RFR (S): 8218458: [TESTBUG] runtime/NMT/CheckForProperDetailStackTrace.java fails with Expected stack trace missing from output
David Holmes
david.holmes at oracle.com
Fri Apr 5 07:04:12 UTC 2019
Hi Chris,
Updated webrev:
http://cr.openjdk.java.net/~dholmes/8218458/webrev.v2/
Checks for alternate stack now. Added lots of comments and misc fixups.
Zhengyu: please re-test (I can't test any slowdebug except linux-x64).
Thanks,
David
On 5/04/2019 4:01 pm, Chris Plummer wrote:
> Thinking about this a bit more, there is still the potential for some
> confusion if this test fails again in the future due to the top frame
> missing. Is it missing because it got inlined or is it missing because
> the frame skipping code skipped an extra frame? Hopefully whoever deals
> with it doesn't just hastily add another valid stacktrace to the test
> but instead investigates to make sure the issue is indeed that the
> method got inlined.
>
> Chris
>
> On 4/4/19 10:56 PM, David Holmes wrote:
>> Hi Chris,
>>
>> Okay I will simply check for the third alternative.
>>
>> Thanks,
>> David
>>
>> On 5/04/2019 3:53 pm, Chris Plummer wrote:
>>> Hi David,
>>>
>>> For the callsite that this test is checking for, right now there
>>> appear to be 3 possible stacktraces: the "normal" one, the one that
>>> includes AllocateHeap() on solaris and windows slowdebug builds, and
>>> the one Zhengyu is now seeing on linux-x64. You would need to check
>>> for all 3, limiting the AllocateHeap() one to just being allowed on
>>> solaris and windows slowdebug as it is now. So basically this test
>>> needs to cover all (allowable) stacktraces that we've seen for this
>>> callsite, and be updated in the future as needed. Not ideal, but I
>>> don't see a better solution. It's similar to the situation described
>>> in JDK-8163899 which covered the fragility of the NMT frame skipping
>>> code. In the end it was decided it would be easier to just deal fix
>>> issues as they came up rather then engineer a solution that wasn't as
>>> fragile. I think this test falls in the same category.
>>>
>>> thanks,
>>>
>>> Chris
>>>
>>> On 4/4/19 10:11 PM, David Holmes wrote:
>>>> Hi Chris,
>>>>
>>>> Thanks for the explanation about the frame counting from os::malloc
>>>> - now I get it. But I don't understand your final comment:
>>>>
>>>> > Looking at this code also reminds me of a reason to have the test
>>>> > continue to check for all 4 specific frames. If the frame skipping
>>>> code
>>>> > skips an extra frame, then the callsite will be missing a needed
>>>> frame
>>>> > at the top. The way the test was written it would detect this.
>>>> With your
>>>> > changes it will not. It would just revert to always matching on 3
>>>> frames
>>>> > instead of 4, and the frame skipping bug would go unnoticed.
>>>>
>>>> How can I fix this bug if I have to check for 4 specific frames but
>>>> one (or more) may be missing - i.e how can I tell the different
>>>> between "Frame A was inlined" and "Frame A was skipped by mistake" ??
>>>>
>>>> Thanks,
>>>> David
>>>>
>>>>
>>>> On 5/04/2019 2:17 pm, Chris Plummer wrote:
>>>>> Hi David,
>>>>>
>>>>> On 4/4/19 6:28 PM, David Holmes wrote:
>>>>>> Hi Chris,
>>>>>>
>>>>>> On 5/04/2019 1:48 am, Chris Plummer wrote:
>>>>>>> Hi David,
>>>>>>>
>>>>>>> On 4/4/19 12:14 AM, David Holmes wrote:
>>>>>>>> On 4/04/2019 4:35 pm, Chris Plummer wrote:
>>>>>>>>> On 4/3/19 11:23 PM, David Holmes wrote:
>>>>>>>>>> Hi Chris,
>>>>>>>>>>
>>>>>>>>>> On 4/04/2019 4:12 pm, Chris Plummer wrote:
>>>>>>>>>>> Hi David,
>>>>>>>>>>>
>>>>>>>>>>> I have concerns that this will hide some of the other bugs
>>>>>>>>>>> I've mentioned: JDK-8133749, JDK-8133747, and JDK-8133740.
