3D Features Planned for Version 8
Joseph Andresen
joseph.andresen at oracle.com
Sat Oct 6 19:08:16 PDT 2012
Seeing as none of us have tried to push the current prototype it will be tough to say exactly what can be done. A minecraft port would be an interesting benchmark.
Not sure I consider LoD to be a wholly separate node though.
On Oct 6, 2012, at 8:37 AM, Scott Palmer <swpalmer at gmail.com> wrote:
> LOD node would be useful even for 2D when scaling.
>
> Scott
>
> On 2012-10-06, at 9:26 AM, goddard at seznam.cz wrote:
>
>> I overlooked that LOD node is missing, but I think JFX is a general purpose graphics API so one should be able to write a game in it, for example. Not an AAA title though.
>>
>> Jiri
>>
>> ------------ Původní zpráva ------------
>> Od: Dr. Michael Paus <mp at jugs.org>
>> Předmět: Re: 3D Features Planned for Version 8
>> Datum: 06.10.2012 15:00:32
>> ----------------------------------------
>> Looks good to me but as Daniel already has pointed out it would be important
>> to clearly state how far you are planning to go. I don't think it would be
>> reasonable to try to make JavaFX 3D a full featured game engine.
>>
>> Technically I am missing a level-of-detail node.
>>
>> Cheers
>> Michael
>>
>>
>> Am 05.10.2012 18:42, schrieb Chien Yang:
>>> Hi all,
>>>
>>> We have been thinking about the possible 3D features for JavaFX 8 for a while. We are now ready to present the plan to the community for review. This information has also been presented at this year's JavaOne "3D Made Easy with JavaFX" technical session.
>>>
>>> https://wikis.oracle.com/display/OpenJDK/3D+Features
>>>
>>> Please let us know if you have any suggestions or concerns.
>>>
>>> Regards,
>>>
>>> - Chien Yang
>>> JavaFX Graphics Team
>>
>>
>> --
>> --------------------------------------------------------------------------------------
>> Dr. Michael Paus, Chairman of the Java User Group Stuttgart e.V. (JUGS).
>> For more information visit www.jugs.de.
>>
>>
>>
More information about the openjfx-dev
mailing list