3D and shaders
Kevin Rushforth
kevin.rushforth at oracle.com
Thu Apr 26 15:50:50 PDT 2012
If you mean write your own shaders and pass them in, that is somewhat
problematic for a couple of reasons. First, we internally use vertex and
pixel shaders ourselves to do various rendering operations. Second, we
would need to develop or adopt a cross-API shading language that can be
compiled into HLSL and GLSL (possibly multiple versions for
desktop/embedded?). There are other issues as well, but those are the
main ones.
-- Kevin
goddard at seznam.cz wrote:
> Hi,
>
> will we be able to use shaders later on for 3D apps?
>
> Regards, Jiri
> P.S.: Ensemble is excellent :)
>
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