<AWT Dev> <Awt Dev> [9] Review Request for 8036915: setLocationRelativeTo stopped working in Ubuntu 13.10 (Unity)

Semyon Sadetsky semyon.sadetsky at oracle.com
Thu Feb 18 10:26:54 UTC 2016


I have found the way to avoid iterative queries for frame insets.
The updated webrev: http://cr.openjdk.java.net/~ssadetsky/8036915/webrev.01/

--Semyon


On 10/29/2015 12:20 AM, Sergey Bylokhov wrote:
> On 06.10.15 9:15, Semyon Sadetsky wrote:
>> Sorry. I meant it is not guaranteed to be sent by every WM.
>
>     But fetch the data of 100 times also doesn't guarantee that we 
> will get the necessary data. It will be better at least to try to 
> check the specified atom for this(it seems it is supported by all our 
> platfrom). For example on osx insets can be changed on the fly w/o 
> notification, because of this we fetch the insets on each reshapeEvent 
> and posts the necessary message up to hierarchy.
>
>
>>
>> On 10/6/2015 9:03 AM, Semyon Sadetsky wrote:
>>> In is extended event. In does not guaranteed to be sent by any WM.
>>>
>>> On 10/5/2015 6:12 PM, Sergey Bylokhov wrote:
>>>> Why we cannot treat such a XA_NET_FRAME_EXTENTS as a ConfigureNotify
>>>> in which only insets are changed, and the window bounds/insets should
>>>> be revalidated?
>>>>
>>>> On 05.10.15 14:56, Semyon Sadetsky wrote:
>>>>> Hello,
>>>>>
>>>>> Please review fix for JDK9:
>>>>>
>>>>> bug: https://bugs.openjdk.java.net/browse/JDK-8036915
>>>>> webrev: http://cr.openjdk.java.net/~ssadetsky/8036915/webrev.00/
>>>>>
>>>>> The test scenario attached to the jira contains potential errors
>>>>> because
>>>>> Componet.getLocation() won't return the location at any moment of 
>>>>> time.
>>>>> Anyway a window location issue exists in Unity. The root cause is 
>>>>> that
>>>>> the real insets sent with the XA_NET_FRAME_EXTENTS event can be
>>>>> overridden by the "guessed" insets which are zero on Unity. So the
>>>>> returned location is increased by real insets while the real window
>>>>> location is correct.
>>>>> Yet another issue I found in Unity is a window size issue which is 
>>>>> also
>>>>> caused by the frame insets detection. The Unity WM doesn't provide 
>>>>> the
>>>>> frame insets immediately and XA_NET_FRAME_EXTENTS event may come 
>>>>> after
>>>>> the ConfigureNotify event for the frame.
>>>>> The solution proposes an adaptation of the existing frame insets
>>>>> request
>>>>> algorithm to the Unity WM so that makes it more stable.
>>>>>
>>>>> --Semyon
>>>>>
>>>>>
>>>>
>>>>
>>>
>>
>
>



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