>>>>>>>>>>      public static final RVChooser TRANSFORM_AWARE = ...;
>>>>>>>>>>>
>>>>>>>>>>>      // resolutionVariants is an array of sorted by 
>>>>>>>>>>> width/height images
>>>>>>>>>>>      static Image createMRImage(final RVChooser rvChooser,
>>>>>>>>>>>              final int baseImageIndex, final Image...
>>>>>>>>>>> resolutionVariants) { ... }
>>>>>>>>>>>
>>>>>>>>>>>      // sorted by width/height images should be generated 
>>>>>>>>>>> from seeds
>>>>>>>>>>>      static <Type> Image createMRImage(final RVChooser 
>>>>>>>>>>> rvChooser,
>>>>>>>>>>>              final Type baseImageSeed, final Function<Type, 
>>>>>>>>>>> Image>
>>>>>>>>>>> mapper, final Type... rvSeeds) {...}
>>>>>>>>>>> }
>>>>>>>>>>>
>>>>>>>>>>> public abstract class Toolkit {
>>>>>>>>>>>      public abstract Image createMRImage(int baseImageIndex, 
>>>>>>>>>>> Image...
>>>>>>>>>>> resolutionVariants); // Platform aware rv chooser is used
>>>>>>>>>>>      public abstract RVChooser getPlatformRVChooser() ;
>>>>>>>>>>> }
>>>>>>>>>>> --------------------------
>>>>>>>>>>> Thanks,
>>>>>>>>>>> Alexandr.
>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>>      I think it is better to provide both the 
>>>>>>>>>>>>>> MultiResolutionImage
>>>>>>>>>>>>>> and
>>>>>>>>>>>>>> its implementation based on the given resolution variants 
>>>>>>>>>>>>>> array.
>>>>>>>>>>>>>
>>>>>>>>>>>>> It occurs to me that even if we don't go with a 
>>>>>>>>>>>>> lambda-factory-based
>>>>>>>>>>>>> approach like what I'm describing, it might make sense to 
>>>>>>>>>>>>> provide a
>>>>>>>>>>>>> baseMR implementation that they can subclass to keep them 
>>>>>>>>>>>>> from trying
>>>>>>>>>>>>> to subclass off of BufferedImage instead. I really would 
>>>>>>>>>>>>> like to
>>>>>>>>>>>>> avoid "custom MR images are subclasses of BufImg" if we 
>>>>>>>>>>>>> can as I
>>>>>>>>>>>>> think the mix of concepts is a little jarring...
>>>>>>>>>>>>>
>>>>>>>>>>>>>             ...jim
>>>>>>>>>>>>>
>>>>>>>>>>>>>>     The implementation could look like:
>>>>>>>>>>>>>> ---------------------------------
>>>>>>>>>>>>>> public class CustomMultiResolutionImage extends Image 
>>>>>>>>>>>>>> implements
>>>>>>>>>>>>>> MultiResolutionImage {
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>      int baseImageIndex;
>>>>>>>>>>>>>>      Image[] resolutionVariants;
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>      public CustomMultiResolutionImage(int baseImageIndex,
>>>>>>>>>>>>>>              Image... resolutionVariants) {
>>>>>>>>>>>>>>          this.baseImageIndex = baseImageIndex;
>>>>>>>>>>>>>>          this.resolutionVariants = resolutionVariants;
>>>>>>>>>>>>>>      }
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>      @Override
>>>>>>>>>>>>>>      public int getWidth(ImageObserver observer) {
>>>>>>>>>>>>>>          return getBaseImage().getWidth(null);
>>>>>>>>>>>>>>      }
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>      @Override
>>>>>>>>>>>>>>      public int getHeight(ImageObserver observer) {
>>>>>>>>>>>>>>          return getBaseImage().getHeight(null);
>>>>>>>>>>>>>>      }
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>      @Override
>>>>>>>>>>>>>>      public ImageProducer getSource() {
>>>>>>>>>>>>>>          return getBaseImage().getSource();
>>>>>>>>>>>>>>      }
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>      @Override
>>>>>>>>>>>>>>      public Graphics getGraphics() {
>>>>>>>>>>>>>>          return getBaseImage().getGraphics();
>>>>>>>>>>>>>>      }
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>      @Override
>>>>>>>>>>>>>>      public Object getProperty(String name, ImageObserver 
>>>>>>>>>>>>>> observer) {
>>>>>>>>>>>>>>          return getBaseImage().getProperty(name, observer);
>>>>>>>>>>>>>>      }
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>      @Override
>>>>>>>>>>>>>>      public Image getResolutionVariant(float logicalDPIX, 
>>>>>>>>>>>>>> float
>>>>>>>>>>>>>> logicalDPIY,
>>>>>>>>>>>>>>              float destinationImageWidth, float
>>>>>>>>>>>>>> destinationImageHeight) {
>>>>>>>>>>>>>>              // calculate resolution variant width/height
>>>>>>>>>>>>>>          return getResolutionVariant(rvWidth, rvHeight);
>>>>>>>>>>>>>>      }
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>      @Override
>>>>>>>>>>>>>>      public List<Image> getResolutionVariants() {
>>>>>>>>>>>>>>          return Arrays.asList(resolutionVariants);
>>>>>>>>>>>>>>      }
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>      private Image getResolutionVariant(float rvWidth, float
>>>>>>>>>>>>>> rvHeight) {
>>>>>>>>>>>>>>          // return a resolution variant based on the 
>>>>>>>>>>>>>> given width and
>>>>>>>>>>>>>> height
>>>>>>>>>>>>>>      }
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>      private Image getBaseImage() {
>>>>>>>>>>>>>>          return resolutionVariants[baseImageIndex];
>>>>>>>>>>>>>>      }
>>>>>>>>>>>>>> }
>>>>>>>>>>>>>> ---------------------------------
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>    Thanks,
>>>>>>>>>>>>>>    Alexandr.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Then we provide one of these from TK.get/createImage() 
>>>>>>>>>>>>>>> when the
>>>>>>>>>>>>>>> platform detects @2x, or Win8-style variants.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> For custom images we provide TK.createMRImage(lambda 
>>>>>>>>>>>>>>> getRV, Image
>>>>>>>>>>>>>>> variants...) and TK.createMRImage(Image variants...);
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Since the get<List> method is just bookkeeping, I don't 
>>>>>>>>>>>>>>> see them
>>>>>>>>>>>>>>> needing to override it, so the getRV() method is really 
>>>>>>>>>>>>>>> the only
>>>>>>>>>>>>>>> thing
>>>>>>>>>>>>>>> they might want to override, and we can tie into the new 
>>>>>>>>>>>>>>> Lambda
>>>>>>>>>>>>>>> capabilities by making a single-method interface for it 
>>>>>>>>>>>>>>> that they
>>>>>>>>>>>>>>> supply in a factory method.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> I realize that the interface you created is more 
>>>>>>>>>>>>>>> fundamentally
>>>>>>>>>>>>>>> OO, but
>>>>>>>>>>>>>>> the Image class has always been special in this regard 
>>>>>>>>>>>>>>> in the AWT
>>>>>>>>>>>>>>> ecosystem (in so far as we do not support someone 
>>>>>>>>>>>>>>> implementing their
>>>>>>>>>>>>>>> own Image subclass even though it is technically possible).
>>>>>>>>>>>>>>> Because of
>>>>>>>>>>>>>>> this special nature of Image, we end up with the 
>>>>>>>>>>>>>>> situation that if
>>>>>>>>>>>>>>> someone were given a need to create a subclass of Image, 
>>>>>>>>>>>>>>> then they
>>>>>>>>>>>>>>> would turn to BufImg as their superclass even though 
>>>>>>>>>>>>>>> BufImg is
>>>>>>>>>>>>>>> essentially an implementation-specific leaf node on the 
>>>>>>>>>>>>>>> Image class
>>>>>>>>>>>>>>> hierarchy.  This approach with a factory method to 
>>>>>>>>>>>>>>> create an
>>>>>>>>>>>>>>> internal
>>>>>>>>>>>>>>> subclass of the new MRI class mirrors the existing cases 
>>>>>>>>>>>>>>> of Image
>>>>>>>>>>>>>>> objects that come from factories as well.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Thoughts?
