Implementing a Smalltalk debugger with JSR292
Mark Roos
mroos at roos.com
Sat Nov 26 22:16:42 PST 2011
One of the key parts of Smalltalk is the 'live' debugger. Unlike the
general dynamic language features which
are well supported by the additions from JSR292 the debugger requires
support which may not have been considered
as necessary to support dynamic languages. So we were not sure we would
be able to provide that portion
of the Smalltalk experience on the jvm.
The good news is that we were able to implement almost all of the
Smalltalk debugger features using only the
services provided in the released jdk7. I thought I would take a moment
to describe how we did it to both
demonstrate the approach and to solicit suggestions for improvements.
The Smalltalk debugger is 'live' in that it exists as a separate thread
within the same process/memory space as the
thread being debugged. This allows one to manipulate and inspect all
objects from the same viewpoint as the
debugged thread. Smalltalk offers the ability to inspect all instances of
a class(type), all references to a specific
object, the variables on all levels of the stack, senders and
implementers of methods, and the ability to single step
through method sends. There is also the ability to restart a thread from
any level of the stack but we opted to
wait on the coro patch before implementing this ( I also don't use it as
it can have quite a few side effects ).
The approach we took has two facets, we ( mainly oscar ) coded a C++ jvmti
agent with a JNI interface which allowed
us to call some JVMTI apis from within the jvm being debugged and we added
some logic to the callsite to handle the
stepping.
Implementers and senders of methods is handled via reflection on the
classes and methods present so that was easy.
To support all instances and all references requires heap inspection which
we get from using the jvmti heap functions.
This had some issues with some of the support classes for invoke dynamic
but we were able to use a two pass tagging
approach to make sure we found all of the references to our objects. This
has to find objects both in arrays and in
instance vars.
Inspecting the stack was straight forward once we filtered the stack trace
to only have our method sends present. As
an option one can also inspect the full jvm trace. Using the jvmti
variable access api allows the locating the variable
which is then placed into a static field of out debugger support class.
This field is then access by Smallltalk via a
primitive (in Smalltalk a primitive is the way we share with the
underlying environment). Once we have this object
we can manipulate its instance vars from the Smalltalk side as well.
When an error is thrown the thread is suspended ( we added some jvmti
thread management apis just to get away
from the deprecated methods) and a new thread is launched with an instance
of the debugger and a pointer to the
thread to debug. At this point one can only inspect the thread locals and
anything else in the object memory. The
thread is not restartable so we kill it ( by sending ThreadDeath ).
But it the error is a halt or breakpoint we can then step the thread
along. We tried this with jvmti but is was broken
and seems to add quite a bit of delay to everything. Plus its a callback
approach which looked like a lot of work. So
instead we tweaked the call site logic to add a debug check. I liked the
way this worked a lot.
For a dynamic look up we already have a callsite with a target of one or
more GWTs to select the implementation
which matches the receiver class. What we have to do to implement a
debugger is to place before the first GWT
a test which determines if this is the time to suspend. Unfortunately
GWTs are added to the end so we need a
way to keep the test at the beginning (thanks to John and Réme suggestion)
we can simply have a callsite have a target which
is another callsite. The first callsite points at the test logic and the
second gets the GWT chain. One nice thing
is that we can revert to the single site version using a debug flag.
The code to get the initial target for the bootstrap callsite looks like:
private void setBootstrapTarget(MethodHandle mh){
// get the appropriate initial call site sequence
if( RtDebugger._debugEnable){
// for debugging we need to have a sequence of methodHandles that is
always the first
// code executed when a callsite is invoked. This checks to see if
we should
// hold here for a debug step or continue.
_realSite = new MutableCallSite(mh); // this is the extra call site
to hold the gwts
MethodHandle invoker = _realSite.dynamicInvoker();
MethodHandles.Lookup lookup=MethodHandles.lookup();
MethodHandle debugEntry= null;
MethodType mt=MethodType.methodType(void.class, RtObject.class);
try {
debugEntry = lookup.findStatic(RtDebugger.class, "debugEntry",
mt);
}
catch (Throwable e) {
e.printStackTrace();
}
invoker = MethodHandles.foldArguments(invoker , debugEntry); //
does nothing except suspend if necessary
_realSite.setTarget(mh);
this.setTarget(invoker);
}else{
// normal behavior is to just use the RtCallSite to hold the GWT
chain as its target
this.setTarget(mh);
}
}
The debug test code tests for the correct thread and for the stack depth (
jvmti api) and looks like:
public static void debugEntry(RtObject arg){
if(_debugThread == Thread.currentThread()){
if(getStackSize(_debugThread) <= _debugDepth){
// send debugger update notice
notifyDebugStep();
suspendThreadPrim(_debugThread);
}
}
}
As you can see it did not take much code ( lots of thinking though ) to
implement a stepping debugger.
regards
mark
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