javafx.scene.input.*Event classes construction
Martin Sladecek
martin.sladecek at oracle.com
Thu Jun 14 03:39:53 PDT 2012
Hello,
I'd like to discuss possible solutions to the following issue: " Add
proper constructors & factory methods to event classes, remove impl" (
http://javafx-jira.kenai.com/browse/RT-9383 ).
Current situation is that we have many impl_*event and impl_copy factory
methods on Event subclasses in javafx.scene.input package. These methods
exists are called from Scene, which processes events from Quantum a
creates new Event objects. These methods will be removed and replaced
with public methods/constructors.
There are 2 main issues that need to be discussed:
#1 - possible ways to construct Event objects
Currently, we have impl_*event methods that have all the possible event
fields as parameters + impl_copy methods that copies the event with some
of it's fields modified.
The straightforward solution is to convert impl_*event methods to
constructors (and possibly add some shorter constructors) and convert
impl_copy methods to standard public (factory) methods.
One drawback is that we'd have to add more (and bigger) constructors in
the future, when some other properties are added to events, although
this is going to happen only really occasionally.
Another possibility is to use builders instead of constructors / factory
methods and avoid the very long parameters lists. Or at least add them
for convenience.
#2 - possible use-cases for user-constructed events
I think testing is the most obvious use-case. In the original JIRA
issue, the use-case was to record the events and then "replay" them
during the test. This is however not going to work with current API and
Scene implementation. To replay the events, we would need to let the
Scene process the events and there's not API for this.
Event.fireEvent applied on a Scene will just send these events to the
appropriate event handlers, but won't trigger Scene processing that is
done before these events are normally created in the scene, e.g. drag &
drop processing.
To support this, Scene event processing would have to be rewritten and a
new method for passing Event objects to Scene would have to be created.
-Martin
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