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>             ...jim
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On 3/20/14 7:52 AM, Alexander Scherbatiy wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>    Hello,
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>    Could you review the updated version of the fix:
>>>>>>>>>>>>>>>> http://cr.openjdk.java.net/~alexsch/8029339/webrev.01/
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>   - The "getResolutionVariant(int width, int height)" 
>>>>>>>>>>>>>>>> method from
>>>>>>>>>>>>>>>> MultiResolutionImage class is changed to
>>>>>>>>>>>>>>>>     Image getResolutionVariant(float logicalDPIX, float
>>>>>>>>>>>>>>>> logicalDPIY,
>>>>>>>>>>>>>>>> float width, float height, AffineTransform transform);
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>   - sun.awt.image.ImageResolutionHelper class is added. 
>>>>>>>>>>>>>>>> The
>>>>>>>>>>>>>>>> sun.awt.image.MultiResolutionToolkitImage and
>>>>>>>>>>>>>>>> sun.awt.image.MultiResolutionBufferedImage classes are 
>>>>>>>>>>>>>>>> used
>>>>>>>>>>>>>>>> PLATFORM  ImageResolutionHelper.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>   The  MultiResolutionImage interface implementation 
>>>>>>>>>>>>>>>> could look
>>>>>>>>>>>>>>>> like:
>>>>>>>>>>>>>>>> ------------------------------
>>>>>>>>>>>>>>>> public class CustomMultiResolutionImage extends 
>>>>>>>>>>>>>>>> BufferedImage
>>>>>>>>>>>>>>>> implements
>>>>>>>>>>>>>>>> MultiResolutionImage {
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>      private final Image[] resolutionVariants;
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>      public CustomMultiResolutionImage(int baseIndex, 
>>>>>>>>>>>>>>>> Image...
>>>>>>>>>>>>>>>> images) {
>>>>>>>>>>>>>>>> super(images[baseIndex].getWidth(null),
>>>>>>>>>>>>>>>> images[baseIndex].getHeight(null),
>>>>>>>>>>>>>>>> BufferedImage.TYPE_INT_RGB);
>>>>>>>>>>>>>>>>          this.resolutionVariants = images;
>>>>>>>>>>>>>>>>          Graphics g = getGraphics();
>>>>>>>>>>>>>>>> g.drawImage(images[baseIndex], 0, 0, null);
>>>>>>>>>>>>>>>>          g.dispose();
>>>>>>>>>>>>>>>>      }
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>      @Override
>>>>>>>>>>>>>>>>      public Image getResolutionVariant(float 
>>>>>>>>>>>>>>>> logicalDPIX, float
>>>>>>>>>>>>>>>> logicalDPIY,
>>>>>>>>>>>>>>>>              float width, float height, AffineTransform
>>>>>>>>>>>>>>>> transform) {
>>>>>>>>>>>>>>>>          return getResolutionVariant(logicalDPIX * width,
>>>>>>>>>>>>>>>> logicalDPIY *
>>>>>>>>>>>>>>>> height);
>>>>>>>>>>>>>>>>      }
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>      @Override
>>>>>>>>>>>>>>>>      public List<Image> getResolutionVariants() {
>>>>>>>>>>>>>>>>          return Arrays.asList(resolutionVariants);
>>>>>>>>>>>>>>>>      }
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>      public Image getResolutionVariant(double width, 
>>>>>>>>>>>>>>>> double
>>>>>>>>>>>>>>>> height) {
>>>>>>>>>>>>>>>>          for (Image image : resolutionVariants) {
>>>>>>>>>>>>>>>>              if (width <= image.getWidth(null) && 
>>>>>>>>>>>>>>>> height <=
>>>>>>>>>>>>>>>> image.getHeight(null)) {
>>>>>>>>>>>>>>>>                  return image;
>>>>>>>>>>>>>>>>              }
>>>>>>>>>>>>>>>>          }
>>>>>>>>>>>>>>>>          return this;
>>>>>>>>>>>>>>>>      }
>>>>>>>>>>>>>>>> }
>>>>>>>>>>>>>>>> ------------------------------
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>    Thanks,
>>>>>>>>>>>>>>>>    Alexandr.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On 2/27/2014 4:54 PM, Alexander Scherbatiy wrote:
>>>>>>>>>>>>>>>>> On 2/22/2014 3:54 AM, Jim Graham wrote:
>>>>>>>>>>>>>>>>>> Hi Alexandr,
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> On 2/18/14 7:33 AM, Alexander Scherbatiy wrote:
>>>>>>>>>>>>>>>>>>>   Hi Jim,
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>   Let's divide the discussion into two part.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>   1. Where it is better to hold resolution variants?
>>>>>>>>>>>>>>>>>>>      Putting resolution variants in Image class 
>>>>>>>>>>>>>>>>>>> brings some
>>>>>>>>>>>>>>>>>>> questions like:
>>>>>>>>>>>>>>>>>>>    - Some type of images do not need to have 
>>>>>>>>>>>>>>>>>>> resolution variants
>>>>>>>>>>>>>>>>>>>    - Should resolution variants have the same type 
>>>>>>>>>>>>>>>>>>> as the base
>>>>>>>>>>>>>>>>>>> image?
>>>>>>>>>>>>>>>>>>>    - getResolutionVariants() method can return copy 
>>>>>>>>>>>>>>>>>>> of the
>>>>>>>>>>>>>>>>>>> original
>>>>>>>>>>>>>>>>>>> list
>>>>>>>>>>>>>>>>>>> so add/removeRV methods should be also added.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>    There are pros and cons for placing resolution 
>>>>>>>>>>>>>>>>>>> variants to
>>>>>>>>>>>>>>>>>>> Image
>>>>>>>>>>>>>>>>>>> class or to a separate intreface.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> I agree that this could be a separate interface. In 
>>>>>>>>>>>>>>>>>> my examples
>>>>>>>>>>>>>>>>>> below I was just sticking them inside an "Image{}" to 
>>>>>>>>>>>>>>>>>> show where
>>>>>>>>>>>>>>>>>> they
>>>>>>>>>>>>>>>>>> lived in the set of involved objects, not a specific
>>>>>>>>>>>>>>>>>> recommendation
>>>>>>>>>>>>>>>>>> that they actually be new methods on the base class 
>>>>>>>>>>>>>>>>>> itself. I
>>>>>>>>>>>>>>>>>> probably should have put a comment there about that.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> With respect to add/remove - that is assuming a need 
>>>>>>>>>>>>>>>>>> for manual
>>>>>>>>>>>>>>>>>> construction of an image set, right? Forgive me if I'm
>>>>>>>>>>>>>>>>>> forgetting
>>>>>>>>>>>>>>>>>> something, but I seem to recall that manual Multi-Res 
>>>>>>>>>>>>>>>>>> images was
>>>>>>>>>>>>>>>>>> proposed as a way for developers to introduce @2x 
>>>>>>>>>>>>>>>>>> support
>>>>>>>>>>>>>>>>>> themselves,
>>>>>>>>>>>>>>>>>> but if we are internally managing @2x and -DPI 
>>>>>>>>>>>>>>>>>> variants for them,
>>>>>>>>>>>>>>>>>> then I'm not sure if there is actual developer need 
>>>>>>>>>>>>>>>>>> to manually
>>>>>>>>>>>>>>>>>> construct their own.  Am I forgetting something?
