[OpenJDK Rasterizer] Marlin renderer contribution for review

Laurent Bourgès bourges.laurent at gmail.com
Thu Mar 19 17:21:14 UTC 2015


Jim,

>> I use FastMath mainly to handle boundaries and coordinates can be either
>> positive or negative ... so I do not have the choice to deal with
>> negative values !
>
>
> That's probably true for normalization then.  For the rendering part, we
could carefully constrain our values so that they are always positive or
negative since we have a target clip to render relative to.

Good catch: I will test using int cast in the renderer code : only positive
!

Laurent
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