SunGraphics2D instead of Graphics2D

Mike Swingler swingler at apple.com
Wed Nov 30 12:43:56 PST 2011


On Nov 28, 2011, at 4:26 AM, Mario Torre wrote:

> Il giorno 21/nov/2011, alle ore 21:48, Mario Torre ha scritto:
>> Il giorno 21/nov/2011, alle ore 21:06, Mike Swingler ha scritto:
>>> I don't think we had any specific reason to cast SunGraphics2D instead of just Graphics2D. Feel free to change the casts.
>>> 
>>> Regards,
>>> Mike Swingler
>>> Apple Inc.
>>> 
>>> On Nov 21, 2011, at 8:58 AM, Alexander Potochkin wrote:
>>> 
>>>> Hello Mario
>>>> 
>>>> Your patch looks very logic,
>>>> let me ask the Apple guys what were the reasons behind that SunGraphics2D cast
>>>> 
>>>> Thanks!
>>>> alexp
>> 
>> Hi Mike, Alex,
>> 
>> Thanks for the review.
>> 
>> Should I commit by myself directly? If so, this is the first time I commit to the OSX branch, I'm not sure what the rules are here (do I need a bug id, a special commit repository etc...)
>> 
>> Cheers,
>> Mario
> 
> 
> Hi all,
> 
> Can you please give me some indication how to proceed with this one?

I integrated this last night.

Cheers,
Mike Swingler
Apple Inc.



More information about the macosx-port-dev mailing list