>>>>>>>>>>> These bugs result in 1 or two frames appearing in the
>>>>>>>>>>> stacktrace that should be skipped. Notably
>>>>>>>>>>> NativeCallStack::NativeCallStack() and os::get_native_stack().
>>>>>>>>>>
>>>>>>>>>> The test still checks those are not present first:
>>>>>>>>>>
>>>>>>>>>> 73 // We should never see either of these frames
>>>>>>>>>> because they are supposed to be skipped. */
>>>>>>>>>> 74 output.shouldNotContain("NativeCallStack::NativeCallStack");
>>>>>>>>>> 75 output.shouldNotContain("os::get_native_stack");
>>>>>>>>> Ah yes. I skimmed over the test looking for it but missed it.
>>>>>>>>>>
>>>>>>>>>>> Also, AllocateHeap() should normally not be in the stack
>>>>>>>>>>> trace, but the test has specifically allowed for it for
>>>>>>>>>>> windows and solaris slowdebug builds. Although these builds
>>>>>>>>>>> should have honored the ALWAYSINLINE directive, it was deemed
>>>>>>>>>>> acceptable that it was not in slowdebug builds. However, I
>>>>>>>>>>> would not want to allow AllocateHeap() to appear in a product
>>>>>>>>>>> build, and best not to see it in fastdebug either.
>>>>>>>>>>
>>>>>>>>>> This is a test of NMT detail not a test of whether a given
>>>>>>>>>> compiler chooses to inline something like AllocateHeap. I
>>>>>>>>>> don't think it is the job of this test to be checking for
>>>>>>>>>> something specific to the native compiler. The previous
>>>>>>>>>> handling of AllocateHeap seemed to be there simply because it
>>>>>>>>>> was the only way to deal with an optional frame - but now
>>>>>>>>>> that's handled generically.
>>>>>>>>> It's appearance means you effectively only have 3 frames to
>>>>>>>>> identity callsites instead of 4.
>>>>>>>>
>>>>>>>> Both stacktraces in the old test had 4 elements and expected 4
>>>>>>>> matches. The current bug is that one of those (new_entry) could
>>>>>>>> actually be inlined as well, resulting in only 3 matches. So
>>>>>>>> that is what the revised test checks for: at least 3 matches.
>>>>>>>> Often there will be 4 matches.
>>>>>>> I think you misunderstood my "3 frames" comment. I was referring
>>>>>>> to how many frames NMT uses to identify the callsite. It wants to
>>>>>>> use 4, but if AllocateHeap() doesn't get inlined, it effectively
>>>>>>> is using 3. The test should detect when this happens so the NMT
>>>>>>> implementation can address the issue.
>>>>>>
>>>>>> You're right I don't understand this part as I don't know how/what
>>>>>> NMT detail is doing in this regard.
>>>>>
>>>>> An NMT callsite is simply the 4 most recent frames (afters some
>>>>> pruning) that led to the os:malloc() call. "4" is somewhat
>>>>> arbitrary as Thomas pointed out, and is controlled by
>>>>> NMT_TrackingStackDepth. Making NMT_TrackingStackDepth bigger means
>>>>> more refinement of the callsites (thus more callsites), but a
>>>>> clearer picture of what actually led to the os:malloc().
>>>>>
>>>>> For example, with NMT_TrackingStackDepth == 4, if you have a()
>>>>> calls b() calls c() calls d() calls os:malloc(), and foo() and
>>>>> bar() both call a(), the NMT detail output will not distinguish
>>>>> between these two calls paths to os:mallco(), and will consider
>>>>> both paths to be the same callsite. The 4 frames in the NMT detail
>>>>> output would always be a, b, c, and d. However, bump up
>>>>> NMT_TrackingStackDepth to 5 and now NMT will treat them as two
>>>>> separate callsites, one with foo() as the bottom frame and one with
>>>>> bar() as the bottom frame, and both with a, b, c, and d as the
>>>>> other 4 frames.
