API review - Image Ops (RT-17409)

Richard Bair richard.bair at oracle.com
Thu May 17 14:59:46 PDT 2012


Looks good.

Richard

On May 16, 2012, at 4:08 PM, Jim Graham wrote:

> After some internal discussion and noticing that the semantics of being able to edit any Image meant a noticeable increase in overhead on managing listeners for an ImageView (for a port of the GUIMark2 Bitmap test we saw a 25% drop in performance for 18K monsters, even though the monster bitmaps were never edited), we decided to separate out writable images from regular images.  It's an important internal optimization to know that a standard Image can never be modified.  So, the API is roughly the same, but how you get at the pixels is now slightly different.  We have:
> 
> javafx.scene.image.Image:
> 
> same PixelFormat, WritablePixelFormat as before
> 
> new interface PixelReader
> - getPixelFormat()
> - all of the get*() methods from the previous API
> 
> new interface PixelWriter
> - getPixelFormat()
> - all of the set*() methods from the previous API
> - one additional setPixels(x,y,w,h,PixelReader) method
> 
> new method on Image
> - PixelReader getPixelReader()
>   (it may return null for the same conditions that we used to specify
>    for Image.getPixelFormat().  Once you get a non-null PixelReader
>    from it, though, you are good to read forever)
> 
> new subclass
> public class WritableImage extends Image {
>    public WritableImage(int width, int height)
>    public WritableImage(PixelReader, w, h)
>    public WritableIamge(PixelReader, x, y, w, h)
>    public PixelWriter getPixelWriter()
> }
> 
> Note that you can still read any loaded image, but writability is relegated to only specifically created "writable" images.
> 
> And it is easy enough to make a writable copy of any image, or create a brand new writable image without violating the read only property of the base images that allows us to optimize them internally.  If you want to modify the pixels of a loaded image, then you can modify them by easily making a copy using:
> 
>    new WritableImage(img.getPixelReader(),
>                      (int) img.getWidth(),
>                      (int) img.getHeight())
> 
> With the new arrangement of the API the performance on the 18,000 monster BitmapTest went back to its former frame rates.  The documentation is now somewhat simpler since you either get a PixelReader or not depending on whether the image is loaded without errors, and if it is in a supported format.  There are no raw access methods on the base Image class that might throw "Unsupported" exceptions - all of the conditions for being able to access the pixels are focused on the one getPixelReader() method - either you get a Reader, or you don't.
> 
> We hope to get this into a promoted build soon so that people can play with it (still waiting for final API approval and webrev reviews for internal code)...
> 
> 			...jim



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