>>>>>>>>>>>>>>>>>    The NSImage has addRepresentation/removeRepresentation
>>>>>>>>>>>>>>>>> methods to
>>>>>>>>>>>>>>>>> work with image representations on Mac OS X.
>>>>>>>>>>>>>>>>>    The java.awt.Image class should provide similar
>>>>>>>>>>>>>>>>> functionality to
>>>>>>>>>>>>>>>>> have the possibilities as Cocoa on HiDPI displays.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>   2. Using scale factor/image sizes/scaled image 
>>>>>>>>>>>>>>>>>>> sizes to
>>>>>>>>>>>>>>>>>>> retreive a
>>>>>>>>>>>>>>>>>>> resolution variant.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>    May be it is better to have a structure that 
>>>>>>>>>>>>>>>>>>> provide all
>>>>>>>>>>>>>>>>>>> necessary
>>>>>>>>>>>>>>>>>>> information  to query the resolution variant: scale 
>>>>>>>>>>>>>>>>>>> factor,
>>>>>>>>>>>>>>>>>>> draw area
>>>>>>>>>>>>>>>>>>> width/height, transformed area width/height?
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>    For example:
>>>>>>>>>>>>>>>>>>>    ---------------------
>>>>>>>>>>>>>>>>>>>      public interface MultiResolutionImage {
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>          interface DrawAreaInfo {
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>              float getScaleFactor();
>>>>>>>>>>>>>>>>>>>              float getAreaWidth();
>>>>>>>>>>>>>>>>>>>              float getAreaHeight();
>>>>>>>>>>>>>>>>>>>              float getTransformedAreaWidth();
>>>>>>>>>>>>>>>>>>>              float getTransformedAreaHeight();
>>>>>>>>>>>>>>>>>>>          }
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>          public Image getResolutionVariant(DrawAreaInfo
>>>>>>>>>>>>>>>>>>> drawAreaInfo) ;
>>>>>>>>>>>>>>>>>>>          public List<Image> getResolutionVariants();
>>>>>>>>>>>>>>>>>>>      }
>>>>>>>>>>>>>>>>>>>    ---------------------
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> The problem with a constructor is that this is 
>>>>>>>>>>>>>>>>>> something that is
>>>>>>>>>>>>>>>>>> (potentially) done on every drawImage() call, which 
>>>>>>>>>>>>>>>>>> means we are
>>>>>>>>>>>>>>>>>> inviting GC into the equation. If we can come up with 
>>>>>>>>>>>>>>>>>> a simple
>>>>>>>>>>>>>>>>>> "just
>>>>>>>>>>>>>>>>>> a couple/3/4 numbers" way to embed that data into a 
>>>>>>>>>>>>>>>>>> method call
>>>>>>>>>>>>>>>>>> argument list then we can make this lighter weight.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> What about simply having floating point (double) 
>>>>>>>>>>>>>>>>>> dimensions on
>>>>>>>>>>>>>>>>>> the
>>>>>>>>>>>>>>>>>> rendered size
>>>>>>>>>>>>>>>>>       There should be a way to choose a resolution 
>>>>>>>>>>>>>>>>> variant
>>>>>>>>>>>>>>>>> based on
>>>>>>>>>>>>>>>>> requested drawing size or transformed drawing size.
>>>>>>>>>>>>>>>>>       At least a current transformation should be 
>>>>>>>>>>>>>>>>> included too.
>>>>>>>>>>>>>>>>>> plus a single floating point "logical DPI" for the 
>>>>>>>>>>>>>>>>>> screen?
>>>>>>>>>>>>>>>>>      There is the ID2D1Factory::GetDesktopDpi method 
>>>>>>>>>>>>>>>>> which returns
>>>>>>>>>>>>>>>>> dpiX and dpiY.
>>>>>>>>>>>>>>>>> http://msdn.microsoft.com/en-us/library/windows/apps/dd371316 
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>     That means that logicalDPIX/Y can have different 
>>>>>>>>>>>>>>>>> values.
>>>>>>>>>>>>>>>>>      At least it is described in the
>>>>>>>>>>>>>>>>> http://msdn.microsoft.com/en-us/library/windows/apps/ff684173 
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>      "To get the DPI setting, call the 
>>>>>>>>>>>>>>>>> ID2D1Factory::GetDesktopDpi
>>>>>>>>>>>>>>>>> method. The DPI is returned as two floating-point 
>>>>>>>>>>>>>>>>> values, one for
>>>>>>>>>>>>>>>>> the
>>>>>>>>>>>>>>>>> x-axis and one for the y-axis. In theory, these values 
>>>>>>>>>>>>>>>>> can differ.
>>>>>>>>>>>>>>>>> Calculate a separate scaling factor for each axis."
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>   The getResolutionVariant method could look like:
>>>>>>>>>>>>>>>>> --------------------------------------
>>>>>>>>>>>>>>>>>     public Image getResolutionVariant(float 
>>>>>>>>>>>>>>>>> logicalDPIX, float
>>>>>>>>>>>>>>>>> logicalDPIY,
>>>>>>>>>>>>>>>>>             float widthX, float widthY, AffineTransform
>>>>>>>>>>>>>>>>> transform);
>>>>>>>>>>>>>>>>> --------------------------------------
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>  If the image is known (either passed as an argument 
>>>>>>>>>>>>>>>>>> or the
>>>>>>>>>>>>>>>>>> method is
>>>>>>>>>>>>>>>>>> called on the image), then it can provide the 
>>>>>>>>>>>>>>>>>> original WH.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>    The MultiResolutionImage default implementation 
>>>>>>>>>>>>>>>>>>> could allow
>>>>>>>>>>>>>>>>>>> to use
>>>>>>>>>>>>>>>>>>> different strategies like scale factor/transfom/OS 
>>>>>>>>>>>>>>>>>>> based
>>>>>>>>>>>>>>>>>>>    to query a resolution variant. The OS based 
>>>>>>>>>>>>>>>>>>> strategy can be
>>>>>>>>>>>>>>>>>>> used by
>>>>>>>>>>>>>>>>>>> default.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> For Mac policy, all we need is the transformed 
>>>>>>>>>>>>>>>>>> dimensions, which
>>>>>>>>>>>>>>>>>> can
>>>>>>>>>>>>>>>>>> be passed in as FP for generality. For Windows 
>>>>>>>>>>>>>>>>>> policy, all we
>>>>>>>>>>>>>>>>>> need
>>>>>>>>>>>>>>>>>> is logical DPI for the screen. What other information 
>>>>>>>>>>>>>>>>>> would we
>>>>>>>>>>>>>>>>>> need, or would an algorithm like to use, that can't 
>>>>>>>>>>>>>>>>>> be computed
>>>>>>>>>>>>>>>>>> from
>>>>>>>>>>>>>>>>>> those 2 pieces?
