JavaFX performance for complex visualisations

John C. Turnbull ozemale at ozemail.com.au
Thu Dec 6 14:52:57 PST 2012


Yes, whilst a 3D stress test is vital in the longer term, what we need right
now is something that shows off the true capabilities of 2D JavaFX.

Again though, I agree with Pedro in that we should be aiming for something
as complex as possible.

-----Original Message-----
From: openjfx-dev-bounces at openjdk.java.net
[mailto:openjfx-dev-bounces at openjdk.java.net] On Behalf Of Richard Bair
Sent: Friday, 7 December 2012 09:39
To: Pedro Duque Vieira
Cc: OpenJFX Mailing List
Subject: Re: JavaFX performance for complex visualisations

> I think if you're into doing games than you should go with something 
> 3D, it won't require that much of engineering to do something 3D that 
> could make people impressed. Javafx 8 brings bump mapping, a lightning 
> system, etc, all stuff that could wonder the user with not much of an
effort.

The problem with 3D is that it exercises *completely* different code paths
from 2D rendering. So it would be good to do a 3D stress test as well,
although that code is not yet available, and it doesn't tell us anything
about the performance of the platform when doing Path, Line, Region, or any
of the other 2D building blocks.=



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