<AWT Dev> [8] Review request for 8011059 [macosx] Make JDK demos look perfect on retina displays

Sergey Bylokhov Sergey.Bylokhov at oracle.com
Wed Nov 13 11:44:39 PST 2013


On 13.11.2013 23:25, Sergey Bylokhov wrote:
>>>> - The logic in using the transform is also a bit murky.  I think if
>>>> you set the scale on a retina display to exactly 1/2 it would use the
>>>> HiDPI version even though the scale was 1:1.  Since I support not
>>>> examining the transform there, I'm going to present this as another
>>>> reason why we should just base it on devScale, but the logic could be
>>>> fixed if we really plan to use the transform here.
>>> It also allow to the user to use a transform and a hint and force the
>>> images to draw the scaled version even to the BufferedImage fo ex. 
>>> Which
>>> can be useful in case of sequential drawing of BI-> BI->retina.
>>
>> I think you misunderstood me here.  I'm not saying anything about the 
>> BI->BI->retina case.  I'm saying that even on pure retina your logic 
>> chooses the wrong scale because of mistakes made in examining the 
>> transform state type.
> No I understood. But a transform of the sg2d already include devScale.
> This part of the fix was changed from version to version. We could use 
> devScale only, or a transform if it is scaled, or an any transform. If 
> nobody objects, we could use any type of transform.
> My point about BI1-BI2-retina is that the user cannot control 
> devScale, and so cannot force BI1 to use scaled version. But if we 
> take into account current transform of the SG2D, then user can control 
> that via transform and hint.
I just realize that hint is not necessary now and can be skip it, 
because we use instanceof anyway(img instanceof MultiResolutionImage).
>
>>
>> If devScale is 2, but the transform is a scale then the scales used 
>> to compute the resolution image will be based solely on the 
>> transform.  If devScale is 2, but the transform is identity, then the 
>> scales used to compute the resolution image should be 1.0 because 
>> that is the actual scale being applied to the image, but the logic 
>> will use 2 (i.e. the devScale) instead because of bad handling of the 
>> transformState.
>>
>> Also, in the case of TRANSFORM_GENERIC just the devScale is used even 
>> if they scale it down to .001.
>>
>> You probably need to only use the transform if you are going to use 
>> it at all and you need to use it for all transformState values (there 
>> may be optimizations based on the transformState, but the most 
>> complete transform type should not fall through to a default, neither 
>> should the translate-only states).
>
>>
>>             ...jim
>
>


-- 
Best regards, Sergey.



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