JavaFX Community Game project
Scott Palmer
swpalmer at gmail.com
Wed Dec 5 11:35:11 PST 2012
On 2012-12-05, at 12:29 PM, Richard Bair <richard.bair at oracle.com> wrote:
> I created a bitbucket repo: https://bitbucket.org/rbair/fx-games/overview
>
> I've invited Daniel & Jose as both have expressed interest, anybody else who wants to commit to it let me know. So at least we have somewhere to build the thing.
>
> As far as graphics, the easy thing is to go with bitmaps to start with.
>
> Oh, another option I thought about last night was we could build off of Dueling Dudes rather than a tower defense if you wanted. Whichever.
>
> Richard
Since I'm interested in Path performance, I suggest an old-school vector-based Asteroids clone :-).
No artistic skills required, the scene graph & transforms map nicely for all the animation, and we should see jet how smooth such a simple game will run as the number of objects on the screen increases. If we can't handle an old 8-bit game from the early 80's with nice fluid animations then we can give up and go home :-)
Scott
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