3D Features Planned for Version 8

Kevin Rushforth kevin.rushforth at oracle.com
Mon Oct 8 07:53:23 PDT 2012


 > As for Billboard node: it is the ImageView class.

That isn't sufficient. A BillBoard node is one that always orients 
itself towards the viewer regardless of the position and orientation of 
the camera. This is unplanned for FX 8.

-- Kevin


Kirill Prazdnikov wrote:
> Hi,
>
> Lets wait for more detailed API review.
> There will be room for more concrete API questions.
>
> As for Billboard node: it is the ImageView class.
>
> -Kirill
>
> On 10/8/2012 5:43 PM, Pedro Duque Vieira wrote:
>> What about the lightning thing I talked about (2 point)? I can't really
>> understand why that type of light is missing..
>>
>> I remembered one more thing: a Billboard node would be useful.
>>
>> Thanks, best regards,
>>
>>
>> Hi,
>>> Yes, we will introduce a new group with "camera" property. It is 
>>> SubScene:
>>>> SubScene is a special Node for scene separation
>>>> It can be used to render part of the Scene with different camera
>>> As of 3D audio, it is not planned.
>>> -Kirill
>>> On 07.10.2012 21:45, Pedro Duque Vieira wrote:
>>>> Hi,
>>>>
>>>> The API looks promising! :)
>>>>
>>>> 3 questions:
>>>>
>>>>      1. Is it possible to have several cameras in the scene graph? I
>>> think it
>>>>      would be interesting for some apps. This would allow an app to 
>>>> show
>>> several
>>>>      views, on different locations, of the same scene graph.
>>>>      2. If I want to simulate a pervasive light coming from the 
>>>> sky, like
>>> the
>>>>      Sun, how would I do it with this API? This light would have to be
>>> located
>>>>      upward at an infinite distance. Isn't a thing like a "Directional
>>> Light"
>>>>      missing on this API?
>>>>      3. Will there be an audio node? I imagine, for instance, 
>>>> attaching an
>>>>      audio clip of the sound of a motor engine to a car. The sound 
>>>> would
>>> than be
>>>>      louder or quieter depending on the distance of the audio node 
>>>> to the
>>> camera.
>>>> Just my 0.02?. Cheers,
>


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