OpenJDK Zero PPC Build on OS X Leopard

Kurt Miller kurt at intricatesoftware.com
Fri Sep 16 11:15:47 PDT 2011


On Friday 16 September 2011 02:03:21 pm Mike Swingler wrote:
> On Sep 16, 2011, at 7:44 AM, Kurt Miller wrote:
> 
> > On Friday 16 September 2011 03:23:10 am Konstantin Tokarev wrote:
> > 
> >> Seems like I've found possible reason for crash: JNA uses JAWT_MacOSXDrawingSurfaceInfo struct, but we don't provide it. Unmodified JNA just fails to compile. 
> >> 
> >> Code fragment from JNA:
> >> 
> >> #elif __APPLE__
> >>      // WARNING: the view ref is not guaranteed to be stable except during
> >>      // component paint (see jni_md.h)
> >>      JAWT_MacOSXDrawingSurfaceInfo* mdsi =
> >>        (JAWT_MacOSXDrawingSurfaceInfo*)dsi->platformInfo;
> >>      if (mdsi != NULL) {
> >>        handle = (unsigned long)mdsi->cocoaViewRef;
> >>        if (!handle) {
> >>          throwByName(env, EIllegalState, "Can't get Cocoa View");
> >>        }    
> >>      }    
> >>      else {
> >>        throwByName(env, EError, "Can't get OS X platform info");
> >>      }
> >> #else
> >>      JAWT_X11DrawingSurfaceInfo* xdsi =
> >>        (JAWT_X11DrawingSurfaceInfo*)dsi->platformInfo;
> >>      if (xdsi != NULL) {
> >>        handle = xdsi->drawable;
> >>        if (!handle) {
> >>          throwByName(env, EIllegalState, "Can't get Drawable");
> >>        }
> >>      }
> >>      else {
> >>        throwByName(env, EError, "Can't get X11 platform info");
> >>      }
> >> #endif
> > 
> > Check the Max OS X port for that function. Mac OS X is built on-top
> > of bsd-port, meaning they merge bsd-port changes into their tree from
> > time to time and then add Cocoa based UI on top. 
> > 
> > I'm thinking that we've not gotten far enough into loading jna to hit
> > that missing function. We're crashing very earily. The code for
> > JNI_OnLoad in jna is here:
> > 
> > https://github.com/twall/jna/blob/master/native/dispatch.c
> 
> Actually, the macosx-port doesn't have the JAWT API implemented yet, and it won't be vending a Cocoa NSView* when we do get around to implementing it. We actually won't be providing an pointer to the underlying window or view hierarchy, because it could exist in a separate process. Instead, JAWT clients will be expected to provide a CoreAnimation layer that they want placed on top the AWT component they are covering. We will then take that and link it up across processes to form a coherent render tree.

Ah, thanks for the info.

Konstantin, in light of the above info I would just disable the __APPLE__ segement and build using the X11 code.

Regards,
-Kurt



More information about the bsd-port-dev mailing list