>>>>>>>>>>>>>>>>>      The aim is to provide a base class that can be 
>>>>>>>>>>>>>>>>> used to
>>>>>>>>>>>>>>>>> create a
>>>>>>>>>>>>>>>>> MultiResolutionImage like:
>>>>>>>>>>>>>>>>> http://hg.openjdk.java.net/jdk9/client/jdk/diff/ae53ebce5fa3/src/share/classes/sun/awt/image/MultiResolutionBufferedImage.java 
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>      A developer should be able to implement a custom 
>>>>>>>>>>>>>>>>> algorithm to
>>>>>>>>>>>>>>>>> query a resolution variant.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>     It can be done by overriding the 
>>>>>>>>>>>>>>>>> getResolutionVariant image:
>>>>>>>>>>>>>>>>>    -----------------------
>>>>>>>>>>>>>>>>>         Image mrImage = new 
>>>>>>>>>>>>>>>>> MultiResolutionBufferedImage(){
>>>>>>>>>>>>>>>>>             @Override
>>>>>>>>>>>>>>>>>             public Image getResolutionVariant(...) {
>>>>>>>>>>>>>>>>>                 // Custom logic here
>>>>>>>>>>>>>>>>>             }
>>>>>>>>>>>>>>>>>         };
>>>>>>>>>>>>>>>>>    -----------------------
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>    Or it can be done by using resolution variant 
>>>>>>>>>>>>>>>>> choosers so a
>>>>>>>>>>>>>>>>> developer can implement custom resolution variant query:
>>>>>>>>>>>>>>>>>    -----------------------
>>>>>>>>>>>>>>>>> public class MultiResolutionBufferedImage implements
>>>>>>>>>>>>>>>>> MultiResolutionImage{
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>     interface ResolutionVariantChooser{
>>>>>>>>>>>>>>>>>         Image getResolutionVariant(dpi, size,..., 
>>>>>>>>>>>>>>>>> List<Image>
>>>>>>>>>>>>>>>>> resolutionVariants);
>>>>>>>>>>>>>>>>>     }
>>>>>>>>>>>>>>>>>     ResolutionVariantChooser TRANSFORM_BASED = null;
>>>>>>>>>>>>>>>>>     ResolutionVariantChooser DPI_BASED = null;
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>     ResolutionVariantChooser rvChooser;
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>     @Override
>>>>>>>>>>>>>>>>>     public Image getResolutionVariant(dpi, size,...,) {
>>>>>>>>>>>>>>>>>         return rvChooser.getResolutionVariant(dpi, 
>>>>>>>>>>>>>>>>> size,...,
>>>>>>>>>>>>>>>>> getResolutionVariants());
>>>>>>>>>>>>>>>>>     }
>>>>>>>>>>>>>>>>> }
>>>>>>>>>>>>>>>>>    -----------------------
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>   Thanks,
>>>>>>>>>>>>>>>>>   Alexandr.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>             ...jim
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> Thanks,
>>>>>>>>>>>>>>>>>>> Alexandr.
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>> On 2/13/2014 4:42 AM, Jim Graham wrote:
>>>>>>>>>>>>>>>>>>>> On 2/12/14 5:59 AM, Alexander Scherbatiy wrote:
>>>>>>>>>>>>>>>>>>>>> On 2/8/2014 4:19 AM, Jim Graham wrote:
>>>>>>>>>>>>>>>>>>>>>> The primary thing that I was concerned about was the
>>>>>>>>>>>>>>>>>>>>>> presence of
>>>>>>>>>>>>>>>>>>>>>> integers in the API when Windows uses non-integer 
>>>>>>>>>>>>>>>>>>>>>> multiples
>>>>>>>>>>>>>>>>>>>>>       It would make sense to pass real numbers to the
>>>>>>>>>>>>>>>>>>>>> getResolutionVariant() method if the difference 
>>>>>>>>>>>>>>>>>>>>> between
>>>>>>>>>>>>>>>>>>>>> resolution
>>>>>>>>>>>>>>>>>>>>> variants sizes is 1.
>>>>>>>>>>>>>>>>>>>>>       It seems that it is not a common case.
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> I was thinking of other API that is related to 
>>>>>>>>>>>>>>>>>>>> this, such as
>>>>>>>>>>>>>>>>>>>> the API
>>>>>>>>>>>>>>>>>>>> that queries the scaling factor from a 
>>>>>>>>>>>>>>>>>>>> SurfaceManager. I
>>>>>>>>>>>>>>>>>>>> seem to
>>>>>>>>>>>>>>>>>>>> remember some integer return values in that, but 
>>>>>>>>>>>>>>>>>>>> Windows might
>>>>>>>>>>>>>>>>>>>> have
>>>>>>>>>>>>>>>>>>>> the answer 1.4 or 1.8, depending on the screen 
>>>>>>>>>>>>>>>>>>>> scaling factor
>>>>>>>>>>>>>>>>>>>> that was
>>>>>>>>>>>>>>>>>>>> determined from the UI.
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> In terms of the getResolutionVariant() method here, 
>>>>>>>>>>>>>>>>>>>> those
>>>>>>>>>>>>>>>>>>>> non-integer
>>>>>>>>>>>>>>>>>>>> screen scaling factors don't directly impact this 
>>>>>>>>>>>>>>>>>>>> API. But, we
>>>>>>>>>>>>>>>>>>>> have
>>>>>>>>>>>>>>>>>>>> some issues with the use of integers there from 
>>>>>>>>>>>>>>>>>>>> other sources:
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> - That API assumes that the caller will determine 
>>>>>>>>>>>>>>>>>>>> the pixel
>>>>>>>>>>>>>>>>>>>> size
>>>>>>>>>>>>>>>>>>>> needed, but the actual media choice is determined with
>>>>>>>>>>>>>>>>>>>> different
>>>>>>>>>>>>>>>>>>>> techniques on Mac and Windows so this means that 
>>>>>>>>>>>>>>>>>>>> the caller
>>>>>>>>>>>>>>>>>>>> will
>>>>>>>>>>>>>>>>>>>> have
>>>>>>>>>>>>>>>>>>>> to worry about platform conventions. Is that the right
>>>>>>>>>>>>>>>>>>>> tradeoff?
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> - The technique recommended for Mac involves 
>>>>>>>>>>>>>>>>>>>> computing the
>>>>>>>>>>>>>>>>>>>> precise
>>>>>>>>>>>>>>>>>>>> size desired using the current transform, which may 
>>>>>>>>>>>>>>>>>>>> be a
>>>>>>>>>>>>>>>>>>>> floating
>>>>>>>>>>>>>>>>>>>> point value, so the integer values used in this API 
>>>>>>>>>>>>>>>>>>>> are already
>>>>>>>>>>>>>>>>>>>> approximations and there is no documentation on how to
>>>>>>>>>>>>>>>>>>>> generate the
>>>>>>>>>>>>>>>>>>>> proper integer.  In particular, the current code in 
>>>>>>>>>>>>>>>>>>>> SG2D
>>>>>>>>>>>>>>>>>>>> naively
>>>>>>>>>>>>>>>>>>>> uses
>>>>>>>>>>>>>>>>>>>> a cast to integer to determine the values to supply 
>>>>>>>>>>>>>>>>>>>> which
>>>>>>>>>>>>>>>>>>>> means a
>>>>>>>>>>>>>>>>>>>> transformed size of W+0.5 will be truncated to W 
>>>>>>>>>>>>>>>>>>>> and the lower
>>>>>>>>>>>>>>>>>>>> resolution image will be used. Does that conform to 
>>>>>>>>>>>>>>>>>>>> Mac
>>>>>>>>>>>>>>>>>>>> guidelines? Do
>>>>>>>>>>>>>>>>>>>> they require the truncated size to reach W+1 before 
>>>>>>>>>>>>>>>>>>>> the next
>>>>>>>>>>>>>>>>>>>> size is
>>>>>>>>>>>>>>>>>>>> used?  Passing in float or double values would 
>>>>>>>>>>>>>>>>>>>> sidestep all of
>>>>>>>>>>>>>>>>>>>> that
>>>>>>>>>>>>>>>>>>>> since then the comparisons would be done with full 
>>>>>>>>>>>>>>>>>>>> precision,
>>>>>>>>>>>>>>>>>>>> but as
>>>>>>>>>>>>>>>>>>>> long as we can determine a "best practices 
>>>>>>>>>>>>>>>>>>>> compatible with all
>>>>>>>>>>>>>>>>>>>> platforms" rule on how to round to integers, then 
>>>>>>>>>>>>>>>>>>>> integers
>>>>>>>>>>>>>>>>>>>> are OK
>>>>>>>>>>>>>>>>>>>> there.
