Request for reviews (M): 6873116: Modify reexecute implementation to use pcDesc to record the reexecute bit
changpeng fang - Sun Microsystems - Santa Clara United States
Changpeng.Fang at Sun.COM
Wed Aug 19 14:52:18 PDT 2009
Is this the approach to make it lazy? Thanks. -- Changpeng
diff -r d0acbc302e14 src/share/vm/code/scopeDesc.cpp
--- a/src/share/vm/code/scopeDesc.cpp Mon Aug 17 14:45:02 2009 -0700
+++ b/src/share/vm/code/scopeDesc.cpp Wed Aug 19 14:49:27 2009 -0700
@@ -90,16 +90,21 @@ GrowableArray<ScopeValue*>* ScopeDesc::d
GrowableArray<ScopeValue*>* ScopeDesc::decode_object_values(int
decode_offset) {
if (decode_offset == DebugInformationRecorder::serialized_null)
return NULL;
- GrowableArray<ScopeValue*>* result = new GrowableArray<ScopeValue*>();
- DebugInfoReadStream* stream = new DebugInfoReadStream(_code,
decode_offset, result);
- int length = stream->read_int();
- for (int index = 0; index < length; index++) {
- // Objects values are pushed to 'result' array during read so that
- // object's fields could reference it (OBJECT_ID_CODE).
- (void)ScopeValue::read_from(stream);
+#ifdef COMPILER2
+ if (DoEscapeAnalysis && EliminateAllocations) {
+ GrowableArray<ScopeValue*>* result = new GrowableArray<ScopeValue*>();
+ DebugInfoReadStream* stream = new DebugInfoReadStream(_code,
decode_offset, result);
+ int length = stream->read_int();
+ for (int index = 0; index < length; index++) {
+ // Objects values are pushed to 'result' array during read so that
+ // object's fields could reference it (OBJECT_ID_CODE).
+ (void)ScopeValue::read_from(stream);
+ }
+ assert(result->length() == length, "inconsistent debug information");
+ return result;
}
- assert(result->length() == length, "inconsistent debug information");
- return result;
+#endif
+ return NULL;
}
> Tom Rodriguez wrote:
>> By the way, does anyone know why the objects for EA are decoded
>> eagerly instead of being decoded lazily like all the other debug
>> info? That seems like unneeded overhead for most uses of ScopeDesc
>> for stack walking.
>
> Do you mean the call to decode_object_values()?
> It is done only for top frame.
> But you are right that we may need to call it only when we
> need to decode narrow oop. I will look on it.
>
> Vladimir
>
>>
>> tom
>>
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