RFR: 8250778: [Lanai] Primitives rendered with metal on non-retina monitor are different as compared to OpenGL

Ajit Ghaisas ajit.ghaisas at oracle.com
Thu Jul 30 07:32:18 UTC 2020


Hi Alexey,

   Oh.. I did not check these PRs before pushing my fix :(
   
   I was working on XOR mode and it was failing for uiScale=1.0. Hence, I root caused it and filed a new bug to fix it.

Regards,
Ajit

> On 30-Jul-2020, at 12:57 PM, Alexey Ushakov <alexey.ushakov at jetbrains.com> wrote:
> 
> Hi Ajit, 
> 
> Looks like you did the same thing that Denis has submitted via pull requests. https://github.com/openjdk/lanai/pulls <https://github.com/openjdk/lanai/pulls>
> But for some reason he is unable to get through the process.
> 
> Best Regards,
> Alexey
> 
> 
>> On 30 Jul 2020, at 10:00, Ajit Ghaisas <aghaisas at openjdk.java.net> wrote:
>> 
>> Issue : https://bugs.openjdk.java.net/browse/JDK-8250778
>> Fix :  Replicated pixel adjustments in Metal code similar to that of OpenGL code. Also, implemented DRAW_PIXEL
>> operation.
>> 
>> -------------
>> 
>> Commit messages:
>> - fix primitive rendering
>> 
>> Changes: https://git.openjdk.java.net/lanai/pull/70/files
>> Webrev: https://webrevs.openjdk.java.net/lanai/70/webrev.00
>> Issue: https://bugs.openjdk.java.net/browse/JDK-8250778
>> Stats: 116 lines in 2 files changed: 93 ins; 1 del; 22 mod
>> Patch: https://git.openjdk.java.net/lanai/pull/70.diff
>> Fetch: git fetch https://git.openjdk.java.net/lanai pull/70/head:pull/70
>> 
>> PR: https://git.openjdk.java.net/lanai/pull/70
> 



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