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> - The Windows document you cite below suggests that 
>>>>>>>>>>>>>>>>>>>> the
>>>>>>>>>>>>>>>>>>>> determination
>>>>>>>>>>>>>>>>>>>> should be made by looking at the Screen DPI and 
>>>>>>>>>>>>>>>>>>>> choosing the
>>>>>>>>>>>>>>>>>>>> next
>>>>>>>>>>>>>>>>>>>> higher media variant based on that screen DPI. They 
>>>>>>>>>>>>>>>>>>>> do not
>>>>>>>>>>>>>>>>>>>> specify
>>>>>>>>>>>>>>>>>>>> choosing media based on the current transform as is 
>>>>>>>>>>>>>>>>>>>> done for
>>>>>>>>>>>>>>>>>>>> Mac.  If
>>>>>>>>>>>>>>>>>>>> we stick with supplying values that are used to 
>>>>>>>>>>>>>>>>>>>> determine which
>>>>>>>>>>>>>>>>>>>> media
>>>>>>>>>>>>>>>>>>>> to use, then on Windows we should not take the 
>>>>>>>>>>>>>>>>>>>> transform into
>>>>>>>>>>>>>>>>>>>> account,
>>>>>>>>>>>>>>>>>>>> but instead query the SurfaceManager for the scale 
>>>>>>>>>>>>>>>>>>>> factor and
>>>>>>>>>>>>>>>>>>>> only
>>>>>>>>>>>>>>>>>>>> transform by those values (even if the current 
>>>>>>>>>>>>>>>>>>>> transform was
>>>>>>>>>>>>>>>>>>>> manually
>>>>>>>>>>>>>>>>>>>> overridden to identity).
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> There are pros and cons to both approaches.
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> Mac ensures that you are always using the best 
>>>>>>>>>>>>>>>>>>>> media for any
>>>>>>>>>>>>>>>>>>>> given
>>>>>>>>>>>>>>>>>>>> render operation.
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> But, Windows ensure more consistency in the face of 
>>>>>>>>>>>>>>>>>>>> other
>>>>>>>>>>>>>>>>>>>> scaling.
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> The thing to consider is that if you have a 500x500 
>>>>>>>>>>>>>>>>>>>> image
>>>>>>>>>>>>>>>>>>>> with a
>>>>>>>>>>>>>>>>>>>> 1000x1000 variant and you rendering it at 500x500 
>>>>>>>>>>>>>>>>>>>> and then
>>>>>>>>>>>>>>>>>>>> 501x501,
>>>>>>>>>>>>>>>>>>>> that first jump will be fairly jarring as the 
>>>>>>>>>>>>>>>>>>>> scaled version
>>>>>>>>>>>>>>>>>>>> of the
>>>>>>>>>>>>>>>>>>>> 1000x1000 will not look precisely like the original 
>>>>>>>>>>>>>>>>>>>> 500x500
>>>>>>>>>>>>>>>>>>>> did.
>>>>>>>>>>>>>>>>>>>> With
>>>>>>>>>>>>>>>>>>>> @2x images only, this effect is minimized so the 
>>>>>>>>>>>>>>>>>>>> advantage of
>>>>>>>>>>>>>>>>>>>> always
>>>>>>>>>>>>>>>>>>>> using "the best media for a given render operation" 
>>>>>>>>>>>>>>>>>>>> may
>>>>>>>>>>>>>>>>>>>> outweigh the
>>>>>>>>>>>>>>>>>>>> inconsistency issue.  But, on Windows where the 
>>>>>>>>>>>>>>>>>>>> media are
>>>>>>>>>>>>>>>>>>>> 1.4x or
>>>>>>>>>>>>>>>>>>>> 1.8x
>>>>>>>>>>>>>>>>>>>> in size, a downscaled image will start to show more
>>>>>>>>>>>>>>>>>>>> interpolation
>>>>>>>>>>>>>>>>>>>> noise and so the balance of the two choices may 
>>>>>>>>>>>>>>>>>>>> shift more
>>>>>>>>>>>>>>>>>>>> towards not
>>>>>>>>>>>>>>>>>>>> wanting a jarring shift.
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> We might want one or more of the following:
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> - Developer chooses policy (TX_AWARE, DPI_AWARE,
>>>>>>>>>>>>>>>>>>>> ALWAYS_LARGEST,
>>>>>>>>>>>>>>>>>>>> NONE,
>>>>>>>>>>>>>>>>>>>> PLATFORM) where the last policy would use TX_AWARE 
>>>>>>>>>>>>>>>>>>>> on Mac and
>>>>>>>>>>>>>>>>>>>> DPI_AWARE on Windows
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> - We create our own policy and always use it 
>>>>>>>>>>>>>>>>>>>> (TX_AWARE? or
>>>>>>>>>>>>>>>>>>>> DPI_AWARE?)
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> - We create our own policy that dynamically chooses 
>>>>>>>>>>>>>>>>>>>> one of the
>>>>>>>>>>>>>>>>>>>> above
>>>>>>>>>>>>>>>>>>>> strategies depending on platform or available media 
>>>>>>>>>>>>>>>>>>>> or ???
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> - We could create an optional interface for them to 
>>>>>>>>>>>>>>>>>>>> install
>>>>>>>>>>>>>>>>>>>> their
>>>>>>>>>>>>>>>>>>>> own
>>>>>>>>>>>>>>>>>>>> algorithm as well.  I think it would work best as a 
>>>>>>>>>>>>>>>>>>>> delegate
>>>>>>>>>>>>>>>>>>>> interface
>>>>>>>>>>>>>>>>>>>> that one installs into Image so that it can be used 
>>>>>>>>>>>>>>>>>>>> with any
>>>>>>>>>>>>>>>>>>>> image
>>>>>>>>>>>>>>>>>>>> without having to subclass (it wouldn't really have 
>>>>>>>>>>>>>>>>>>>> much to do
>>>>>>>>>>>>>>>>>>>> for
>>>>>>>>>>>>>>>>>>>> BufferedImages or VolatileImages, though):
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> class Image {
>>>>>>>>>>>>>>>>>>>>     void setResolutionHelper(ImageResolutionHelper 
>>>>>>>>>>>>>>>>>>>> foo);
>>>>>>>>>>>>>>>>>>>>     List<Image> getResolutionVariants();
>>>>>>>>>>>>>>>>>>>> }
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> or:
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> class Graphics {
>>>>>>>>>>>>>>>>>>>>      void setResolutionHelper(ImageResolutionHelper 
>>>>>>>>>>>>>>>>>>>> foo);
>>>>>>>>>>>>>>>>>>>> }
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> or - anywhere else it could be installed more 
>>>>>>>>>>>>>>>>>>>> centrally (per
>>>>>>>>>>>>>>>>>>>> App
>>>>>>>>>>>>>>>>>>>> context)?
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> and the interface would be something like one of these
>>>>>>>>>>>>>>>>>>>> variants:
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> interface ImageResolutionHelper {
>>>>>>>>>>>>>>>>>>>>     // This version would prevent substituting a 
>>>>>>>>>>>>>>>>>>>> random image:
>>>>>>>>>>>>>>>>>>>>     // They have to return an index into the 
>>>>>>>>>>>>>>>>>>>> List<Image> for
>>>>>>>>>>>>>>>>>>>> that
>>>>>>>>>>>>>>>>>>>> image...
