[8] Request for review: 7198229 [macosx] Painting during resizing of the frame should be more smooth
Sergey Bylokhov
Sergey.Bylokhov at oracle.com
Tue Oct 23 04:41:14 PDT 2012
Hi Everyone,
Please review the fix.
This is an attempt to make our resizing better. I try to eliminate all
unnecessary repaint actions.
1 "Layer backed view" was changed to "Layer hosting view" - unnecessary
call from drawRect() was eliminated. Now we post Paint event in the
resize callback when necessary.
2 CALayer options were changed, so now it don't force setNeedsDisplay.
3 canDrawInCGLContext() was added to CGLLayer.m to eliminate unnecessary
call to drawInCGLContext() when our 2d texture is not ready.
4 CPlatformWindow.deliverMoveResizeEvent() make an attempt to expose
LWWindowPeer synchronously. (LWCToolkit.invokeAndWait is used)
After the fix we call Layer.setNeedsDisplay only in the Java2D Queue
Flusher threads. It means that we have no possibility to accelerate
resizing even more from awt side.
I'll make addition research of this question in the following CR.
http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=7129082
http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=8001213
Bug: http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=7198229
Webrev can be found at: http://cr.openjdk.java.net/~serb/7198229/webrev.00
--
Best regards, Sergey.
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