>>>>>
>>>>> So my point is if AllocateHeap() is not inlined, then every
>>>>> allocation that is the result of doing a "new" of any CHeapObj
>>>>> subtype will have AllocateHeap() in its callsite, which effectively
>>>>> lowers they callsite refinement by 1.
>>>>>
>>>>>>
>>>>>>>>
>>>>>>>> Hmmm but now I'm wondering why this trace:
>>>>>>>>
>>>>>>>> 50 public static String stackTraceAllocateHeap =
>>>>>>>> 51 ".*AllocateHeap.*\n" +
>>>>>>>> 52 ".*ModuleEntryTable.*new_entry.*\n" +
>>>>>>>>
>>>>>>>> doesn't include ".*Hashtable.*allocate_new_entry.*"? Was it
>>>>>>>> getting inlined already when AllocateHeap was not? Even so we
>>>>>>>> still end up with 4 frames matching normally.
>>>>>>> I noticed that last night also and scratch my head over it for a
>>>>>>> while and then went to bed. The only explanation I could come up
>>>>>>> with is that allocate_new_entry() is getting inlined, and as a
>>>>>>> result (due to being a slowdebug build and doing minimal
>>>>>>> inlining) AllocateHeap() was not inlined.
>>>>>>>>
>>>>>>>>> If it does appear in a product build, a solution should be
>>>>>>>>> looked into to get rid of it. If the port owner decides it
>>>>>>>>> can't get rid of it (or is unwilling to), then an exception
>>>>>>>>> should be added to the test like was done for solaris and
>>>>>>>>> windows slowdebug builds.
>>>>>>>>
>>>>>>>> Are we specifically trying to test the compiler's ability to
>>>>>>>> inline that function and just happen to be using this test to
>>>>>>>> verify that? Doesn't seem like a suitable place to do this - and
>>>>>>>> why do we need to do it? The Visual Studio docs state:
>>>>>>>>
>>>>>>>> "You cannot force the compiler to inline a particular function,
>>>>>>>> even with the __forceinline keyword."
>>>>>>>>
>>>>>>>> so ALWAYSINLINE is just a hint even in product builds and could
>>>>>>>> change with any update to the compiler.
>>>>>>>>
>>>>>>>> For Solaris Studio it is again not guaranteed to inline -
>>>>>>>> specifically -xinline only has an effect at –xO3 or higher.
>>>>>>>> Which likely explains why it is ignored in slowdebug. And there
>>>>>>>> are other cases where it won't honour the ALWAYSINLINE.
>>>>>>>>
>>>>>>>> Even with gcc we seem to be misusing the attribute if we want to
>>>>>>>> ensure inlining when not optimising:
>>>>>>>>
>>>>>>>> "GCC does not inline any functions when not optimizing unless
>>>>>>>> you specify the ‘always_inline’ attribute for the function, like
>>>>>>>> this:
>>>>>>>>
>>>>>>>> /* Prototype. */
>>>>>>>> inline void foo (const char) __attribute__((always_inline));"
>>>>>>>>
>>>>>>>> and we don't write it that way.
>>>>>>>>
>>>>>>>> So if we're that concerned about release builds guaranteeing to
>>>>>>>> inline AllocateHeap then I think we need something a bit more
>>>>>>>> explicit than this test to determine that.
>>>>>>> With respect to the 3 methods/functions we don't want to see in
>>>>>>> the callsite stacktrace, NMT has made a number of assumptions on
>>>>>>> inlining. One of the things the test is doing is making sure
>>>>>>> those assumptions are correct. If incorrect, then you run into
>>>>>>> issues like I mentioned above where callsite backtraces
>>>>>>> effectively only have 3 unique frames rather than 4 (actually
>>>>>>> before some bug fixes it was often just 2 unique frames). So I
>>>>>>> think it's appropriate to have a test to make sure we are not
>>>>>>> seeing any of these 3 methods/functions.
>>>>>>
>>>>>> Okay I get the gist of that. Is there somewhere I can clearly see
>>>>>> what this inlining assumptions are that NMT makes? Are they
>>>>>> clearly documented?