>>>>>>>>>>>>>>>>>>>>     public int chooseVariant(Image img, double dpi, 
>>>>>>>>>>>>>>>>>>>> number w,
>>>>>>>>>>>>>>>>>>>> number h);
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> or:
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>     // This version would allow substituting an 
>>>>>>>>>>>>>>>>>>>> arbitrary
>>>>>>>>>>>>>>>>>>>> image:
>>>>>>>>>>>>>>>>>>>>     public Image getVariant(Image img, double dpi, 
>>>>>>>>>>>>>>>>>>>> number w,
>>>>>>>>>>>>>>>>>>>> number
>>>>>>>>>>>>>>>>>>>> h);
>>>>>>>>>>>>>>>>>>>> }
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> Since they would be in full control of the policy, 
>>>>>>>>>>>>>>>>>>>> though, we
>>>>>>>>>>>>>>>>>>>> would
>>>>>>>>>>>>>>>>>>>> unfortunately always have to call this, there would 
>>>>>>>>>>>>>>>>>>>> be no more
>>>>>>>>>>>>>>>>>>>> testing
>>>>>>>>>>>>>>>>>>>> in SG2D to see "if" we need to deal with DPI, 
>>>>>>>>>>>>>>>>>>>> though perhaps we
>>>>>>>>>>>>>>>>>>>> could
>>>>>>>>>>>>>>>>>>>> document some internal conditions in which we do 
>>>>>>>>>>>>>>>>>>>> not call it
>>>>>>>>>>>>>>>>>>>> for
>>>>>>>>>>>>>>>>>>>> common cases (but that would have to be well agreed 
>>>>>>>>>>>>>>>>>>>> not to
>>>>>>>>>>>>>>>>>>>> get in
>>>>>>>>>>>>>>>>>>>> the
>>>>>>>>>>>>>>>>>>>> way of reasonable uses of the API and well 
>>>>>>>>>>>>>>>>>>>> documented)?
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>> Note that we would have to do a security audit to 
>>>>>>>>>>>>>>>>>>>> make sure
>>>>>>>>>>>>>>>>>>>> that
>>>>>>>>>>>>>>>>>>>> random image substitution couldn't allow any sort 
>>>>>>>>>>>>>>>>>>>> of "screen
>>>>>>>>>>>>>>>>>>>> phishing"
>>>>>>>>>>>>>>>>>>>> exploit.
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>             ...jim
>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> and also what policy they use for choosing scaled 
>>>>>>>>>>>>>>>>>>>>>> images.
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> I don't see a mention of taking the current 
>>>>>>>>>>>>>>>>>>>>>> transform into
>>>>>>>>>>>>>>>>>>>>>> account,
>>>>>>>>>>>>>>>>>>>>>> just physical issues like screen DPI and form 
>>>>>>>>>>>>>>>>>>>>>> factor. They
>>>>>>>>>>>>>>>>>>>>>> talk
>>>>>>>>>>>>>>>>>>>>>> about
>>>>>>>>>>>>>>>>>>>>>> resolution plateaus and in their recommendations 
>>>>>>>>>>>>>>>>>>>>>> section they
>>>>>>>>>>>>>>>>>>>>>> tell the
>>>>>>>>>>>>>>>>>>>>>> developer to use a particular property that tells 
>>>>>>>>>>>>>>>>>>>>>> them the
>>>>>>>>>>>>>>>>>>>>>> screen
>>>>>>>>>>>>>>>>>>>>>> resolution to figure out which image to load if 
>>>>>>>>>>>>>>>>>>>>>> they are
>>>>>>>>>>>>>>>>>>>>>> loading
>>>>>>>>>>>>>>>>>>>>>> manually.  There is no discussion about 
>>>>>>>>>>>>>>>>>>>>>> dynamically loading
>>>>>>>>>>>>>>>>>>>>>> multiple
>>>>>>>>>>>>>>>>>>>>>> versions of the image based on a dynamic 
>>>>>>>>>>>>>>>>>>>>>> program-applied
>>>>>>>>>>>>>>>>>>>>>> transform
>>>>>>>>>>>>>>>>>>>>>> factor as is done on MacOS.
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> Also, they tell developers to draw images to a 
>>>>>>>>>>>>>>>>>>>>>> specific size
>>>>>>>>>>>>>>>>>>>>>> rather
>>>>>>>>>>>>>>>>>>>>>> than using auto-sizing. That begs the question as 
>>>>>>>>>>>>>>>>>>>>>> to how
>>>>>>>>>>>>>>>>>>>>>> they
>>>>>>>>>>>>>>>>>>>>>> interpret a call to draw an image just using a 
>>>>>>>>>>>>>>>>>>>>>> location in
>>>>>>>>>>>>>>>>>>>>>> the
>>>>>>>>>>>>>>>>>>>>>> presence of various DPI factors.
>>>>>>>>>>>>>>>>>>>>>       There is an interesting doc that describes 
>>>>>>>>>>>>>>>>>>>>> how to write
>>>>>>>>>>>>>>>>>>>>> DPI-aware
>>>>>>>>>>>>>>>>>>>>> Win32 applications:
>>>>>>>>>>>>>>>>>>>>> http://msdn.microsoft.com/en-us/library/dd464646%28v=vs.85%29.aspx 
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>       It is suggested to handle WM_DPICHANGED 
>>>>>>>>>>>>>>>>>>>>> message, load
>>>>>>>>>>>>>>>>>>>>> the
>>>>>>>>>>>>>>>>>>>>> graphic
>>>>>>>>>>>>>>>>>>>>> that has slightly greater resolution to the 
>>>>>>>>>>>>>>>>>>>>> current DPI and
>>>>>>>>>>>>>>>>>>>>> use
>>>>>>>>>>>>>>>>>>>>> StretchBlt
>>>>>>>>>>>>>>>>>>>>>       to scale down the image.
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>      Thanks,
>>>>>>>>>>>>>>>>>>>>>      Alexandr.
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>             ...jim
>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>> On 2/7/14 3:00 AM, Alexander Scherbatiy wrote:
>>>>>>>>>>>>>>>>>>>>>>> On 1/22/2014 6:40 AM, Jim Graham wrote:
>>>>>>>>>>>>>>>>>>>>>>>> Hi Alexander,
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> Before we get too far down the road on this 
>>>>>>>>>>>>>>>>>>>>>>>> API, I think we
>>>>>>>>>>>>>>>>>>>>>>>> understand
>>>>>>>>>>>>>>>>>>>>>>>> the way in which MacOS processes 
>>>>>>>>>>>>>>>>>>>>>>>> multi-resolution images
>>>>>>>>>>>>>>>>>>>>>>>> for
>>>>>>>>>>>>>>>>>>>>>>>> HiDPI
>>>>>>>>>>>>>>>>>>>>>>>> screens, but have we investigated the processes 
>>>>>>>>>>>>>>>>>>>>>>>> that
>>>>>>>>>>>>>>>>>>>>>>>> Windows
>>>>>>>>>>>>>>>>>>>>>>>> uses
>>>>>>>>>>>>>>>>>>>>>>>> under Windows 8?  My impression is that Windows 
>>>>>>>>>>>>>>>>>>>>>>>> 8 has
>>>>>>>>>>>>>>>>>>>>>>>> included a
>>>>>>>>>>>>>>>>>>>>>>>> number of new techniques for dealing with the high
>>>>>>>>>>>>>>>>>>>>>>>> resolution
>>>>>>>>>>>>>>>>>>>>>>>> displays
>>>>>>>>>>>>>>>>>>>>>>>> that it will run on in the Windows tablet and 
>>>>>>>>>>>>>>>>>>>>>>>> mobile
>>>>>>>>>>>>>>>>>>>>>>>> industries
>>>>>>>>>>>>>>>>>>>>>>>> and
>>>>>>>>>>>>>>>>>>>>>>>> that these will also come into play as 4K 
>>>>>>>>>>>>>>>>>>>>>>>> displays (already
>>>>>>>>>>>>>>>>>>>>>>>> available)
>>>>>>>>>>>>>>>>>>>>>>>> become more common on the desktop.  We should 
>>>>>>>>>>>>>>>>>>>>>>>> make sure
>>>>>>>>>>>>>>>>>>>>>>>> that
>>>>>>>>>>>>>>>>>>>>>>>> what we
>>>>>>>>>>>>>>>>>>>>>>>> come up with here can provide native 
>>>>>>>>>>>>>>>>>>>>>>>> compatibility with
>>>>>>>>>>>>>>>>>>>>>>>> either
>>>>>>>>>>>>>>>>>>>>>>>> platform's policies and standard practices.
