RFR: 8264104: Eliminate unnecessary vector mask conversion during VectorUnbox for floating point VectorMask [v3]

Xiaohong Gong xgong at openjdk.java.net
Tue Apr 13 04:16:58 UTC 2021


On Mon, 12 Apr 2021 16:50:04 GMT, Vladimir Ivanov <vlivanov at openjdk.org> wrote:

>> Thanks for your comments. Yes, theoretically it's better to place it in `VectorLoadMaskNode::Ideal()`. Unfortunately, we met an issue that is related to optimization for `VectorStoreMask`. Considering the following case:
>> 
>>    LoadVector                                              LoadVector
>>            |                                                    |
>>    VectorLoadMask  (double)                          VectorLoadMask (double)
>>                |                                               |
>>            VectorUnbox   (long)          ==>           VectorStoreMask  (double)
>>                                                                |
>>                                                       VectorLoadMask  (long)
>> 
>> This case loads the masking values for a double type, and does a bitwise `and` operation. Since the type is mismatched, the compiler will try to do `VectorUnbox (VectorBox vmask) ==> VectorLoadMask (VectorStoreMask vmask)`. However, since there is the transformation `VectorStoreMask (VectorLoadMask value)  ==> value`, the above `VectorStoreMaskNode` will be optimized out. The final graph looks like:
>> 
>> 
>>    LoadVector                                                  LoadVector
>>           |                                                      /      \
>>         VectorLoadMask  (double)                               /         \
>>               |                      ==>     VectorLoadMask (double)      \
>>          VectorStoreMask (double)                                   VectorLoadMask (long)
>>                    |
>>             VectorLoadMask (long)
>> 
>> Since the two `VectorLoadMaskNode` have different element type, the GVN cannot optimize out one. So finally there will be two similar  `VectorLoadMaskNode`s. That's also why I override the `cmp/hash` for `VectorLoadMaskNode` in the first version.
>> 
>> So I prefer to add `VectorUnbox (VectorBox vmask) ==> VectorMaskCast (vmask)` directly.
>
> Ok, so you face a transformation ordering problem here. 
> 
> By working on `VectorUnbox (VectorBox vmask)` you effectively delay `VectorStoreMask (VectorLoadMask vmask) => vmask` transformation.
> 
> As an alternative you could:
> 
> (1) check for `VectorLoadMask` users before applying `VectorStoreMask (VectorLoadMask vmask) => vmask`;
> 
> (2) nest adjacent casts: 
> 
> VectorLoadMask #double (1 LoadVector)
> VectorLoadMask #long   (1 LoadVector)
> ==>
> VectorMaskCast #long (VectorLoadMask #double (1 LoadVector)
> 
> 
> The latter looks more powerful (and hence preferrable), but I'm fine with what you have right now. (It can be enhanced later.)
> Please, leave a comment describing the motivation for doing the transformation directly on `VectorUnbox (VectorBox ...)`.

Thanks for your alternative advice! I prefer to keep the code as it is right now. Also the comments have been added. Thanks!

-------------

PR: https://git.openjdk.java.net/jdk/pull/3238


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