A lightweight thread is a Thread

Alan Bateman Alan.Bateman at oracle.com
Tue Oct 22 15:19:15 UTC 2019


On 22/10/2019 15:22, Mark Raynsford wrote:
> :
> Will this not have some nasty consequences when talking to native code?
>
> For example, external graphics APIs such as OpenGL and Vulkan have
> strict restrictions on which threads can make calls into the APIs at
> any given time. If I'm calling native code, and I specifically create
> several individual threads for the purposes of doing so... How can I be
> sure that each thread I've created corresponds to exactly one operating
> system thread?
The existing constructors work as before and this project might also 
introduce static factory methods to create heavyweight threads. But 
maybe you mean something else? If you mean there may be lightweight 
threads wanting to do OpenGL calls then you'll probably have your own 
scheduler over a pool of heavyweight threads that are allowed to do the 
graphics ops. When this project is further along then we might have to 
add to JNI (we're staying away from that just now because Project Panama 
is making progress and that may be more important).

-Alan


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