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> If you've investigated the MS policies I'd like 
>>>>>>>>>>>>>>>>>>>>>>>> to see a
>>>>>>>>>>>>>>>>>>>>>>>> summary so
>>>>>>>>>>>>>>>>>>>>>>>> that we can consider them as we review this API...
>>>>>>>>>>>>>>>>>>>>>>>     There is the Windows Guidelines for scaling 
>>>>>>>>>>>>>>>>>>>>>>> to pixel
>>>>>>>>>>>>>>>>>>>>>>> density:
>>>>>>>>>>>>>>>>>>>>>>> http://msdn.microsoft.com/en-us/library/windows/apps/hh465362.aspx 
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>     which says that Windows has automatic 
>>>>>>>>>>>>>>>>>>>>>>> resource loading
>>>>>>>>>>>>>>>>>>>>>>> that
>>>>>>>>>>>>>>>>>>>>>>> supports
>>>>>>>>>>>>>>>>>>>>>>> three version of images scaling (100%, 140%, and 
>>>>>>>>>>>>>>>>>>>>>>> 180%)
>>>>>>>>>>>>>>>>>>>>>>> --------------------------------
>>>>>>>>>>>>>>>>>>>>>>> Without scaling, as the pixel density of a 
>>>>>>>>>>>>>>>>>>>>>>> display device
>>>>>>>>>>>>>>>>>>>>>>> increases, the
>>>>>>>>>>>>>>>>>>>>>>> physical sizes of objects on screen get smaller.
>>>>>>>>>>>>>>>>>>>>>>> When UI would otherwise be too small to touch 
>>>>>>>>>>>>>>>>>>>>>>> and when text
>>>>>>>>>>>>>>>>>>>>>>> gets
>>>>>>>>>>>>>>>>>>>>>>> too
>>>>>>>>>>>>>>>>>>>>>>> small to read,
>>>>>>>>>>>>>>>>>>>>>>> Windows scales the system and app UI to one of 
>>>>>>>>>>>>>>>>>>>>>>> the following
>>>>>>>>>>>>>>>>>>>>>>> scaling
>>>>>>>>>>>>>>>>>>>>>>> plateaus:
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>      1.0 (100%, no scaling is applied)
>>>>>>>>>>>>>>>>>>>>>>>      1.4 (140% scaling)
>>>>>>>>>>>>>>>>>>>>>>>      1.8 (180% scaling)
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> Windows determines which scaling plateau to use 
>>>>>>>>>>>>>>>>>>>>>>> based on the
>>>>>>>>>>>>>>>>>>>>>>> physical
>>>>>>>>>>>>>>>>>>>>>>> screen size, the screen resolution, the DPI of the
>>>>>>>>>>>>>>>>>>>>>>> screen, and
>>>>>>>>>>>>>>>>>>>>>>> form
>>>>>>>>>>>>>>>>>>>>>>> factor.
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>> Use resource loading for bitmap images in the 
>>>>>>>>>>>>>>>>>>>>>>> app package
>>>>>>>>>>>>>>>>>>>>>>> For
>>>>>>>>>>>>>>>>>>>>>>> bitmap
>>>>>>>>>>>>>>>>>>>>>>> images stored
>>>>>>>>>>>>>>>>>>>>>>> in the app package, provide a separate image for 
>>>>>>>>>>>>>>>>>>>>>>> each
>>>>>>>>>>>>>>>>>>>>>>> scaling
>>>>>>>>>>>>>>>>>>>>>>> factor(100%, 140%, and 180%),
>>>>>>>>>>>>>>>>>>>>>>> and name your image files using the "scale" naming
>>>>>>>>>>>>>>>>>>>>>>> convention
>>>>>>>>>>>>>>>>>>>>>>> described
>>>>>>>>>>>>>>>>>>>>>>> below.
>>>>>>>>>>>>>>>>>>>>>>> Windows loads the right image for the current scale
>>>>>>>>>>>>>>>>>>>>>>> automatically.
>>>>>>>>>>>>>>>>>>>>>>> --------------------------------
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>   The image name convention for the various 
>>>>>>>>>>>>>>>>>>>>>>> scales is:
>>>>>>>>>>>>>>>>>>>>>>> images/logo.scale-100.png
>>>>>>>>>>>>>>>>>>>>>>> images/logo.scale-140.png
>>>>>>>>>>>>>>>>>>>>>>> images/logo.scale-180.png
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>    The 'ms-appx:///images/logo.png' uri is used 
>>>>>>>>>>>>>>>>>>>>>>> to load the
>>>>>>>>>>>>>>>>>>>>>>> image
>>>>>>>>>>>>>>>>>>>>>>> in an
>>>>>>>>>>>>>>>>>>>>>>> application.
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>    If we want to support this in the same way as 
>>>>>>>>>>>>>>>>>>>>>>> it is done
>>>>>>>>>>>>>>>>>>>>>>> for Mac
>>>>>>>>>>>>>>>>>>>>>>> OS X
>>>>>>>>>>>>>>>>>>>>>>>    the WToolkit should return MultiResolution 
>>>>>>>>>>>>>>>>>>>>>>> image in
>>>>>>>>>>>>>>>>>>>>>>> case if
>>>>>>>>>>>>>>>>>>>>>>> the
>>>>>>>>>>>>>>>>>>>>>>> loaded image has .scale-* qualifiers.
>>>>>>>>>>>>>>>>>>>>>>>    The Graphics class can request an image with 
>>>>>>>>>>>>>>>>>>>>>>> necessary
>>>>>>>>>>>>>>>>>>>>>>> resolution
>>>>>>>>>>>>>>>>>>>>>>> from the MultiResolution image.
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>    It seems that nothing should be changed in the
>>>>>>>>>>>>>>>>>>>>>>> MultiResolution
>>>>>>>>>>>>>>>>>>>>>>> interface in this case.
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>     Thanks,
>>>>>>>>>>>>>>>>>>>>>>>     Alexandr.
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>             ...jim
>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>> On 1/14/14 2:54 AM, Alexander Scherbatiy wrote:
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>> Hello,
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>> Could you review the fix:
>>>>>>>>>>>>>>>>>>>>>>>>>    bug: 
>>>>>>>>>>>>>>>>>>>>>>>>> https://bugs.openjdk.java.net/browse/JDK-8029339
>>>>>>>>>>>>>>>>>>>>>>>>>    webrev:
>>>>>>>>>>>>>>>>>>>>>>>>> http://cr.openjdk.java.net/~alexsch/8029339/webrev.00 
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>    This is a proposal to introduce an API that 
>>>>>>>>>>>>>>>>>>>>>>>>> allows to
>>>>>>>>>>>>>>>>>>>>>>>>> create a
>>>>>>>>>>>>>>>>>>>>>>>>> custom
>>>>>>>>>>>>>>>>>>>>>>>>> multi resolution image.
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>> I. It seems reasonable that the API should 
>>>>>>>>>>>>>>>>>>>>>>>>> provide two
>>>>>>>>>>>>>>>>>>>>>>>>> basic
>>>>>>>>>>>>>>>>>>>>>>>>> operations:
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>   1. Get the resolution variant based on the 
>>>>>>>>>>>>>>>>>>>>>>>>> requested
>>>>>>>>>>>>>>>>>>>>>>>>> image
>>>>>>>>>>>>>>>>>>>>>>>>> width and
>>>>>>>>>>>>>>>>>>>>>>>>> height:
>>>>>>>>>>>>>>>>>>>>>>>>>      - Image getResolutionVariant(int width, 
>>>>>>>>>>>>>>>>>>>>>>>>> int height)
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>     Usually the system provides the scale 
>>>>>>>>>>>>>>>>>>>>>>>>> factor which
>>>>>>>>>>>>>>>>>>>>>>>>> represents
>>>>>>>>>>>>>>>>>>>>>>>>> the
>>>>>>>>>>>>>>>>>>>>>>>>> number of pixels corresponding to each linear 
>>>>>>>>>>>>>>>>>>>>>>>>> unit on the
>>>>>>>>>>>>>>>>>>>>>>>>> display.
