Transform point using localToSceneTransform
Martin Desruisseaux
martin.desruisseaux at geomatys.fr
Mon Jul 23 07:58:21 PDT 2012
Le 23/07/12 16:51, Pavel Safrata a écrit :
>> 1- public Vector3D transform(Vector3D point)
>>
>> This implies having a Vector class which I think is appropriate. Vector
>> objects may be used to represent translation, surface normals, pick
>> rays,
>> or other things
> Is the existing Point3D not sufficient?
Just for information purpose, I interpret this request as functionally
equivalent to the current "deltaTransform" method in Java2D
AffineTransform. Transforming a vector is like transforming a points
without the translation terms. They are used for transforming distances
between points rather than the points directly.
Whatever it is useful enough is another question. On my side, my usage
of AffineTransform2D.deltaTransform has been very rare. But when this
need arise it is useful.
Martin
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