HDR image support

Philip Race philip.race at oracle.com
Fri Oct 17 17:54:44 UTC 2025


We would definitely accept contributions which people are able to stand 
behind.
We always recommend that people float ideas here before appearing with a PR.
This exchange is a start on that but should also be done for the 
specific ideas.

Thanks,

-phil

On 10/17/25 8:23 AM, Liam Miller-Cushon wrote:
> Also, I can't promise anything, but would there be any interest in 
> accepting contributions in this area? Or would they be unlikely to be 
> reviewed and accepted given current resourcing?
>
> On Mon, Oct 13, 2025 at 2:19 PM Liam Miller-Cushon <cushon at google.com> 
> wrote:
>
>     Understood, thanks for the response.
>
>     On Fri, Oct 10, 2025 at 9:05 PM Phil Race <philip.race at oracle.com>
>     wrote:
>
>         It is something we are aware of, but isn't something we are
>         resourced to do, not even to look into it.
>
>         -phil.
>
>         On 10/6/2025 4:57, Liam Miller-Cushon wrote:
>>
>>         Hi,
>>
>>
>>         Are there any plans around HDR image support in the JDK?
>>
>>
>>         My colleague Alec Mouri provides the following background:
>>
>>
>>         Advancements in display and imaging technology have enabled
>>         HDR (High Dynamic Range) content, which allows for displaying
>>         content at a greater luminance than SDR (Standard Dynamic
>>         Range) content. Google
>>         <https://android-developers.googleblog.com/2025/08/what-is-hdr.html>and
>>         Adobe
>>         <https://blog.adobe.com/en/publish/2023/10/10/hdr-explained>have
>>         informative blog posts explaining this new technology.
>>
>>
>>         HDR images are part of intentional standards ISO 22028-5
>>         <https://www.iso.org/standard/81863.html>and ISO 21496-1
>>         <https://www.iso.org/standard/86775.html>. ISO 21496-1 in
>>         particular is heavily used by the mobile ecosystem to
>>         generate high-quality images. See the UltraHDR
>>         <https://developer.android.com/media/platform/hdr-image-format>image
>>         format as an example.
>>
>>
>>         Every major operating system now has support for rendering
>>         HDR GUIs. See: Android’s ExtendedRangeBrightness
>>         <https://developer.android.com/reference/android/view/SurfaceControl.Transaction#setExtendedRangeBrightness(android.view.SurfaceControl,%20float,%20float)>and
>>         COLOR_MODE_HDR
>>         <https://developer.android.com/reference/android/content/pm/ActivityInfo#COLOR_MODE_HDR>,
>>         Apple’s EDR
>>         <https://developer.apple.com/documentation/metal/displaying-hdr-content-in-a-metal-layer>,
>>         and Wayland’s HDR Protocol
>>         <https://www.phoronix.com/news/Wayland-CM-HDR-Merged>, and
>>         Window’s Advanced Color
>>         <https://learn.microsoft.com/en-us/windows/win32/direct3darticles/high-dynamic-range>.
>>
>>
>>         Platforms built on top of these OSs are accordingly adding
>>         support for HDR. See: QT
>>         <https://doc.qt.io/qt-6/qrhiswapchainhdrinfo.html>and CSS
>>         <https://www.w3.org/TR/css-color-hdr-1/>.
>>
>>
>>         Support in the JDK would involve decoding and display support.
>>
>>
>>         Decoding support could be added to Image I/O. For ISO
>>         22028-5, this means that ICC_ColorSpace
>>         <https://docs.oracle.com/javase/8/docs/api/java/awt/color/ICC_ColorSpace.html>could
>>         support CICPs as described in ITU-T H.273
>>         <https://www.itu.int/rec/T-REC-H.273>to represent HLG and PQ
>>         encodings. For ISO 21496-1, this means that BufferedImage
>>         <https://docs.oracle.com/javase/8/docs/api/java/awt/image/BufferedImage.html>could
>>         be decorated with a gainmap representation.
>>
>>
>>         Display support could be added to Swing and JavaFX. This
>>         would involve interacting with each major OS’s capabilities
>>         to color manage and draw HDR images through ImageIcon or
>>         JComponent. Note that SDR content should not be
>>         colorimetrically affected when there is no HDR on screen.
>>         I.e., the rest of the UI should not “flicker”.
>>
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