>>>>>>>>>>>>>>>>>>>>>>>>>     However, it has sense to combine the scale 
>>>>>>>>>>>>>>>>>>>>>>>>> factor and
>>>>>>>>>>>>>>>>>>>>>>>>> the
>>>>>>>>>>>>>>>>>>>>>>>>> current
>>>>>>>>>>>>>>>>>>>>>>>>> transformations to get the actual image size 
>>>>>>>>>>>>>>>>>>>>>>>>> to be
>>>>>>>>>>>>>>>>>>>>>>>>> displayed.
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>   2. Get all provided resolution variants:
>>>>>>>>>>>>>>>>>>>>>>>>>     - List<Image> getResolutionVariants()
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>    There are several uses cases:
>>>>>>>>>>>>>>>>>>>>>>>>>     - Create a new multi-resolution image 
>>>>>>>>>>>>>>>>>>>>>>>>> based on the
>>>>>>>>>>>>>>>>>>>>>>>>> given
>>>>>>>>>>>>>>>>>>>>>>>>> multi-resolution image.
>>>>>>>>>>>>>>>>>>>>>>>>>     - Pass to the native system the 
>>>>>>>>>>>>>>>>>>>>>>>>> multi-resolution
>>>>>>>>>>>>>>>>>>>>>>>>> image. For
>>>>>>>>>>>>>>>>>>>>>>>>> example,
>>>>>>>>>>>>>>>>>>>>>>>>> a use can set to the system the custom 
>>>>>>>>>>>>>>>>>>>>>>>>> multi-resolution
>>>>>>>>>>>>>>>>>>>>>>>>> cursor.
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>> II. There are some possible ways where the new 
>>>>>>>>>>>>>>>>>>>>>>>>> API can be
>>>>>>>>>>>>>>>>>>>>>>>>> added
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>   1. java.awt.Image.
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>    The 2 new methods can be added to the Image 
>>>>>>>>>>>>>>>>>>>>>>>>> class. A
>>>>>>>>>>>>>>>>>>>>>>>>> user
>>>>>>>>>>>>>>>>>>>>>>>>> can
>>>>>>>>>>>>>>>>>>>>>>>>> override
>>>>>>>>>>>>>>>>>>>>>>>>>    the getResolutionVariant() and 
>>>>>>>>>>>>>>>>>>>>>>>>> getResolutionVariants()
>>>>>>>>>>>>>>>>>>>>>>>>> methods to
>>>>>>>>>>>>>>>>>>>>>>>>> provide the resolution variants
>>>>>>>>>>>>>>>>>>>>>>>>>    or there can be default implementations of 
>>>>>>>>>>>>>>>>>>>>>>>>> these
>>>>>>>>>>>>>>>>>>>>>>>>> methods
>>>>>>>>>>>>>>>>>>>>>>>>> if a
>>>>>>>>>>>>>>>>>>>>>>>>> user
>>>>>>>>>>>>>>>>>>>>>>>>> puts resolution variants
>>>>>>>>>>>>>>>>>>>>>>>>>    to the list in the sorted order.
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>    To check that the image has resolution 
>>>>>>>>>>>>>>>>>>>>>>>>> variants the
>>>>>>>>>>>>>>>>>>>>>>>>> following
>>>>>>>>>>>>>>>>>>>>>>>>> statement can be used:
>>>>>>>>>>>>>>>>>>>>>>>>> image.getResolutionVariants().size()
>>>>>>>>>>>>>>>>>>>>>>>>> != 1
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>    The disadvantage is that there is an 
>>>>>>>>>>>>>>>>>>>>>>>>> overhead that the
>>>>>>>>>>>>>>>>>>>>>>>>> Image
>>>>>>>>>>>>>>>>>>>>>>>>> class
>>>>>>>>>>>>>>>>>>>>>>>>> should contain the List object and not all
>>>>>>>>>>>>>>>>>>>>>>>>>    images can have resolution variants.
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>   2. Introduce new MultiResolutionImage 
>>>>>>>>>>>>>>>>>>>>>>>>> interface.
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>    A user should extend Image class and 
>>>>>>>>>>>>>>>>>>>>>>>>> implement the
>>>>>>>>>>>>>>>>>>>>>>>>> MultiResolutionImage interface.
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>    For example:
>>>>>>>>>>>>>>>>>>>>>>>>> ---------------------
>>>>>>>>>>>>>>>>>>>>>>>>>      public class CustomMultiResolutionImage 
>>>>>>>>>>>>>>>>>>>>>>>>> extends
>>>>>>>>>>>>>>>>>>>>>>>>> BufferedImage
>>>>>>>>>>>>>>>>>>>>>>>>> implements MultiResolutionImage {
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>          Image highResolutionImage;
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>          public 
>>>>>>>>>>>>>>>>>>>>>>>>> CustomMultiResolutionImage(BufferedImage
>>>>>>>>>>>>>>>>>>>>>>>>> baseImage,
>>>>>>>>>>>>>>>>>>>>>>>>> BufferedImage highResolutionImage) {
>>>>>>>>>>>>>>>>>>>>>>>>> super(baseImage.getWidth(),
>>>>>>>>>>>>>>>>>>>>>>>>> baseImage.getHeight(),
>>>>>>>>>>>>>>>>>>>>>>>>> baseImage.getType());
>>>>>>>>>>>>>>>>>>>>>>>>> this.highResolutionImage = highResolutionImage;
>>>>>>>>>>>>>>>>>>>>>>>>> Graphics g = getGraphics();
>>>>>>>>>>>>>>>>>>>>>>>>> g.drawImage(baseImage, 0, 0, null);
>>>>>>>>>>>>>>>>>>>>>>>>> g.dispose();
>>>>>>>>>>>>>>>>>>>>>>>>>          }
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>          @Override
>>>>>>>>>>>>>>>>>>>>>>>>>          public Image getResolutionVariant(int 
>>>>>>>>>>>>>>>>>>>>>>>>> width, int
>>>>>>>>>>>>>>>>>>>>>>>>> height) {
>>>>>>>>>>>>>>>>>>>>>>>>> return ((width <= getWidth() && height <=
>>>>>>>>>>>>>>>>>>>>>>>>> getHeight()))
>>>>>>>>>>>>>>>>>>>>>>>>> ? this : highResolutionImage;
>>>>>>>>>>>>>>>>>>>>>>>>>          }
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>          @Override
>>>>>>>>>>>>>>>>>>>>>>>>>          public List<Image> 
>>>>>>>>>>>>>>>>>>>>>>>>> getResolutionVariants() {
>>>>>>>>>>>>>>>>>>>>>>>>> return Arrays.asList(this,
>>>>>>>>>>>>>>>>>>>>>>>>> highResolutionImage);
>>>>>>>>>>>>>>>>>>>>>>>>>          }
>>>>>>>>>>>>>>>>>>>>>>>>>      }
>>>>>>>>>>>>>>>>>>>>>>>>> ---------------------
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>>   The current fix adds the 
>>>>>>>>>>>>>>>>>>>>>>>>> MultiResolutionImage interface
>>>>>>>>>>>>>>>>>>>>>>>>> and
>>>>>>>>>>>>>>>>>>>>>>>>> public
>>>>>>>>>>>>>>>>>>>>>>>>> resolution variant rendering hints.
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>>> Thanks,
>>>>>>>>>>>>>>>>>>>>>>>>> Alexandr.
>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>



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