RFR: 8303904: [macos]Transparent Windows Paint Wrong (Opaque, Pixelated) w/o Volatile Buffering
anass baya
duke at openjdk.org
Tue Feb 4 10:16:11 UTC 2025
On Tue, 4 Feb 2025 08:02:08 GMT, Jeremy <duke at openjdk.org> wrote:
>> The PR includes two fix :
>> 1 - The first fix targets proper rendering of the transparent image.
>> 2 - The second fix ensures the image is painted at the correct resolution to avoid pixelation.
>
> src/java.desktop/macosx/classes/sun/java2d/metal/MTLGraphicsConfig.java line 260:
>
>> 258: }
>> 259: };
>> 260: }
>
> This may be outside the scope of this ticket, but I'm seeing similar code in Win32GraphicsConfig#createAcceleratedImage(..), X11GraphicsConfig#createAcceleratedImage(..), and GLXGraphicsConfig#createAcceleratedImage(..) .
>
> Should those be looked at, or is there another ticket to explore those? (That is: are they also going to be opaque and the wrong resolution?)
Hello @mickleness,
The problem is not reproduced on windows !! I can see it only on mac
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PR Review Comment: https://git.openjdk.org/jdk/pull/23430#discussion_r1940881969
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