[8] request for review: 7146550: [macosx] DnD test failure in createCompatibleWritableRaster()

Alexander Zuev alexander.zuev at oracle.com
Fri May 18 08:59:20 PDT 2012


Andrew,

   fix looks perfect for me.

WBR,
Alex

On 5/17/12 16:34, Andrew Brygin wrote:
> Hello,
>
>  could you please review a fix for 7146550?
>
>  DnD code does not check whether a toolkit image is ready to be painted
>  into a buffer. We have to do this check in order to get correct image
>  dimension.
>
>  Suggested fix just delegates the conversion of toolkit image into a
>  CImage instance to a helper class CImage.Creator. This helper class
>  provides two ways to convert a toolkit image int CImage:
>
>    - immediate conversion: returns valid CImage only if toolkit image
>       has valid dimension, and null otherwise.
>      Immediate conversion works fine for toolkit images which are
>      prepared in advance, or are based on memory image source.
>
>    - normal conversion: a toolkit image is prepared for rendering using
>       a media tracker.
>
>  We can not use the normal conversion in case of DnD, because broken
>  toolkit image (whose producer never updates the image state for any
>  reasons) can cause a hang in the DnD the code (test in question
>  implements such scenario).
>
>  If supplied drag image can not be conversed to CImage (either an
>  exception is thrown or it is not ready, i.e. a result of conversion
>  is null for any reasons) the InvalidDnDOperationException is thrown
>  in order to notify user about the problem with drag image.
>  Note that such approach is already used on windows platform, so with
>  this fix, macosx behaves in a uniform way with windows.
>
>  Beside this, this fix pushes the drag image (an instance of CImage)
>  down to native DnD machinery in order to be able to display drag
>  images.
>
> Bug: http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=7146550
> Webrev: http://cr.openjdk.java.net/~bae/7146550/webrev.00/
>
> Thanks,
> Andrew



More information about the macosx-port-dev mailing list