[Bug 1486] Fatal error problematic frame: libGL.so
bugzilla-daemon at icedtea.classpath.org
bugzilla-daemon at icedtea.classpath.org
Mon Jun 24 06:56:04 PDT 2013
http://icedtea.classpath.org/bugzilla/show_bug.cgi?id=1486
Xerxes Rånby <xerxes at zafena.se> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
CC| |xerxes at zafena.se
Resolution|--- |INVALID
--- Comment #2 from Xerxes Rånby <xerxes at zafena.se> ---
RuneScape have invented their own Java to OpenGL binding, the crash is
triggered in native code inside your OpenGL driver after a call from RuneScapes
OpenGL binding.
[Dynamic-linking native method jaclib.memory.Stream.getLSB ... JNI]
[Dynamic-linking native method jaggl.OpenGL.arePbuffersAvailable ... JNI]
[Dynamic-linking native method jaggl.OpenGL.glGetFloatv ... JNI]
[Dynamic-linking native method jaggl.OpenGL.glGenBuffersARB ... JNI]
#
# A fatal error has been detected by the Java Runtime Environment:
#
# SIGILL (0x4) at pc=0x00007fec99846040, pid=4471, tid=140653971465984
#
# JRE version: 7.0_21-b02
# Java VM: OpenJDK 64-Bit Server VM (23.7-b01 mixed mode linux-amd64 compressed
oops)
# Problematic frame:
# C [libGL.so.1+0x313040] glGenBuffersARB+0x0
backtrace:
Stack: [0x00007fec8de16000,0x00007fec8e017000], sp=0x00007fec8e015158, free
space=2044k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C [libGL.so.1+0x313040] glGenBuffersARB+0x0
Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
j jaggl.OpenGL.glGenBuffersARB(I[II)V+0
j sqa.<init>(Ljava/awt/Canvas;Ld;I)V+1035
j lv.a(Ljava/awt/Canvas;Ld;IB)Lha;+19
j ha.a(IIILlia;ZILd;Ljava/awt/Canvas;)Lha;+55
j dg.a(IILd;Llia;Ljava/awt/Canvas;I)Lha;+52
j oq.a(Ljava/awt/Canvas;B)V+660
j oq.a(Ljava/awt/Canvas;I)Z+46
j oq.b(I)Z+19
j rma.c(Z)V+20
j opa.e(I)V+519
j opa.b(I)Z+31
j pp.d(I)V+111
j uo.a(Z)V+96
j uo.run()V+333
j java.lang.Thread.run()V+11
v ~StubRoutines::call_stub
I will close this bug as INVALID since the error is outside the IcedTea
code-base. The crash originate from a call to your OpenGL driver from Jagex
native code. Also the Jagex code have been "obfuscated" and this makes
debugging impossible unless you have acess to the Jagex sourcecode.
I suggest you forward this bug in combination with your Linux OS and nvidia GPU
driver version to RuneScape/Jagex developers who maintains the jaggl.OpenGL.*
binding.
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