What influences young generation pause times?

Osvaldo Doederlein opinali at gmail.com
Tue Apr 20 13:10:01 PDT 2010


Hi Tony,

Osvaldo,
>
> You misunderstand how a copying GC (which is the algorithm our young gen
> GCs implement) works. It does not first mark the live objects, and then
> copies them. Instead, it copies the objects as it comes across them (i.e.,
> at the same time it discovers they are live). So, there is no opportunity to
> find big blocks of live objects and not copy them. The end of the GC would
> be the only time you would be able to do that but, by then, you've already
> copied all the objects anyway.
>

That's right, but (as my thinking went) just one possible implementation -
but I failed to notice that an ideal solution would require combining both
algorithms in some way that is not possible without a hit for the non-lucky
case of needing to copy.


> Regarding calling young GCs explicitly from an application: I can see how,
> in the case of single-threaded applications, the application might know "We
> are between transactions and, maybe, we have lots of garbage and not much
> live in the young gen. So let's do a young GC to clean up the young gen at
> maybe low overhead since we'll copy very little." However, how will this
> work in the case of multi-threaded applications, which are the vast majority
> of applications we see from our customers? A thread might be between
> transactions, but what about the other 50, 300, or even 2,000 threads? If a
> particular time is good to do a young GC


Not all multithreaded apps are heavily multithreaded; for each mammoth
website with 2000 concurrent transactions, you'll find a thousand corporate
apps with peaks of 5 concurrent transactions and very frequent full-idle
periods. Well, admittedly for these apps, cutting the cost of young-GCs
copying is irrelevant; it's the former, larger apps that need it. I guess at
least my speculation about (big) TLAB collection is valid? And what about
the large number of non-EE apps - remarkably media-heavy / RIA / games,
which are typically "almost-single-threaded" = event dispatch thread plus
two or three application threads, typically tightly controlled (so it's
trivial and cheap to force all these threads to stop in a barrier when you
want to clean up). These apps are often very sensitive to latency: a
stop-the-world 50ms pause at the wrong time are sufficient to result in
visible or audible stuttering.

[Java GC should not care only for the Enterprise side. If you peek into some
dev communities - e.g. javagaming.org - people are always whining about
insufficient control over GC behavior. What we want is something like RTSJ's
scoped heaps - you "enter" some execution phase, allocate lots of Young
objects, then you "leave" this phase and request GC that will be basically
free - but of course, we need something that works in the JavaSE and JavaME
platforms, without the complexities and mutator costs of RTSJ.]


> for a particular thread, it does not mean that it's also good for the rest.
> Additionally, I would be willing to bet money that if we provided such an
> API, library writers will abuse it thinking that "hey, the end of this
> library call will be a great time to do a young GC!", without taking into
> consideration that many other threads could be doing something totally
> different at the same time (we've seen way too many libraries that call
> System.gc() already...).
>

This is true, but I guess the problem could be handled by the Security
manager and/or VM options, maybe allowing only certain packages to induce GC
in any way. There is precedent for that (-XX:+DisableExplicitGC, and default
configuration of app servers to use that option). The problem exisits but
it's not new in any "lightweight GC API" proposal - even to current date I
sometimes find some app code that invokes Good Old System.gc(). Please let's
not use the "developers will shoot themselves in the foot" argument, to not
provide a solution for a very painful problem. :)

