Possible BufferedImage.getRGB optimization
Philip Race
philip.race at oracle.com
Thu Sep 4 21:54:06 UTC 2025
It doesn't seem like a change that needs a project.
I would make sure that call to colorModel.getRGB(..) isn't needed and I
think that you aren't doing that.
Basically it needs to be sRGB already (as that is the target color space).
-phil.
On 9/4/25 1:37 PM, Daniel Gredler wrote:
> Hi Jeremy, Laurent,
>
> Thanks for having a look. What sorts of changes are you thinking of
> when you propose a separate project?
>
> For myself, I don't really have a bigger-picture vision of systematic
> changes that I'd like to make. Similar to JDK-8337681, JDK-8344668 and
> JDK-8356814, this suggestion is just an ad hoc optimization
> opportunity that came up based on spending some time with a profiler.
>
> My takeaway right now is that this specific suggestion doesn't look
> obviously stupid to anyone, and is worth triple checking on my end. If
> my local sanity checks all come back green, I would create a small
> issue in JBS and submit a PR, and then let the review process carry on
> as usual. It can take a little time, but it seems to me that useful
> optimizations, submitted individually, can be incorporated without too
> many issues.
>
> Which takes me back to my original question -- what type of change(s)
> are you thinking about, where proving things out in a separate project
> is necessary?
>
> Take care,
>
> Daniel
>
>
> On Sat, Aug 30, 2025 at 11:47 AM Laurent Bourgès
> <bourges.laurent at pm.me> wrote:
>
> Hi guys,
>
> I do love optimizing java2d, so Ido support & sponsor your
> buffered image (ARGB PRE or not) changes.
>
> Let's start a github project to start this concrete patch... as I
> did for the marlin renderer or we could use the marlin repository
> to host your changes to java.awt or java2d packages.
>
> See jdk (25?) branch:
> https://github.com/bourgesl/marlin-renderer/tree/jdk/src/main/java/sun/java2d
>
> Cheers,
> Laurent
>
>
>
> -------- Message d'origine --------
> Le 22/08/2025 14:04, Daniel Gredler a écrit :
>
> Hi all,
>
> `BufferedImage.getRGB(int, int, int, int, int[], int, int)` is
> often used for processing of individual image pixels. A common
> pattern is to loop through each row of pixels, calling this
> method once per row to populate the row pixel `int[]` and then
> process it.
>
> There are many types of `BufferedImage`, but one of the most
> common types is `TYPE_INT_ARGB`. Based on a quick search on
> GitHub, about one third of all BufferedImages are of this type
> [1]. This is also the representation
> which `BufferedImage.getRGB(int, int, int, int, int[], int,
> int)` uses for its output.
>
> I think there may be an opportunity here
> (in `BufferedImage.getRGB(int, int, int, int, int[], int,
> int)`) to skip the pixel-by-pixel color model conversion if
> the `BufferedImage` is already of type `TYPE_INT_ARGB`, which
> is relatively common. See here [2] for what this optimization
> could look like.
>
> In my local testing, a simple test program [3] went from
> running in 220 seconds without the change to running in 7
> seconds with the change. Separately, a real-world program
> which uses the row-by-row pixel access pattern went from
> running in 45 seconds to running in 29 seconds.
>
> Does this look like a good change to those of you who know
> this part of the code? Am I missing something that might make
> this dangerous or undesirable? Is it making too many
> assumptions? I know this area is fraught with gotchas -- color
> models, color spaces, strides, etc.
>
> Thanks!
>
> Daniel
>
> ---
>
> [1]
> BufferedImage.TYPE_CUSTOM: 2k
> BufferedImage.TYPE_INT_RGB: 114k
> BufferedImage.TYPE_INT_ARGB: 93k << 35%
> BufferedImage.TYPE_INT_ARGB_PRE: 5k
> BufferedImage.TYPE_INT_BGR: 4k
> BufferedImage.TYPE_3BYTE_BGR: 10k
> BufferedImage.TYPE_4BYTE_ABGR: 9k
> BufferedImage.TYPE_4BYTE_ABGR_PRE: 2k
> BufferedImage.TYPE_USHORT_565_RGB: 1k
> BufferedImage.TYPE_USHORT_555_RGB: 1k
> BufferedImage.TYPE_BYTE_GRAY: 11k
> BufferedImage.TYPE_USHORT_GRAY: 2k
> BufferedImage.TYPE_BYTE_BINARY: 5k
> BufferedImage.TYPE_BYTE_INDEXED: 3k
> Total: 262k
>
> [2]
> https://github.com/gredler/jdk/commit/b98f6cdf7573b7e89067c757890193517aeb472e
>
>
> [3]
> public final class PerfTest {
> public static void main(final String[] args) {
> int w = 1_000;
> int h = 1_000;
> int accumulator = 0;
> BufferedImage image = new BufferedImage(w, h,
> BufferedImage.TYPE_INT_ARGB);
> int[] row = new int[w];
> long start = System.currentTimeMillis();
> for (int i = 0; i < 100_000; i++) {
> for (int y = 0; y < h; y++) {
> image.getRGB(0, y, w, 1, row, 0, w);
> accumulator += row[i % w];
> }
> }
> long end = System.currentTimeMillis();
> System.out.println("Total time: " + ((end - start) /
> 1_000) + " seconds");
> System.out.println("Accumulator: " + accumulator);
> }
> }
>
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