3D Features Planned for Version 8
Kirill Prazdnikov
Kirill.Prazdnikov at oracle.com
Mon Oct 8 08:52:12 PDT 2012
I see.
Probably it is possible to "listen to" the camera position and update
the orientation accordingly ?
-Kirill
On 10/8/2012 6:53 PM, Kevin Rushforth wrote:
> > As for Billboard node: it is the ImageView class.
>
> That isn't sufficient. A BillBoard node is one that always orients
> itself towards the viewer regardless of the position and orientation
> of the camera. This is unplanned for FX 8.
>
> -- Kevin
>
>
> Kirill Prazdnikov wrote:
>> Hi,
>>
>> Lets wait for more detailed API review.
>> There will be room for more concrete API questions.
>>
>> As for Billboard node: it is the ImageView class.
>>
>> -Kirill
>>
>> On 10/8/2012 5:43 PM, Pedro Duque Vieira wrote:
>>> What about the lightning thing I talked about (2 point)? I can't really
>>> understand why that type of light is missing..
>>>
>>> I remembered one more thing: a Billboard node would be useful.
>>>
>>> Thanks, best regards,
>>>
>>>
>>> Hi,
>>>> Yes, we will introduce a new group with "camera" property. It is
>>>> SubScene:
>>>>> SubScene is a special Node for scene separation
>>>>> It can be used to render part of the Scene with different camera
>>>> As of 3D audio, it is not planned.
>>>> -Kirill
>>>> On 07.10.2012 21:45, Pedro Duque Vieira wrote:
>>>>> Hi,
>>>>>
>>>>> The API looks promising! :)
>>>>>
>>>>> 3 questions:
>>>>>
>>>>> 1. Is it possible to have several cameras in the scene graph? I
>>>> think it
>>>>> would be interesting for some apps. This would allow an app
>>>>> to show
>>>> several
>>>>> views, on different locations, of the same scene graph.
>>>>> 2. If I want to simulate a pervasive light coming from the
>>>>> sky, like
>>>> the
>>>>> Sun, how would I do it with this API? This light would have
>>>>> to be
>>>> located
>>>>> upward at an infinite distance. Isn't a thing like a
>>>>> "Directional
>>>> Light"
>>>>> missing on this API?
>>>>> 3. Will there be an audio node? I imagine, for instance,
>>>>> attaching an
>>>>> audio clip of the sound of a motor engine to a car. The sound
>>>>> would
>>>> than be
>>>>> louder or quieter depending on the distance of the audio node
>>>>> to the
>>>> camera.
>>>>> Just my 0.02?. Cheers,
>>
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