Transform point using localToSceneTransform
Kirill.Prazdnikov
kirill.prazdnikov at oracle.com
Thu Jul 26 01:10:51 PDT 2012
On 26.07.2012 10:20, Pavel Safrata wrote:
> Exactly, I think the point is that 'point' is not 'vector' regardless
> of what workarounds we introduce in method naming and documentation.
> Those methods would look really weird on Point.
Both are from the same R3 space, right ?
And we can add them together :
Vector speed, position;
position += time * speed;
I vote for Jim`s approach.
If a transform is { M3x3 + Translate }, them
- transformPoint (normal transform) would be { P*M3x3 + Translate }
- transformVector (delta transform) would be { P*M3x3 }
-Kirill
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