[8] request for review: 7146550: [macosx] DnD test failure in createCompatibleWritableRaster()

Andrew Brygin andrew.brygin at oracle.com
Mon May 21 05:07:19 PDT 2012


Hi Sergey,

  thanks for the review!

  I have updated the fix according to your comments:
  - debug output is removed,
  - image with zero dimension is accepted.

  Please take a look to updated webrev:
  http://cr.openjdk.java.net/~bae/7146550/webrev.01/

Thanks,
Andrew

On 21.05.2012 15:55, Sergey Bylokhov wrote:
> Hi, Andrew.
> Two questions:
> 1 Probably System.err.println("createFromImage: buffer: " + buffer);  
> should be removed from CImage.createFromImage()?
> 2 I guess windows implementation uses images with width&height=0 as 
> the correct image. Should we do the same?
>
> 17.05.2012 16:34, Andrew Brygin wrote:
>> Hello,
>>
>>  could you please review a fix for 7146550?
>>
>>  DnD code does not check whether a toolkit image is ready to be painted
>>  into a buffer. We have to do this check in order to get correct image
>>  dimension.
>>
>>  Suggested fix just delegates the conversion of toolkit image into a
>>  CImage instance to a helper class CImage.Creator. This helper class
>>  provides two ways to convert a toolkit image int CImage:
>>
>>    - immediate conversion: returns valid CImage only if toolkit image
>>       has valid dimension, and null otherwise.
>>      Immediate conversion works fine for toolkit images which are
>>      prepared in advance, or are based on memory image source.
>>
>>    - normal conversion: a toolkit image is prepared for rendering using
>>       a media tracker.
>>
>>  We can not use the normal conversion in case of DnD, because broken
>>  toolkit image (whose producer never updates the image state for any
>>  reasons) can cause a hang in the DnD the code (test in question
>>  implements such scenario).
>>
>>  If supplied drag image can not be conversed to CImage (either an
>>  exception is thrown or it is not ready, i.e. a result of conversion
>>  is null for any reasons) the InvalidDnDOperationException is thrown
>>  in order to notify user about the problem with drag image.
>>  Note that such approach is already used on windows platform, so with
>>  this fix, macosx behaves in a uniform way with windows.
>>
>>  Beside this, this fix pushes the drag image (an instance of CImage)
>>  down to native DnD machinery in order to be able to display drag
>>  images.
>>
>> Bug: http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=7146550
>> Webrev: http://cr.openjdk.java.net/~bae/7146550/webrev.00/
>>
>> Thanks,
>> Andrew
>
>



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