[8] request for review: 7146550: [macosx] DnD test failure in createCompatibleWritableRaster()
Alexander Zuev
alexander.zuev at oracle.com
Fri May 18 08:59:20 PDT 2012
Andrew,
fix looks perfect for me.
WBR,
Alex
On 5/17/12 16:34, Andrew Brygin wrote:
> Hello,
>
> could you please review a fix for 7146550?
>
> DnD code does not check whether a toolkit image is ready to be painted
> into a buffer. We have to do this check in order to get correct image
> dimension.
>
> Suggested fix just delegates the conversion of toolkit image into a
> CImage instance to a helper class CImage.Creator. This helper class
> provides two ways to convert a toolkit image int CImage:
>
> - immediate conversion: returns valid CImage only if toolkit image
> has valid dimension, and null otherwise.
> Immediate conversion works fine for toolkit images which are
> prepared in advance, or are based on memory image source.
>
> - normal conversion: a toolkit image is prepared for rendering using
> a media tracker.
>
> We can not use the normal conversion in case of DnD, because broken
> toolkit image (whose producer never updates the image state for any
> reasons) can cause a hang in the DnD the code (test in question
> implements such scenario).
>
> If supplied drag image can not be conversed to CImage (either an
> exception is thrown or it is not ready, i.e. a result of conversion
> is null for any reasons) the InvalidDnDOperationException is thrown
> in order to notify user about the problem with drag image.
> Note that such approach is already used on windows platform, so with
> this fix, macosx behaves in a uniform way with windows.
>
> Beside this, this fix pushes the drag image (an instance of CImage)
> down to native DnD machinery in order to be able to display drag
> images.
>
> Bug: http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=7146550
> Webrev: http://cr.openjdk.java.net/~bae/7146550/webrev.00/
>
> Thanks,
> Andrew
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