>>>>>
>>>>> Not that I know of. I discovered them while looking at the various
>>>>> bugs that led to NativeCallStack::NativeCallStack() and
>>>>> os::get_native_stack() (and sometimes both) being in the callsite.
>>>>> Reviewing the bugs I referred to will give you an idea of where to
>>>>> look. One good place to look at NativeCallStack::NativeCallStack().
>>>>> Lots of special case code there that controls how many frames to
>>>>> skip based on on the platform and whether optimized or not. Also
>>>>> some comments there to help you out. I did a lot of bug fixing in
>>>>> this method.
>>>>>
>>>>> Looking at this code also reminds me of a reason to have the test
>>>>> continue to check for all 4 specific frames. If the frame skipping
>>>>> code skips an extra frame, then the callsite will be missing a
>>>>> needed frame at the top. The way the test was written it would
>>>>> detect this. With your changes it will not. It would just revert to
>>>>> always matching on 3 frames instead of 4, and the frame skipping
>>>>> bug would go unnoticed.
>>>>>
>>>>> thanks,
>>>>>
>>>>> Chris
>>>>>
>>>>>>
>>>>>>> Now the test also has made inlining assumptions beyond what NMT
>>>>>>> has made, and that is really what this bug is about. In general I
>>>>>>> think your fix is fine in the way it relaxes which frames are
>>>>>>> actually found, but as Thomas points out, it suffers from not
>>>>>>> actually looking at a single stacktrace, but just looking for the
>>>>>>> specified frames somewhere in the output (and in the order
>>>>>>> specified.) You should probably address this.
>>>>>>
>>>>>> Right that was an error on my part. I thought the existing
>>>>>> MULTILINE pattern matching with .* would also find non-sequential
>>>>>> lines and so I was acting similarly. I will re-think this.
>>>>>>
>>>>>> Thanks,
>>>>>> David
>>>>>>
>>>>>>> thanks,
>>>>>>>
>>>>>>> Chris
>>>>>>>>
>>>>>>>> Thanks,
>>>>>>>> David
>>>>>>>>
>>>>>>>>> thanks,
>>>>>>>>>
>>>>>>>>> Chris
>>>>>>>>>>
>>>>>>>>>> Thanks,
>>>>>>>>>> David
>>>>>>>>>>
>>>>>>>>>>> Given the changes you made to allow more flexibly in which
>>>>>>>>>>> frames appear, I think you need to now also make sure the
>>>>>>>>>>> above 3 mentioned frames are not present, except for allowing
>>>>>>>>>>> AllocateHeap() in slowdebug builds.
>>>>>>>>>>>
>>>>>>>>>>> thanks,
>>>>>>>>>>>
>>>>>>>>>>> Chris
>>>>>>>>>>>
>>>>>>>>>>> On 4/3/19 10:53 PM, David Holmes wrote:
>>>>>>>>>>>> Bug: https://bugs.openjdk.java.net/browse/JDK-8218458
>>>>>>>>>>>> Webrev: http://cr.openjdk.java.net/~dholmes/8218458/webrev/
>>>>>>>>>>>>
>>>>>>>>>>>> The actual stack trace reported by NMT detail is affected by
>>>>>>>>>>>> the inlining decisions of the native compiler, and on the
>>>>>>>>>>>> type of build. So we define an "ideal" stacktrace and then
>>>>>>>>>>>> allow for some frames to be missing based on empirical
>>>>>>>>>>>> observations. So to date we have seen two frames that may or
>>>>>>>>>>>> may not be inlined and so we allow for 2 non-matching entries.
>>>>>>>>>>>>
>>>>>>>>>>>> The special-casing of AllocateHeap is removed as now it is
>>>>>>>>>>>> just an optional frame.
>>>>>>>>>>>>
>>>>>>>>>>>> Chris: does this maintain the "spirit" of the test as you
>>>>>>>>>>>> intended?
>>>>>>>>>>>>
>>>>>>>>>>>> Zhengyu: can you test this on your system(s) please.
>>>>>>>>>>>>
>>>>>>>>>>>> Thanks,
>>>>>>>>>>>> David
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>
>>>>>
>>>
>>>
>
>
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