RFR: 8255240: Mobile builds need to exclude some modules [v3]

Johan Vos jvos at openjdk.java.net
Wed Nov 4 13:28:02 UTC 2020


On Wed, 4 Nov 2020 11:31:35 GMT, Johan Vos <jvos at openjdk.org> wrote:

>> Why don't just exclude GLX (Desktop OpenGL), or port to EGL with OpenGL ES because both Android and iOS does not have Desktop OpenGL (althought GL4ES is a solution).
>
> Excluding GLX would be good. I'm looking into that, but there are other files that need to be excluded as well (java2d/x11).
> The port to EGL/OpenGL ES is exactly what is done in the OpenJFX project, and therefore it seems a bit redundant to me to re-introduce that here.

correct, that one is still failing on ios (Sctp.h includes linux/types.h)

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PR: https://git.openjdk.java.net/mobile/pull/10


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