A+
Osvaldo


>
> My two cents,
>
> Tony
>
> Osvaldo Doederlein wrote:
>
>> If you allow some intermission... is the young-gen collector smart enough
>> to avoid semispace copying in some favorable conditions? Let's say I am
>> lucky and when young-GC is triggered, after marking I have [LLLLLLLLLLDDDD]
>> where L=live objects, D=dead. it's stupid to copy the block [LLLLLLLLLL] to
>> another space. I'd expect the collector to have some heuristic like: look at
>> the top address and total size of the remaining live data, and if it is
>> densely populated (say >90% live space - e.g. [LLLDLLLLLLDDDD]), just finish
>> GC without any compaction or semispace flipping.
>>
>> I would expect this scenario to happen in the real world with very small
>> frequency, because young-GC must be triggered at a "lucky" time, e.g. after
>> some application transactions commit and before any newer transaction begins
>> - but if the collector already accounts the live set size at the marking
>> phase, the cost to attempt this new optimization is virtually zero. And we
>> might hint the VM to make sure the optimal case doesn't depend on good luck.
>> The JVM could expose an API that allows an application (or a container) to
>> request a "lightweight GC", i.e., perform only young-GC, and only if the
>> young-gen is >N% full. E.g., System.fastGC(0.8) for N=80%. A JavaEE
>> application server could invoke this when it detects idle periods (zero
>> running transactions / zero background processes doing anything important);
>> or even after every transaction commit if the VM uses TLABs (in that case we
>> only collect the TLAB; the whole thing only makes sense for large enough
>> TLABs). For single-threaded processes (Ok, almost-single-threaded...) it's
>> much simpler, just call the lightweight-GC API at special places where major
>> activity ends and tons of allocated data are liberated, e.g. after the
>> render-frame step of your game loop, or after importing each file in your
>> batch ETL program, etc.
>>
>> A+
>> Osvaldo
>>
>> 2010/4/20 Matt Khan <matt.khan at db.com <mailto:matt.khan at db.com>>
>>
>>
>>    Hi Tony
>>
>>    >> Basically, the more objects survive the collection and need to be
>>    copied, the higher the young GC times will be.
>>    so when does a concurrent collector enter a STW pause?
>>
>>    for example if I look at figure 6, p10 in the memory management white
>>    paper (http://java.sun.com/products/hotspot/whitepaper.html) then that
>>    makes it look like there is a single STW pause per young
>>    collection that
>>    is made shorter because there are n threads doing the work. Is that an
>>    accurate depiction of when it pauses or just a convenient
>>    visualisation?
>>
>>    My reason for asking is that my app doesn't exhibit this single
>>    pause per
>>    young collection, instead I see a succession of short pauses
>>    between GC
>>    logs (example below) & I'd like to understand what causes those
>>    pauses.
>>    This app is using CMS (params used below) but there is no CMS activity
>>    reported at this time because v little enters the tenured
>>    generation and
>>    hence there is no collection required.
>>
>>    Total time for which application threads were stopped: 0.0051359
>>    seconds
>>    Application time: 99.9576332 seconds
>>    2010-04-13T19:14:53.185+0000: 368542.855: [GC 368542.855: [ParNew
>>    Desired survivor size 14450688 bytes, new threshold 1 (max 1)
>>    - age   1:    3377144 bytes,    3377144 total
>>    : 2986668K->4491K(2998976K), 0.0254753 secs]
>>    3076724K->94963K(3130048K)
>>    icms_dc=0 , 0.0259072 secs] [Time
>>    s: user=0.25 sys=0.01, real=0.03 secs]
>>    Total time for which application threads were stopped: 0.0330759
>>    seconds
>>    Application time: 190.7387185 seconds
>>    Total time for which application threads were stopped: 0.0060798
>>    seconds
>>    Application time: 9.2698867 seconds
>>    Total time for which application threads were stopped: 0.0051861
>>    seconds
>>    Application time: 290.7195886 seconds
>>    Total time for which application threads were stopped: 0.0065455
>>    seconds
>>    Application time: 9.2792321 seconds
>>    Total time for which application threads were stopped: 0.0051541
>>    seconds
>>    Application time: 290.7292153 seconds
>>    Total time for which application threads were stopped: 0.0063071
>>    seconds
>>    Application time: 9.2696694 seconds
>>    Total time for which application threads were stopped: 0.0052036
>>    seconds
>>    Application time: 290.7093779 seconds
>>    Total time for which application threads were stopped: 0.0065365
>>    seconds
>>    Application time: 9.2793591 seconds
>>    Total time for which application threads were stopped: 0.0051265
>>    seconds
>>    Application time: 290.7301471 seconds
>>    Total time for which application threads were stopped: 0.0070431
>>    seconds
>>    Application time: 9.2694376 seconds
>>    Total time for which application threads were stopped: 0.0051428
>>    seconds
>>    Application time: 119.4074368 seconds
>>    Total time for which application threads were stopped: 0.0059739
>>    seconds
>>    Application time: 39.8647697 seconds
>>    2010-04-13T19:40:52.550+0000: 370102.218: [GC 370102.219: [ParNew
>>    Desired survivor size 14450688 bytes, new threshold 1 (max 1)
>>    - age   1:    2911824 bytes,    2911824 total
>>
>>    -Xms3072m
>>    -Xmx3072m
>>    -Xmn2944m
>>    -XX:+DisableExplicitGC
>>    -XX:+PrintGCDetails
>>    -XX:+PrintGCDateStamps
>>    -XX:+PrintGCApplicationStoppedTime
>>    -XX:+PrintGCApplicationConcurrentTime
>>    -XX:MaxTenuringThreshold=1
>>    -XX:SurvivorRatio=190
>>    -XX:TargetSurvivorRatio=90
>>    -XX:+UseConcMarkSweepGC
>>    -XX:+UseParNewGC
>>
>>    Cheers
>>    Matt
>>
>>    Matt Khan
>>    --------------------------------------------------
>>    GFFX Auto Trading
>>    Deutsche Bank, London
>>
>>
>>
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